1,488 karma · joined June 19, 2013
Git has worktrees for that. If a parallel change is done in a separate worktree, it can be built and tested independently, which, I guess, is important for kernel developers, who are the initial target audience for git.
Good luck to the author with trying Rust. I hope he writes an honest experience report.
The entire language is single thread. But I/O uses a separate thread pool.
> memory usage
Are you talking about extra 120 bytes per Promise?
> function coloring
How does it manifest in JS? You can `await` non-async function without any issues, anything potentially async is awaited, if it doesn't end up doing async inside there is no problem.
In this case they are talking about mathematical truth, which is a case of Coherence truth.
With an arbitrary PR from a colleague or security audit, you have to come up with mental model first, which is the hardest part.
Oblivion was a big step back from Morrowind: generic art style, map markers, no deep story.
C++ was practical some decades ago (hardware-friendly variant of OOP for GUI), but it failed as a library language and the domain where it's practical on modern hardware is much smaller. I will not say anything about Rust.
That's not novel. In quantum cosmology there are theories where primordial black holes appeared as fluctuations of some quantum field. In cyclical universe models primordial black holes are leftovers from previous cycle.
Why RAII then?
> C++ to Rust explanation
I've seen this one. It is very newbie oriented, filled with trivial examples and doesn't even have Rust refs to C++ smart pointers comparison table.
- Lawson criterion is derived with the assumption of equilibrium plasma, which doesn't hold true in any real tokomak/stellarator
- at required temperatures most of the energy would be in photons of thermal radiation, that don't get confined by magnetic field, so when plasma relaxes from high energy beams to thermal equilibrium, it loses all the pumped energy through radiation
- with high energy beams tokomak is essentially a particle accelerator, where electrons get in the way of collision
Interoperable - can you expand on this?