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simonlc

357 karma · joined October 10, 2012

http://simon.lc
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simonlc··on Sony spins off camera business into separate company
For those uninitiated to the photography world, Sony, in the past few years has completely disrupted the entire profesional, and amature camera markets. They are ahead of the curve in mirrorless formats, and have forced other makers like Nikon and Canon to make the switch.
simonlc··on EA's Tetris games will no longer be playable on iPhones and iPads
Why would I even answer you if you're downvoting me? lol
simonlc··on EA's Tetris games will no longer be playable on iPhones and iPads
Tetris is preparing our children for a lifetime of virtual labour.
simonlc··on EA's Tetris games will no longer be playable on iPhones and iPads
They are protecting their brand, and are trying hard to create a strong trademarkable portfolio. Copyright expires, yes, but none of the case as I understand it really brought copyright infringement into question. Instead it was about trade dress and trademark. Those don't expire. Xio created all their own assets and material, and only reused ideas to make a game. People reuse ideas to make games all the time.

They're a smart business, and very tactical. I think when they do decide to drop the hammer on someone it's because they know they can win.

They also don't do it if they don't need to. If you beat them in a search engine ranking, you better believe they'll come knocking.

simonlc··on EA's Tetris games will no longer be playable on iPhones and iPads
Their battle royale game is already available in the NZ region. The version that was just released is just a stripped down version of Tetris Royale to fill the void EA's game made. The controls absolutely need to be fixed, but in the end, I just thing touch controls are bad in general, even the EA app was not enjoyable to me.
simonlc··on EA's Tetris games will no longer be playable on iPhones and iPads
You can't. The whole case rests on trade dress, a form of trademark. They clearly know what they are doing in court, with past episodes being on Nintendo's side in the past. Xio also had a terrible defense, and imo their expert witness falling flat. The evidence presented was also skewed imho, it drives me nuts every time I think about it.

I should note that it is possible to patent game mechanics, and there are various patents owned by them, and also other developers of Tetris games. None of these cover the core mechanics of Tetris however.

simonlc··on EA's Tetris games will no longer be playable on iPhones and iPads
I think they worded it badly. I'll spare you the very litigious and long history Tetris has had with licensing, and talk about how EA got the license to make a mobile Tetris game.

1. Henk Rogers creates a company called Blue Lava Wireless, and his other company Blue Planet Software gives them the right to make a few Tetris games. 2. JAMDAT, a publisher of mobile games buys Blue Lava Wireless, and also acquires a 15 year exclusive license to publish mobile Tetris games. 3. EA buys JAMDAT later in the year, along with that license.

Can you guess the date JAMDAT bought BLW? April 20, 2005.

The Tetris Company is very protective of their brand, as they should be. They make a crap load of money from licensing it to publishers, and having exclusivity just ramps up that price.

3 days ago all of EA's Tetris games were delisted from App Stores, while some may have assumed the games would have remained up at least until April 21st. My theory is BPS and N3TWORK saw this as an issue, no Tetris on the App Store, and needed to answer to it, so they paid EA to delist early, and released their barebones Tetris game.

N3TWORK (who BPS has invested in) also has another upcoming Tetris title called Tetris Royale. It's already available for the New Zealand region, but playable anywhere if you're crafty.

simonlc··on EA's Tetris games will no longer be playable on iPhones and iPads
Tetris Friends shut down because the company that runs it (Tetris Online, Inc.) shut down. They had a fairly big library of games that was delisted from various platforms.
simonlc··on Hidden Cam Above Bluetooth Pump Skimmer
I don't think most places let you swipe anymore anyway. But yeah, I'm also wondering why there are no contactless cards here. Probably the most annoying part of gassing up is getting all your cards out to get rewards, etc, putting your info in and how much gas you want.
simonlc··on Hidden Cam Above Bluetooth Pump Skimmer
High frame rate is good, but to not get blur you just need a high shutter speed. Most digital cameras can do this easily. But simply having a high shutter speed isn't enough, as if it's fast enough no light will get it to get a proper exposure. That's why you'll need a supplemental light source, like infrared or a flash, a large aperture (aka large lens elements), or a lot of gain (ISO).

It's really a balancing act between the three. The more zoomed the lens, the bigger the lens elements need to be to maintain the same aperture ratio. That's why a 600mm f4 is absolutely massive compared to a 50mm f4 lens.

For something like this application though, the quality of the sensor doesn't need to be too high, you don't really that high of a shutter speed, nor do you need to worry about image noise. There's always light on at the pump, so you can easily calibrate for night time, if needed just bring a light meter (or use an app) to the spot at night and check.

simonlc··on Personal and social information of 1.2B people discovered in data leak
I actually had a similar thing happen with facebook, though we didnt share names.
simonlc··on A history of Tetris randomizers (2018)
I should have specified, but I mainly have experience with simple ones like LCG's, and these are the ones usually used in Tetris games. Another interesting note is that people have processed full periods of some popular Tetris games, and obviously sequences like this never appear.
simonlc··on A history of Tetris randomizers (2018)
In the first paragraph they are talking about IRS, not holding pieces.
simonlc··on A history of Tetris randomizers (2018)
One randomizer I left out of this article (for the sake of brevity) is the Game Boy's version. It has much more bias as detailed in the post below. According to The Tetris Company founder it was also a last minute addition to the game. When they were testing a late build by Nintendo, it had a fixed sequence or something like that. So Nintendo flew in some devs to where Henk was, and over the weekend they programmed this new randomizer.

https://tetrisconcept.net/threads/randomizer-theory.512/page...

simonlc··on Why are glasses so expensive? The eyewear industry prefers to keep that blurry
Essilor used to make them but are closing most of their lines. They are just not that in demand. They also take longer to make.
simonlc··on GitLab sees huge spike in project imports
What about Windows 10?
simonlc··on Announcing the Second Edition of “Refactoring”
I'm curious as to what you believe are the "quirks of javascript" and if you think there are any more reasons as to why it's a "crappy, quirky, horrible 9nth circle of hell language"?

Thanks.

simonlc··on Apple Pippin (1996)
A flea market used game store has on in Montrel North. I asked how much and they reeally had no idead how much it was worth and quoted $4k because of an ebay listing.
simonlc··on Apple Pippin (1996)
Ps3
simonlc··on Are There Any Tetris Games for Mac?
Do you have a source for the song being used is part of the trade dress?

> Tetris Holding argues that Mino infringed the following copyrightable elements:

> - Seven Tetrimino playing pieces made up of four equally-sized square joined at their sides;

> - The visual delineation of individual blocks that comprise each Tetrimino piece and the display of their borders;

> - The bright, distinct colors used for each of the Tetrimino pieces;

> - A tall, rectangular playfield (or matrix), 10 blocks wide and 20 blocks tall;

> - The appearance of Tetriminos moving from the top of the playfield to its bottom;

> - The way the Tetrimino pieces appear to move and rotate in the playfield;

> - The small display near the playfield that shows the next playing piece to appear in the playfield;

> - The particular starting orientation of the Tetriminos, both at the top of the screen and as shown in the "next piece" display;

> - The display of a "shadow" piece beneath the Tetriminos as they fall;

> - The color change when the Tetriminos enter lock-down mode;

> - When a horizontal line fills across the playfield with blocks, the line disappears, and the remaining pieces appear to consolidate downward;

> - The appearance of individual blocks automatically filling in the playfield from the bottom to the top when the game is over;

> - The display of "garbage lines" with at least one missing block in random order; and

> - The screen layout in multiplayer versions with the player's matrix appearing most prominently on the screen and the opponents' matrixes appearing smaller than the player's matrix and to the side of the player's matrix.

It's hilarious that they were able to copyright tetrOminos (a mathematical name) and call them Tetriminos(tm).

I honestly think they have greatly relaxed trying to take down clones as long as they are not distributed on any platform like Steam or an app store. There are plenty of clones which copy certain versions of Tetris identically and TTC doesn't seem to care. Games like Tricky Towers are able to go around the trade dress, but sadly Spaera had to make changes.

It's very sad that the spirit of the game is a homebrew personal project that was freely distributed became one of the most controlled games ever. All they do now is make money off the name while release garbage. So people make their own games, not to steal from them, just because their games are so shit and there's a market who wants a better game.

simonlc··on Are There Any Tetris Games for Mac?
TTC doesn't make any games, they just license Tetris to companies for certain platforms and regions. The latest PC release was a port of a game originally released in 2014, the PC port being released only last year.
simonlc··on Are There Any Tetris Games for Mac?
What year was this?
simonlc··on Are There Any Tetris Games for Mac?
The sole purpose of TTC seems to be licensing and protecting Tetris. They don't make any games, but recently have started selling merch online.

There is no copyright on Tetris, the lawsuits were based on "trade dress", which is silly, since nearly every Tetris game looks different.

I actually have my own clone online, and so far haven't heard a peep from TTC. knocks on wood I think maybe it's because they've relaxed a bit in that area, but I could be wrong. You can see it here if you like: https://simon.lc/tetr.js/

simonlc··on Are There Any Tetris Games for Mac?
They also make NES to USB adapters if you happen to have a controller already.
simonlc··on Are There Any Tetris Games for Mac?
There are a few open source projects which also have it and compile on macOS. There was a Texmaster build too, but no one seems to have an archive.
simonlc··on Are There Any Tetris Games for Mac?
Tetris for gameboy is probably one of the worst versions imo. Tetris Plus for GB is considerably better.
simonlc··on React Native and Yoga Both Given MIT Licence by Facebook
If you contribute to fb open source you need to sign a CLA: https://code.facebook.com/cla/individual
simonlc··on Webpack 4 Beta released
You pretty much will always need a bundler, unless you write everything from scratch, and don't support legacy browsers. Webpack actually does do things like code splitting for you, so no, not everything goes into one file.
simonlc··on Trinitron: Sony's Once Unbeatable Product [video]
They are still sought after by the retro gaming community, although there are many who like the professional studio monitors Sony made (BVM and PVM series) which have a cylindrical tube.
simonlc··on 2KB JavaScript animation library
The reason it doesn't work is because the animations are JS based, the chrome tool is for CSS animations. I believe velocity has it's own tools for editing animations, though I've not tried them myself.
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