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robenkleene

5,878 karma · joined November 14, 2010

https://robenkleene.com
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robenkleene··on AWS CEO says using AI to replace junior staff is 'Dumbest thing I've ever heard'
E.g., https://news.ycombinator.com/item?id=39652860 (no specific comment, just the variety of opinions)

Here's a good specific example https://news.ycombinator.com/item?id=26928696

robenkleene··on AWS CEO says using AI to replace junior staff is 'Dumbest thing I've ever heard'
> I strongly get the impression that the difference has a lot more to do with the programmers than their programming language.

The problem with this perspective is that anyone who works on more niche programming areas knows the vast majority of programming discussion online aren't relevant to them. E.g., I've done macOS/iOS programming most of my career, and I now do work that's an order of magnitude more niche than that, and I commonly see programmers saying thing like "you shouldn't use a debugger", which is a statement that I can't imagine a macOS or iOS programmer saying (don't get me wrong they're probably out there, I've just never met or encountered one). So you just become use to most programming conversations being irrelevant to your work.

So of course the majority of AI conversations aren't relevant to your work either, because that's the expectation.

I think a lot of these conversations are two people with wildly different contexts trying to communicate, which is just pointless. Really we just shouldn't be trying to participate in these conversations (the more niche programmers that is), because there's just not enough shared context to make communication effective.

We just all happen to fall under this same umbrella of "programming", which gives the illusion of a shared context. It's true there's some things that are relevant across the field (it's all just variables, loops, and conditionals), but many of the other details aren't universal, so it's silly to talk about them without first understanding the full context around the other persons work.

robenkleene··on Apple has not destroyed Steve Jobs' vision for iPad
There are a couple of problems with the argument you're making:

1. Any app can be sandboxed, not just Mac App Store apps (the only link is that Mac App Store apps require sandboxing).

2. Enforcing sandboxing on macOS would hinder industries Mac users value, per my comment here https://news.ycombinator.com/item?id=44952088 Apple would love to enforce sandboxing by default, because it would serve their long-term strategic goals (moving computing towards devices that benefit from integrated software/hardware), but it hurts their short-term goals (maintaining Apple's [somewhat tenuous these days] penetration across a variety of particularly creative industries) too much to do so.

robenkleene··on Apple has not destroyed Steve Jobs' vision for iPad
It sounds like you're treating "a shared folder" as a synonym to "all user files"? Those aren't the same thing? E.g., a shared folder can be a far smaller subset of all a user's files?

(Also, Apple's sandboxing supports access to a single files, reference https://developer.apple.com/documentation/security/accessing... so not sure if any of this is important anyway.)

robenkleene··on Apple has not destroyed Steve Jobs' vision for iPad
I comment on the Mac App Store part here https://news.ycombinator.com/item?id=44952088

> But once an app has free reign to read and write anywhere on a shared folder, it defeats the purpose as opposed to being able to read and write to the apps own folder and the user can choose a file from another folder explicitly.

Not sure I'm following this statement, isn't just being able to read/write to a shared folder a large improvement over an app being able to write to the entire file system (user-permissions allowing, granted)? I.e., "it defeats the purpose" seems like an odd phrase to use there? (For the record, I wish all this sandboxing/entitlement-based security stuff didn't exist on desktop computers [my priorities are clearer from my linked to comment], so I'm probably wrong person to ask anyway, but I was missing what you meant there.)

robenkleene··on Apple has not destroyed Steve Jobs' vision for iPad
I want to just say "yes, obviously". But "obviously" is carrying a lot of weight there. For a TLDR: I think Apple has already gone too far in prioritizing security over the priorities of multimedia editors (e.g., https://insydium.ltd/support-home/manuals/x-particles-video-...).

But something like the After Effects plugin ecosystem I don't think could ever be sandboxed. So it makes sense to have sandboxing conditional based on certain criteria, e.g., the Mac App Store. But even there I'm not sure it makes sense, I suspect we'll never see a Mac-first tier 1 new creative application like Sketch (https://en.m.wikipedia.org/wiki/Sketch_(software)), purely because it's to detrimental to the priorities of that kind of app.

robenkleene··on Apple has not destroyed Steve Jobs' vision for iPad
macOS and iOS have sandboxed containers too, and regardless I don't understand your last statement about motivations (i.e., whether Apple platforms have sandboxes relating to greed isn't a clear connection).
robenkleene··on I tried every todo app and ended up with a .txt file
GTD (Getting Things Done) has a similar concept called "Waiting for".
robenkleene··on Figma will IPO on July 31
Personally I think comparing media editing apps to games is a bit of a fallacy because their goals and programming practices are so different. There's an 18 part series from ProVideo Coalition that's about this subject through the lens of After Effects https://www.provideocoalition.com/after-effects-performance-...

E.g., this one https://www.provideocoalition.com/after-effects-performance-...

robenkleene··on Figma will IPO on July 31
> For Sketch, it being Mac only feels very restrictive and not a good business choice for them.

Also replying to this re Sketch, especially it being a business choice for them, Sketch is a Mac app through-and-through. That entire application would never in a million years have existed were it not for being Mac only. Sketch leveraged the Mac specific APIs created by Apple in the 2000s (e.g., Core Image and Core Graphics), this is exactly why Sketch was able to innovate on the UI-side (whereas Figma pretty much took Sketch's UI innovations wholesale, as pointed out several times in this comments section), because they didn't need the technical depth that Figma had, which had to re-implement all the low-level graphics APIs themselves in order to be cross-platform (Figma is not exactly a web-only app, it runs on at least Mac native as well, I don't have a source for this but I've heard it a few times [and I don't mean the separate app download Figma makes available, which is just a web wrapper, but there's a real Mac-native internal-only version of Sketch that's used for development]).

This is why for example Sketch was able to launch a compelling product with, I think two full-time employees(?) when it initially launched, that was competitive with Adobe products. This purely a product of the Apple ecosystem and specifically the climate in the 2000s when Apple was still pushing desktop-first technologies like high-quality image and vector libraries. Note also that Sketch didn't take funding until 2019 (and only then because Figma forced their hand), whereas Figma were VC-funded from effectively day one (Field was a Thiel fellow in 2012, first funding round in 2013).

There's two patterns here that were happening during the 2000s, one is bootstrapped Mac-first applications were often quite successful. Two, applications were using the AppKit to quickly iterate on interesting UI innovations, the fuzzy finder (LaunchBar, https://en.wikipedia.org/wiki/LaunchBar), the entire native-app-with-an-API-backend (Watson, https://en.wikipedia.org/wiki/Karelia_Watson), the extension-based editor (TextMate, https://en.wikipedia.org/wiki/TextMate), are some other examples of this.

robenkleene··on Figma will IPO on July 31
I guess I didn't really address the split in roles you mentioned which is accurate, but I think flat design is what facilitated (and makes possible) that split.

E.g., you couldn't do this with the type of design I was doing in the 2000s, because the assets we were making didn't scale and recontexualize as easily as flat design elements. I.e., I think flat design not only paved the way for Figma, but also design systems in general.

> They're composing already defined "atoms" into the "molecules" of components and pages.

robenkleene··on Figma will IPO on July 31
Most of those areas I listed already have web apps, they just aren't popular (I'd argue because there just isn't much need for them). I've written about how shockingly quickly adoption usually happens when market opportunity presents itself https://blog.robenkleene.com/2023/06/19/software-transitions...

In this case, `asm.js`, which was the original the core technology that made any of this possible, was released in 2013, which is ancient in this day and age.

It's normally very fast from technology to creation of the initial product to wide-spread adoption (typically about five years from release of the first version, per my blog post). So more likely if this does happen, it will require another core technology breakthrough, e.g., `asm.js` (now WebAssembly) isn't enough to facilitate it on its own.

robenkleene··on Figma will IPO on July 31
I think your mainly indexing on the word I used "technical", because yes I agree I'd also categorize creating a design system as "technical". But it's technical in a different way than say, creating a glass material in a 3D modeling program, or simulating 3D effects in a 2D image-editing program. So I mean the way the latter is technical, not the former, if there's a better word than technical to use here, I'm all ears (maybe "skilled"?).

The key difference in the specific context of Figma is that a layman without any technical skills can give pretty good feedback on a design system, but say, wouldn't be able to give good feedback on how a 3D modeling material is constructed.

> which apparently using the gradient setting in photoshop is a Big Scary Skill™ that flat design solved

This isn't what I mean, I meant combining layers to create 3D effects like this https://www.reddit.com/r/coolguides/comments/kj9yut/guide_to... i.e., creating the gradient itself isn't complicated, it's composing layers to achieve a specific effect that's complicated (and "technical").

robenkleene··on Figma will IPO on July 31
There are many types of work where large assets aren't important, e.g., illustration, 2D animation, CAD, 3D sculpting (I think? A lot of 3D work that doesn't need pre-rendered assets have really small file sizes), and as far as I know none of these have hugely popular web apps like Figma?

Also remote solutions like Jump Desktop (https://jumpdesktop.com) are pretty popular in the media editing world, so folks are choosing to edit remotely, they just aren't using web apps to do so.

So I still think the unique combination that Figma has is that unskilled folks are viewing, commenting, and editing on the document along with designers themselves, using the same tool. And that's facilitated by the tool itself being relatively simple. It's a common workflow that we see with the office suite software that I mentioned.

robenkleene··on Figma will IPO on July 31
Design is a unique creative field when compared to most others, because with design you're not actually creating the final asset, it's more like you're creating a picture of the final asset that someone else needs to create.

E.g., take Blender, Adobe Premiere, Ableton Live, Photoshop, Illustrator, in all of those cases, what you export is the actual real asset (it's the movie, the drawing, the song, etc...).

It's not like that with design and it ends up pushing design apps away from native apps and towards web apps, because at some point someone, usually an engineer has to get in there and figure out all the details of how this actually needs to get built. So if the app only runs on a Mac that's annoying. But that's not an issue with say, Final Cut Pro, where the person editing the movie can just export the movie themselves, they don't need to involve someone that's maybe using a platform that Final Cut Pro doesn't run on.

robenkleene··on Figma will IPO on July 31
Flat design removed the technical barrier of entry for design, which made a design move away from a difficult-to-use app (a la the Adobe Creative Suite) and towards something like an office suite app (Figma is more similar to Google Slides than Adobe Photoshop). And office suite apps were already popular as web apps (e.g., Google Docs) before Figma.

> …and everyone is learning Figma, that’s a viral adoption mechanism that is not possible with Adobe products.

This wasn't possible before flat design, design was a hard technical skill requiring use of light sources, noise for texture, and carefully constructed gradients and shadows. Flat design is mainly just text on large swaths of color, which makes it much easier for someone to just jump in and edit a Figma file (e.g., this was not possible with the much more complicated Photoshop setups folks were using before to create designs like this https://www.anandtech.com/Show/Index/4485?cPage=3&all=False&...)

(Note on a long-enough timeline, it's not clear how this is all going to end up. E.g., if something like Apple's Liquid Design catches up that'll move the needle back in the other direction towards more complicated software to create complex lighting and refraction effects. Note that the problem with Figma isn't that it can't add these features, it's that adding them will make the software more complicated, which will reduce the value-add of it being a web app, because the more complicated the software is, the more difficult it is to use collaboratively. Simplicity is really what facilitates collaborative editing.)

robenkleene··on Emacs: The macOS Bug
Oh it's also possible it's triggering `M-%` instead of `C-M-%`, `M-%` definitely usually works (just an escape sequence followed by percent character). `C-h k` followed by the binding will of course show what command is triggered, `M-%` is the non-regex variant `query-replace`.
robenkleene··on Emacs: The macOS Bug
The reason is listed at the bottom of the page: "You can't type C-M-% on the terminal is because C-% is not part of the standard control codes." This page lists the standard control codes https://en.wikipedia.org/wiki/C0_and_C1_control_codes (e.g., `^_`). There are only a few special characters that are recognized by a terminal with control (while all the letter keys are [although I think shift and lowercase are combined?]).

Everything is recognized with the meta, because meta just sends an escape sequence followed by the key code for the other characters.

With all that said, there are thousands of reasons it could be working for you "it's just software" so anything can be programmed, but I'm not aware of say a terminal spec that supports more control codes. Usually when this works it's because the user has implemented one of the many workarounds available online (e.g., change the terminal emulator to send a different key code, and change Emacs to use that key code for the command). It's also possible the terminal emulator you're using has custom support built-in specially for Emacs.

I could fix this myself if I wanted to, but I've just found it's better for my sanity to work with terminal emulators as a clear spec (which includes only the limited set of control character codes) rather than work against that. For an example of how much work this can be to maintain, this is fixing all the discrepancies I've found in Alacritty where it doesn't send the correct key code by default https://github.com/robenkleene/Dotfiles/blob/4d06e9855465c00... I mainly did that to make terminal Emacs usable in Alacritty.

With all that said, if you have another terminal emulator handy, I'd be super curious if it works with that one as well.

robenkleene··on Emacs: The macOS Bug
Looking at my config quickly, I think you probably need this:

(xterm-mouse-mode 1)

robenkleene··on Emacs: The macOS Bug
Yes and yes, I don't think there are any mouse issues I've had working with Emacs in the terminal (whereas there are tons of bindings issues).
robenkleene··on Emacs: The macOS Bug
Some Emacs bindings don't work in the terminal, a big example is `C-M-%` , `query-replace-regexp` https://stackoverflow.com/questions/71302860/emacs-terminal-... to do a regex find and replace.
robenkleene··on Emacs: The macOS Bug
Just a heads up, in 2025 the mouse and trackpad work incredibly well with TUI applications. There are days I think the mouse works even better than with GUI applications because it tends to be easier to select any text on the screen than with a GUI. To be clear, I love both (TUI & GUI), but when I started integrating the mouse more into my terminal workflow, I was shocked at how well it worked.
robenkleene··on 2025 Stack Overflow Developer Survey Results
Yeah that makes sense, here I'm just curious if 38% of developers really use Vim (i.e., Vim [24%] + Neovim [14%]), which seems really high to me (even if it's assumed a lot of these are using Vim as a second editor). Or if it's just that a lot of folks are checking both Vim and Neovim.
robenkleene··on 2025 Stack Overflow Developer Survey Results
I always jump straight to the IDE section because that's the most intersting to me https://survey.stackoverflow.co/2025/technology#1-dev-id-es

A few notes:

- VS Code at #1 (of course) with 75%, Visual Studio at #2 with 29%

- Vim at 24% and Neovim at 14%, which seems pretty whopping to me (I wonder how much overlap is there, the survey is clearly "click all that apply")

- Cursor is 17.9%, wild

- Nano is 12.5%, lol

- Sublime Text is 10.5%, impressive given how much the IDE market has changed

- Zed is 7.3% I wonder if that's enough to be Ramen profitable for a small team? (Not familiar with what Zed is charging for these days)

robenkleene··on Blender: Beyond Mouse and Keyboard
I think this point trends into HCI (e.g., https://worrydream.com/ABriefRantOnTheFutureOfInteractionDes...) but I think the overarching phenomena you're describing is that custom interfaces are usually superior to adaptions to the mouse/keyboard.

There are many areas where custom hardware interfaces are popular used in conjunction with software:

- MIDI controllers (note both for the piano keys, and for the knobs/sliders, and even foot pedals)

- Jog wheels for NLEs

- Time-coded vinyl https://en.wikipedia.org/wiki/Vinyl_emulation

- WACOM Tablets

All of these custom hardware interfaces accomplish the same thing: They make using the software more tactile and less abstract. Meaning you replace abstract-symbol lookup (e.g., remembering a shortcut or menu item) with muscle memory (e.g., playing a chord on a piano).

So TLDR, the reason that we don't have what you're looking for is that we don't have a good way to simulate clay and wood as hardware that interfaces nicely with software.

Note there's a larger point here, which I think is more what you were getting at. I think people sometimes expect (and I expected this when I was younger), that computers could invent new better interfaces to tasks (e.g., freed from the confinements of physics). Now I think this is totally the opposite, that the interfaces are usually better from the physical world (which makes sense if you think about it, often what were talking about are things that human beings have refined over thousands of years), and that enforcing the laws of physics usually actually makes things easier (e.g., we've been dealing with them since the moment we were born, we have a lot of practice).

Finally also note that custom hardware interfaces only tend to help across one axes (e.g., a MIDI controller only helps enter notes/control data). The software still ends up being complex because people also want all the things computers are good at that real world materials aren't, like redo/undo, combining back together things that have been broken apart, zooming in/out, seeing the same thing from several perspectives at once, etc...

PS I don't even know if the Holodeck or mind-link up would really help here, it's possible, but it's also possible it just difficult for our brains to describe what we want in a lot of cases. E.g., take just adjusting the exposure, you can turn it down, oh but wait I lost the violet highlight that I liked, how can I light this scene and keep that highlight and make it look natural. I don't know maybe this stuff does map to Holodeck/mind-link, but it's also possible that just having tons of options for every light really is the best solution to that.

robenkleene··on Blender: Beyond Mouse and Keyboard
Maxon ported ZBrush to iPad (released last year) https://www.maxon.net/en/zbrush-for-ipad

I'm not sure exactly what that means, intuitively I agree with your comment, but I guess the ZBrush port acts as a data point that's at least a partial counterargument (only partial because, e.g., Maxon hasn't ported Cinema 4D, which is more directly analogous to Blender).

I'm really curious about the ZBrush port, e.g., is that really because customers were asking for it (or usage data from Maxon's own iPad-only [acquired] app Forger indicated there was interest)? Or is it a defensive move trying prevent an Innovator's Dilemma-style disruption from the bottom from an app like Nomad Sculpt https://nomadsculpt.com?

robenkleene··on Blender: Beyond Mouse and Keyboard
Couldn't this be said for any creative software, e.g., After Effects, IDEs, DAWs, NLEs, Photoshop, Illustrator, etc... and even a few non-creative applications like Word and Excel? (To your point, I do think 3D modeling software is the most complicated of all of these, but I think as a general rule, the complexity is more similar between these software categories versus other categories like Mail, Notes, etc...)

For my part, I think this is because to do good creative work you need minute control, and minute control essentially just means adding lots of controls to software. Sure you can mediate this with AI, the learning curve especially, but that only really helps unskilled workers and hinders skilled workers (e.g., a slider is a more efficient way for a skilled user to get an exact exposure, rather than trying to communicate that with an AI). And I don't really think there's a need for software where unskilled users have a high-degree of control (i.e., skill and control are practically synonyms).

robenkleene··on Measuring the impact of AI on experienced open-source developer productivity
This same conclusion has been actually observed practically verbatim about the keyboard vs. mouse https://www.asktog.com/TOI/toi06KeyboardVMouse1.html from the post:

- Test subjects consistently report that keyboarding is faster than mousing.

- The stopwatch consistently proves mousing is faster than keyboarding.

robenkleene··on Figma files for proposed IPO
The missing piece that this perspective leaves out is that Figma's success is at least partially due to timing of the rise of flat design. I wrote about this in my analysis of software transitions, here's the relevant section (https://blog.robenkleene.com/2023/06/19/software-transitions...):

> In the section on Photoshop to Sketch, we discussed an underappreciated factor in Sketch’s, and by extension, Figma’s, success: That flat design shifted the category of design software from professional creative software to something more akin to an office suite app (presentation software, like Google Slides, being the closest sibling). By the time work was starting on Figma in 2012, office suite software had already been long available and popular on the web, Google Docs was first released in 2006. This explains why no other application has been able to follow in Figma’s footsteps by bringing creative software to the web: Figma didn’t blaze a trail for other professional creative software to move to the web, instead Sketch blazed a trail for design software to become office suite software, a category that was already successful on the web.

It's still difficult for me to wrap my head around that this has actually happened, because it's unheard of in other media editing industries for software to go backwards in capabilities. I always compare it to if movies suddenly stopped needing special effects, then of course the entire existing movie-making pipeline would be re-evaluated.

robenkleene··on How I use my terminal
Similar enough, minor semantic differences (e.g., I don't think `-q` creates a buffer containing the matches)
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