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stagas

2,267 karma · joined June 23, 2010

https://github.com/stagas

https://textlog.cc/u/stagas

mailto:gstagas@gmail.com

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stagas··on Show HN: Hallucinate – Massively Multiplayer Online Rave
1) It's not an FPS though, you don't need aiming and you need to rotate without having to touch a mouse.

2) Maybe

3) Maybe

4) Everybody dancing forever is crucial for the feeling. You don't stop dancing in a rave. If you want that you sit down or change to standing motion.

stagas··on Show HN: Hallucinate – Massively Multiplayer Online Rave
Very interesting! Thank you.
stagas··on Show HN: Hallucinate – Massively Multiplayer Online Rave
Now that I have your attention, I've made this and I've been unemployed for a very long time -due to health issues- but now I'm fine and I'm looking for a job, creative frontend development in TypeScript is my specialization. Remote preferrably - European timezones. My email is in my HN profile if anyone's got any offer it would be amazing. Tysm everyone!
stagas··on Show HN: Hallucinate – Massively Multiplayer Online Rave
The animation player is made by the AI and there have been many optimization passes but the AI did them so I can't help you really with that question. I'm using GPT 5.5. I initially tried Three.js but it was way too slow, so I went building shaders directly. I figured the fastest paths will need to be tailored to the use-cases and a framework is good for humans at the expense of performance but since now we can just write the specific code directly that's better.
stagas··on Show HN: Hallucinate – Massively Multiplayer Online Rave
Thanks! For the dance moves I can only take credit that I selected them, but other people have made them, I got them from Mixamo[0]. Kudos to them!

[0]: https://www.mixamo.com/

stagas··on Show HN: Hallucinate – Massively Multiplayer Online Rave
You have a point, on the other hand, jumping in a set where I missed the intro and build-up, kills some of the vibe for me. This way everyone gets the same experience. That said, the plan is eventually to sync the rooms if that turns out to be a better experience.
stagas··on Show HN: Hallucinate – Massively Multiplayer Online Rave
It's YouTube videos from Hot Situations and HÖR Berlin.
stagas··on Show HN: Hallucinate – Massively Multiplayer Online Rave
Added! b for bounce!
stagas··on Hallucinate – Massively Multiplayer Online Rave
Mobile/tablet works now. Tap to target to walk there.
stagas··on Show HN: Hallucinate – Massively Multiplayer Online Rave
WASD is now the default, Tab changes between layouts.
stagas··on Hallucinate – Massively Multiplayer Online Rave
Thanks! The plan is what you're describing, we're just not there yet.
stagas··on Hallucinate – Massively Multiplayer Online Rave
WASD is now the default, Tab switches between the two layouts for anyone interested.
stagas··on Hallucinate – Massively Multiplayer Online Rave
I added.
stagas··on Show HN: Hallucinate – Massively Multiplayer Online Rave
When something is perfect it often becomes transparent /s tysm!
stagas··on Hallucinate – Massively Multiplayer Online Rave
Ty!! That's the idea but it needs some work to get there. It's possible though.
stagas··on Hallucinate – Massively Multiplayer Online Rave
My arrow keys are broken.
stagas··on Hallucinate – Massively Multiplayer Online Rave
Yeah, I added some but they find ways around it. Eventually I'm monitoring and blocking ips manually. Needs an admin area to make this easier.
stagas··on Hallucinate – Massively Multiplayer Online Rave
I try to moderate now, but they keep coming back with different ips.
stagas··on Hallucinate – Massively Multiplayer Online Rave
That would be amazing. I think it would require a complete rethinking for mobile/tablet a different branch of controls.
stagas··on Hallucinate – Massively Multiplayer Online Rave
Hopefully many more! Definitely also Psy. Ty!
stagas··on Show HN: Hallucinate – Massively Multiplayer Online Rave
PR we add guns and we shoot each other. This is a rave party. Only love.
stagas··on Hallucinate – Massively Multiplayer Online Rave
Add them. The graphics support many more. That's why it's low poly. Of course if it gets popular I will start reducing the NPC count. Now they're there otherwise there's no "rave party" feeling.
stagas··on Show HN: Hallucinate – Massively Multiplayer Online Rave
It was crashing but now it should be ok. Until a new bug arises.
stagas··on Hallucinate – Massively Multiplayer Online Rave
It was crashing so you were losing the connection. Now this should be fixed.
stagas··on Show HN: Hallucinate – Massively Multiplayer Online Rave
That's why we planted a tree in the game.
stagas··on Hallucinate – Massively Multiplayer Online Rave
I added.
stagas··on Hallucinate – Massively Multiplayer Online Rave
Good idea. PR will be accepted.
stagas··on Hallucinate – Massively Multiplayer Online Rave
Yeah, skin colors is a good idea and good for first PR :)
stagas··on Hallucinate – Massively Multiplayer Online Rave
Should scale pretty well to hundreds, only key state changes and clothes/messages/etc changes are synced when they happen, it uses dead-reckoning, client authoritative and it's pretty accurate/fast.
stagas··on Show HN: Hallucinate – Massively Multiplayer Online Rave
I don't want to push now because it will restart the server and break all connections :/
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