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tadhgk

43 karma · joined April 18, 2011

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Your games go unfinished because you’re building the wrong games.

whatgamesare.com·1 pts·tadhgk·
0

What makes a game world different from a virtual world or a simulator? Motion.

whatgamesare.com·1 pts·tadhgk·
0

Do Your Players Know Their Role? (gamedev)

whatgamesare.com·2 pts·tadhgk·
0

Is Google+ the Next Big Thing? (gamedev)

whatgamesare.com·2 pts·tadhgk·
1

Getting the Jumps Right (gamedev)

whatgamesare.com·2 pts·tadhgk·
0

Your Rage is Pointless

whatgamesare.com·2 pts·tadhgk·
0

On the virtues of being the big development fish in the small platform pond

whatgamesare.com·1 pts·tadhgk·
0

Synchronous or Asynchronous Gameplay: What exactly are they?

whatgamesare.com·1 pts·tadhgk·
0

Are you building your games/software company around the wrong model?

whatgamesare.com·3 pts·tadhgk·
4

Beware Arcane Actions [Game Design]

whatgamesare.com·2 pts·tadhgk·
0

Keeping Players at Bay [Diablo 3]

whatgamesare.com·2 pts·tadhgk·
0

Social Needs Scale

whatgamesare.com·1 pts·tadhgk·
0

How to Look At Resources vs Risk. Applies to all Startups.

whatgamesare.com·1 pts·tadhgk·
0

I Think Facebook is Over [Social Games]

whatgamesare.com·1 pts·tadhgk·
0

Captain Crunch and the Crazymakers. Working conditions in games.

whatgamesare.com·1 pts·tadhgk·
0

Is Your Game One-Dimensional?

whatgamesare.com·1 pts·tadhgk·
0

Why players become invested in games

whatgamesare.com·1 pts·tadhgk·
0

Can the Ultimate Platform Work? [Wii U]

whatgamesare.com·1 pts·tadhgk·
0

Going to the Circus [E3]

whatgamesare.com·2 pts·tadhgk·
0

All Good Games Are Tests, But Not Vice Versa

whatgamesare.com·1 pts·tadhgk·
0

Busywork is not Fun [Game Design]

whatgamesare.com·1 pts·tadhgk·
0

The Enclosure Problem [Gamification]

whatgamesare.com·1 pts·tadhgk·
0

You Need a Look [Game Development]

whatgamesare.com·1 pts·tadhgk·
0

Stop Telling Us Your Investment Story [Marketing Stories]

whatgamesare.com·1 pts·tadhgk·
0

All Games Are About Death

whatgamesare.com·1 pts·tadhgk·
0

The Cautionary Tale of Sony PlayStation

whatgamesare.com·2 pts·tadhgk·
0

Return of the Game Design Document

whatgamesare.com·2 pts·tadhgk·
0

How Engagement Killed Gameplay (linguistically speaking)

whatgamesare.com·2 pts·tadhgk·
0

Art is the Best Business - What Games Are

whatgamesare.com·1 pts·tadhgk·
0

Forget the Money - What Games Are

whatgamesare.com·1 pts·tadhgk·
0
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