500 karma · joined January 20, 2009
Also given FB users' aversion to ads this whole issue could be explained by users just clicking the back button. Ad supported sites have trained users to do three things very well: install adblock, habitually ignore ads, quickly click away from any interstitial or unexpected ads like on Hulu.
Another note on the "back button": I recently discovered the awesome power of "three-finger swipe back button" on Macbook trackpad. So it's possible users can "click" back even faster than before. I can and before the swipe I was well-trained in the art of "CMD back arrow" :-)
Imagine a 100 person company with 5 people dedicated to advertising. Leadership says to increase on-line presence. Some recent college grad on the advertising team buys FB ads. Next month leadership is pleased that they're advertising on Facebook. Also leadership is pleased that sales increased x%. The FB ads could be completely worthless. Some non-trivial percentage of clicks could be from bots and no one would notice.
OP says only 1-2% of users have js disabled hence FB would only miss out on a relatively small amount of ad revenue instead of massively over-charging.
So I think the design of mobile apps will be simplified going forward. I could see moving towards simpler UIs like Craigslist. This is a major win in a variety of ways: faster UIs implies better user-experience, less computationally intensive UIs implies less drain on limited resources, and simpler UIs implies less design and development time. I love the idea of never stressing out about rounded corners, little shadow and shine marks etc. They're nice to have initially but just get old as one uses the same device/OS/apps for months on end.
If FB's content is really that valuable then put it behind a paywall and cha-ching! Just like Netflix or Hulu+. However I think it's the first massive-scale "default because I have nothing better to do" entertainment. Which may not lend itself to monetization as well as search traffic.
Similar situation with luxury features on cars: it makes business sense to sell them individually.
Using a theoretical video editor as an example: $10 gets you basic clip cropping, placing clips next to each other, background music, importing, exporting and titles. So a basically useful app. Later the developer updates the app with a few bug-fixes and a premium "transitions" feature that's available via IAP. This update is of course free to download. So existing users get the bug-fixes for free. Anyone who want the premium feature just unlocks it and uses it indefinitely.
It works like this: developer releases the app for, say, $10. People buy it and use the basic features for a while. So far there's no upgrades available. Developer codes up a premium feature and updates the app in the store. Existing users can use the app as-is with the basic features that came with the $10 price tag. Existing users can also make an in-app-purchase for, say, $5 that unlocks the premium feature. When new users download the app for $10 they just get the basic features. Since another "version" of the app is available the new users can just buy the premium features if they so choose.
Fast forward to version 5 of the app. Now there's 4 upgrades available via in-app-purchase. However users are only prompted to purchase the next version based on their in-app-purchase history.
I don't think there's a problem for new users who purchase the updated app.
I know it seems odd that people pay money for essentially tiny bits of entertainment. But the fact is that's what lots of people want. If you want to do something positive try combining the virtual Tchotchkes with something partially educational.
For the most part everything else you mentioned is true. I'm not sure about the work permissions. Berlin is an awesome city overall.