285 karma · joined September 26, 2016
no published benchmarks
no paper
no demonstrations of capabilities
This tends to happen during pretraining phase of new models
Happened with 3.x too
Such as:
Adding fine curl noise to a volumetric smoke shader
Fixing an issue with entity interpolation in an entity/snapshot netcode
Find some rendering bugs related to lightmaps not loading in particular cases, and it actually introduced this bug.
Just basic stuff.
Wagons pulled by horses used to be driven by people as well.
A lot of work was done by the team to release the source code of many of these games.
I know TTimo did a lot of work to help.
Wolfenstein 3D: 1995
DOOM: 1997
Quake: 1999
Quake II: 2001
Quake III Arena: 2005
Return to Castle Wolfenstein: 2010
Wolfenstein: Enemy Territory: 2010
Doom 3: 2011
Some people are still leveraging those codebases and are thankful for their releases.
Maybe just don’t read what he has to say.
You can’t put this genie back in the bottle, and this type of event of human labor being deprecated isn’t new.
The forecasts are still not well defined and speculative.
Bethesda ended that practice.
How has he set back gaming?
1 kind of experience?
He doesn’t need to keep maintaining it
Stainless steel is much more cost effective
They offer convenience