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speps

3,412 karma · joined June 26, 2015

https://speps.fr contact@speps.fr
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speps··on Man creatively sneaks onto Delta flight, but gets caught
They did an e-passport check at the boarding gate every time I took a flight in the last 10 years at least, in Europe.
speps··on Show HN: I made a new sensor out of 3D printer filament for my PhD
The risk of hitting the sensor and seeing it flying across the room into the TV seems too risky.

As mentioned, a high FPS camera along with the Kinect tech to extract a skeleton would work so much better. You could make that in your garage using a PlayStation Eye and existing open source tech.

speps··on Show HN: Snake-inspired FOSS game Dungeon Rush playable in the browser
Like my comment on your other project related to Sopwith 4 months ago [1], please give proper credits on the webpage and on the forked README as well...

[1] https://news.ycombinator.com/item?id=38414961

speps··on Microsoft employees exposed internal passwords in security lapse
Is it Nelson again with his shenanigans?

For reference: https://www.wsj.com/articles/microsoft-employees-are-hooked-...

speps··on Re-creating Disney's sodium vapor process [video]
It's explained in the video. Keying algorithms are getting better thanks to AI image techniques. However the training data they use is based on green screen technique so has the same issues at times. Using the sodium vapor method to film training data that looks correct to start with would improve these AI algorithms.
speps··on Show HN: I made a tool to inspect raw pixel buffers
I'd add support for f16, f32, and add sliders for thresholding. Basically what software like RenderDoc does to visualise GPU buffers.

Name suggestion: pixelunk - pixel spelunking

speps··on Apple Updates App Store Guidelines to Permit Game Emulators, EU Music App Links
What's a revoke? Why is it a problem?
speps··on An IRC client in your motherboard
QEMU can run UEFI apps
speps··on Excellent succinct breakdown of the xz mess, from an OpenBSD developer
This one was much clearer to me: https://research.swtch.com/xz-script

Discussion: https://news.ycombinator.com/item?id=39903685

speps··on The Software Architecture of Palia
Where I used to work they patented the way the servers are kept busy so careful on what you end up implementing for that...

https://patents.google.com/patent/EP3563559B1/en

speps··on The Software Architecture of Palia
Perforce is the standard for the last 15 years at least in video games. Probably more, that's just based on my experience. Any game middleware has to support it, Unreal Engine even if public on GutHub uses Perforce for their development internally, the GitHub is a two-way mirror.
speps··on 3D + 2D: Testing out my cross-platform WASM graphics engine
Sure, I think it's probably generous from the user count point of view but incredibly limited from the number of files. And it seems you have to use provided fonts in the free tier... I think Rive should offer the Editor free like Unity and then charge for additional services like console support, dedicated support, troubleshooting, etc. as that's much more common business model for game middleware. The same applies to Unreal Engine where Switch/PS5/Xbox support is gated behind the respective access to the official dev portal and Epic's own Perforce rather than GitHub. And Perforce support for example should be promoted for pro tiers.

I see a banner mentioning "Rive for Game UI" which is great to see but really the whole platform should be a Flash replacement. It shouldn't just be for doing UIs in games or animated content, it could be used to make full 2D games. Flash was so popular because of its versatility. There were middleware taking Flash content directly into game UIs (ScaleForm) and there is middleware supporting WebKit for game UIs (Coherent labs). Both of these have extensive scripting support (respectively ActionScript and JavaScript) allowing UI designers and coders to create reactive and flexible content, even procedural content like lists of things etc.

By the way, the only way from mobile to get to the downloads link on the main site is only behind the online editor login. I get why but I thought at first that the Editor was online only because of that.

speps··on Anonymous public voicemail inbox
Any interesting ones you couldn't publish?
speps··on CityGaussian: Real-time high-quality large-scale scene rendering with Gaussians
Replying to myself with a question, as someone could have the answer: Would it be possible to create the splats without the training phase? If we have a fully modelled scene in Unreal Engine for example (like Matrix city), you shouldn't need to spend all the time training to recreate the data...
speps··on CityGaussian: Real-time high-quality large-scale scene rendering with Gaussians
Note that the dataset from the video is called Matrix city. It's highly likely extracted from the Unreal Engine 5 Matrix demo released a few years ago. The views look very similar, so it's photorealistic but not from photos.

EDIT: here it is, and I was right! https://city-super.github.io/matrixcity/

speps··on 3D + 2D: Testing out my cross-platform WASM graphics engine
I understand the appeal of Rive. However, even if their renderer is open source now, their editor isn't and their free tier is quite limited.

Have a look into supporting Ruffle/SWF content, Lottie, etc.

Also, for a renderer there is one by Mozilla called Pathfinder: https://github.com/servo/pathfinder

speps··on LLaMA now goes faster on CPUs
This doesn't relate to GPU kernels unfortunately.
speps··on LLaMA now goes faster on CPUs
Regarding this bit at the end:

> I learned how to write math kernels by renting Vast VMs and watching Gautham Venkatasubramanian and mrdomino develop CUDA kernels in a tmux session. They've been focusing on solving a much more important challenge for llamafile, which is helping it not have a mandatory dependency on the cuBLAS

If I'm reading this right, they're trying to rewrite cuBLAS within CUDA itself. I'm guessing the next step would be removing CUDA dependency and go with directly using Vulkan or Metal compute shaders. Am I correct?

speps··on LLaMA now goes faster on CPUs
llamafile as per TFA...
speps··on Ask HN: Why are there no no-name inkjet printers?
Not so much anymore...

https://news.ycombinator.com/item?id=31860131

What's 2023's word of the year? Enshittification...

speps··on NotepadNext – a cross-platform reimplementation of Notepad++
I wrote a custom mod more than 15 years ago for SciTE that exposed its plugin API to Ruby and wrote some of my own plugins. It didn't support multiple cursors and I instantly switched to Sublime as soon as I discovered that feature, never looked back.
speps··on Ask HN: What non-AI products are you working on?
What's the difference with https://www.pitchup.com/ ? Any time we go to a different UK area we use this, has most of them here. Only 53 sites for Germany, but it does say they cover 67 countries already which definitely wasn't the case when they started.
speps··on First beta of Nintendo Switch emulator Suyu goes live
The key bit:

> Unlike Yuzu, the Suyu team does things differently in regards to Nintendo Switch emulation than their predecessors. Whereas Yuzu only required prod.keys, Suyu will also require you to dump your title.keys and firmware from a hacked Switch to run games. The devs also clarified that they are doing this for nonprofit (there's no Patreon) and do not condone piracy.

We'll see how long it lasts...

speps··on Retrowin32: Minesweeper and the Four Month Bug
Note that another project did the same with a more focused approach on a limited set of games to support: https://aarongiles.com/dreamm/

It's closed source unfortunately.

speps··on Show HN: Aussie startup. Debian Trixie phone. Taiwan contract
> I can take a website seriously if they don't bother to remove placeholder text from their 'About Us'

Can't take a comment like this seriously when they can't even proofread their own comment...

speps··on Show HN: bef – a tool that encodes/decodes interleaved erasure coded streams
Nice! Add that to the README ;)
speps··on Show HN: bef – a tool that encodes/decodes interleaved erasure coded streams
I'd recommend explaining even a tiny bit what erasure coding is. I had to look it up as I didn't know the term. It's really cool, explain it yourself, why you're excited about it!
speps··on The Cell Programming Language
You should go simple and pick something like Python, add some unit tests to check your logic is sound. Everyone would understand Python, easy to edit and update.
speps··on Filament – A Language for Fearless Hardware Design
Also: Filament is a real-time physically-based renderer written in C++. It is mobile-first, but also multi-platform.

https://google.github.io/filament/

speps··on Yuzu emulator developers settle Nintendo lawsuit, pay $2.4M in damages
Let's see what'll happen to Ryujinx next...

https://ryujinx.org/

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