800 karma · joined November 12, 2010
On the flip-side I would imagine this is similar to the kind of 'hypnosis' induced by poker machines and the like.
I didn't get what the other comment meant by throwing, but it just clicked when you said it. Thanks for the idea, I'll look into it.
At some point it got posted on some Russian DoTA league site and generated a bit of (mouse) traffic there for a while - I guess those guys are pretty good with a mouse though.
EDIT: What the heck, you might as well have a look at it. This prototype is older and maybe buggy but you get the idea:
It was somewhat by-design that there are a few "secret" mechanics to be discovered.
The web version was originally a straight recompile with emscripten but it was way too slow so it's a hybrid approach where the board engine is emscripten and the UI is rewritten with HTML/canvas.
As to your suggestion, you make a good point. It was very hard to come up with 20 distinct colours (let alone 30, as one of the iOS-only modes requires!) and maybe something extra is required.
I have no idea where the link mechanic game from. The game needed more constraints on how pieces could be moved, and that idea just popped into my head one day.
Otherwise I'm tempted to get forkin'.