637 karma · joined July 10, 2012
http://twitter.com/rohamg
for me at least, the problem isn't "too much to read", it's having a sense of the quality of an article before deciding to spend the time reading it. hence why i skim HN comments before deciding to click through.
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so, yes - there are many companies flaming out, but those companies would have flamed out anyway. for good companies with good teams, i'm seeing multiple "seed" rounds which sometimes add up to what would be considered a pretty healthy series a. any of those folks if they're worth their salt will back you again (at the same valuation if need be), as long as you fullfil all other expectations, giving you plenty of time to achieve product market fit, at which you bring in multiple VCs, bid up to high valuations, and lock in the gains for your team, angels + early seed investors.
with the increasing ubiquity of angellist and ramp up of crowd-funding activity, there will be tons of capital for some time to come. is it hard to raise follow-on financing? fuck yeah. who said it had to be easy? was it "easy" to get that first check?
the real story/"news" in all of this is that the combination of readily available risk capital with the dramatic increase in capital efficiency by companies means that many, many successful companies will be created, grown to profitability, and exited without any participation from a non-seed VC.
i'd also like to see which articles are returned to most often (ie used essentially as references), so repeat visitors. this could also be a measure of quality. i bet PG would win here hands down.
The author nails it right here but is wrong IMHO about the % of games that can handle virtual currencies gracefully.
Sometimes I just want to enjoy a good game without being herded repeatedly with a cattle-prod into purchases i don't want to make.
Too often, in-app monetization is a hack-job that takes away from the gameplay experience. One reason why the vast majority of "hardcore" games are pre-paid.
Our consumerist obsession with free has hobbled our producers' ability to create quality. I get excited about the new crop of companies helping gamedevs pay the bills without nickel and diming their players to death. I hope they will lead to a golden age for quality social games.