1,687 karma · joined February 7, 2015
They really mean "10 MB" as in 10 Megabytes.
If we don't we will have to reduce consumption considerably and there are several ways to achieve that.
Ideally the pause would do nothing to the game. (It could be that the game has some glitches but let's assume it's solid.) Then one could assume that the pause does nothing regarding the AI players. But that is not true because the AI itself is not paused (I assume) and it has to handle this unusual input. This might throw off some versions of it and it probably learns how to handle the pause and how to use it to gain a small advantage. So it's all part of the game. Similar to when a human team uses the pause for tactical purposes.
Also I read a lot of bad experiences here on HN with the XPS line every time it comes up. Personally I know at least two people who had a bad experience with it and ended up replacing the machine with something else. Is Dell improving on that part or has it stabilized?
On paper the machine looks really good but right now I just can't justify pulling the trigger to replace a Retina-MBP.
"Let's compare it to some competitor who also does it wrong. See they are not doing any better but they are not criticized as much. How can you complain about this company then? You can't. We must be glad for what they give us. See how much good they do and how little you have achieved compared to an international giant. If you really want to do better go make your own store. You can't? Obviously you can't. Then you can't criticize."
But the bottom line is that all these companies are ruled by money first and foremost. Sure, there are differences in detail and the approach they take but in the end the logic of money trumps all morals.
For the "new" Microsoft this means that they have changed their approach because of money. Whatever good they do for us is because they think it will make them money in the long run. I think of it as a long running PR action and a medium change of company culture. If it suits them, they will change it back over night. WE must keep them under pressure to do the right thing by not letting us be held hostage by monopolies and always having a way out. So support your open source software because in the long run it will dominate in most places.
Is the same clock rate at the lower power usage?
These questions sound logically equivalent but to marketing they may be not. The values for 1, 2 and 3 might be taken from 3 different processors.
You don't necessarily have to fork it, just the possibility of the fork changes the game. It means that the original maintainer cannot shut you down. If enough people deem a fork useful they can work together.
Of course there's a cost associated with it. But how much is it compared to the risk of someone shutting a core element of your business down? You have to evaluate.
Unfortunately the whole world seems to be heading the wrong way with cloud based "everything as a service" where you control nothing. If the provider or cloud goes down you have nothing. Even if they just take your keys you have nothing. It's quick and easy to setup and convenient but you're basically a hostage.
That single file is the substitute for a package that you can simply put somewhere, include it and it works.
Having modules in C++ smells like the connector we're missing in order to accomplish something like that.
I actually think I forgot how to program in C. It lacks almost every data structure I'd deem useful to getting complex and mixed problems solved quickly. C++ provides many things and is useful if you are in a tight spot or you want/need the speed.
If Rust keeps evolving at a quick pace I think I'll look into it a lot in the future.
D seems to me like a good thing that is better in many ways but has some critical drawbacks for me like not working on many microcontrollers (an area where C++ really shines). On the other hand it isn't radical enough to really dive into it.
What a header actually does depends on compiler flags, #defines from other files and then the order in which you include things as one header file might define something that changes the behavior of another header file. The compiler loses state in between C++-files and caching precompiled header files was still a joke the last time I've checked.
That leads to the problem that every single C++ file needs to include a few hundred thousand lines of nested headers and compilation takes forever. Add in some templates and you get a lot duplicated code in the object files that needs to be weeded out by the linker. Sometimes it's even suggested to put all your classes into one single big C++ file and only compile that in order to get your compilation time down.
Having proper modules would do so much good!
> 9th Jul 2018 - A new Freeciv-web instance has been launched on isotrident.com. This server has working 2D and 3D single and multiplayer games, play-by-email and all other Freeciv-web features enabled.
That's all I know.
The old online playing service was shut down some time ago but they found another host.
Thanks to all developers and anyone helping!
Leaving those backdoors open in older products should lead to a recall because the flaw was there all along.
(As in the formal definition is not what we actually need to get a consistent and reliable system for our real-world application. We need something a little less and then suddenly it's possible to get a similar solution that actually provides C A and P.)
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