357 karma · joined October 10, 2012
They're a smart business, and very tactical. I think when they do decide to drop the hammer on someone it's because they know they can win.
They also don't do it if they don't need to. If you beat them in a search engine ranking, you better believe they'll come knocking.
I should note that it is possible to patent game mechanics, and there are various patents owned by them, and also other developers of Tetris games. None of these cover the core mechanics of Tetris however.
1. Henk Rogers creates a company called Blue Lava Wireless, and his other company Blue Planet Software gives them the right to make a few Tetris games. 2. JAMDAT, a publisher of mobile games buys Blue Lava Wireless, and also acquires a 15 year exclusive license to publish mobile Tetris games. 3. EA buys JAMDAT later in the year, along with that license.
Can you guess the date JAMDAT bought BLW? April 20, 2005.
The Tetris Company is very protective of their brand, as they should be. They make a crap load of money from licensing it to publishers, and having exclusivity just ramps up that price.
3 days ago all of EA's Tetris games were delisted from App Stores, while some may have assumed the games would have remained up at least until April 21st. My theory is BPS and N3TWORK saw this as an issue, no Tetris on the App Store, and needed to answer to it, so they paid EA to delist early, and released their barebones Tetris game.
N3TWORK (who BPS has invested in) also has another upcoming Tetris title called Tetris Royale. It's already available for the New Zealand region, but playable anywhere if you're crafty.
It's really a balancing act between the three. The more zoomed the lens, the bigger the lens elements need to be to maintain the same aperture ratio. That's why a 600mm f4 is absolutely massive compared to a 50mm f4 lens.
For something like this application though, the quality of the sensor doesn't need to be too high, you don't really that high of a shutter speed, nor do you need to worry about image noise. There's always light on at the pump, so you can easily calibrate for night time, if needed just bring a light meter (or use an app) to the spot at night and check.
https://tetrisconcept.net/threads/randomizer-theory.512/page...
Thanks.
> Tetris Holding argues that Mino infringed the following copyrightable elements:
> - Seven Tetrimino playing pieces made up of four equally-sized square joined at their sides;
> - The visual delineation of individual blocks that comprise each Tetrimino piece and the display of their borders;
> - The bright, distinct colors used for each of the Tetrimino pieces;
> - A tall, rectangular playfield (or matrix), 10 blocks wide and 20 blocks tall;
> - The appearance of Tetriminos moving from the top of the playfield to its bottom;
> - The way the Tetrimino pieces appear to move and rotate in the playfield;
> - The small display near the playfield that shows the next playing piece to appear in the playfield;
> - The particular starting orientation of the Tetriminos, both at the top of the screen and as shown in the "next piece" display;
> - The display of a "shadow" piece beneath the Tetriminos as they fall;
> - The color change when the Tetriminos enter lock-down mode;
> - When a horizontal line fills across the playfield with blocks, the line disappears, and the remaining pieces appear to consolidate downward;
> - The appearance of individual blocks automatically filling in the playfield from the bottom to the top when the game is over;
> - The display of "garbage lines" with at least one missing block in random order; and
> - The screen layout in multiplayer versions with the player's matrix appearing most prominently on the screen and the opponents' matrixes appearing smaller than the player's matrix and to the side of the player's matrix.
It's hilarious that they were able to copyright tetrOminos (a mathematical name) and call them Tetriminos(tm).
I honestly think they have greatly relaxed trying to take down clones as long as they are not distributed on any platform like Steam or an app store. There are plenty of clones which copy certain versions of Tetris identically and TTC doesn't seem to care. Games like Tricky Towers are able to go around the trade dress, but sadly Spaera had to make changes.
It's very sad that the spirit of the game is a homebrew personal project that was freely distributed became one of the most controlled games ever. All they do now is make money off the name while release garbage. So people make their own games, not to steal from them, just because their games are so shit and there's a market who wants a better game.
There is no copyright on Tetris, the lawsuits were based on "trade dress", which is silly, since nearly every Tetris game looks different.
I actually have my own clone online, and so far haven't heard a peep from TTC. knocks on wood I think maybe it's because they've relaxed a bit in that area, but I could be wrong. You can see it here if you like: https://simon.lc/tetr.js/