814 karma · joined April 6, 2016
In theory, Oz was UI toolkit agnostic but, as anyone who's ever done UI work will understand, it rapidly became wedded to the toolkit we used (a heavily customized version of Tk). This made the eventual switching to Qt very, very difficult. So difficult it nearly destroyed the artists' faith in the R&D group. (Extremely late delivery, buggy, and coming at the manpower cost of not doing any improvements on the tool itself for a year and a half.)
It's quasi-social -- you can play with friends or go on missions with randos if you want -- but fundamentally a mellow, solitary sandbox to play in however you'd like. I like to collect neat looking spaceships, some people build amazing bases, and others basically use it as an outer space dog fighting game.
It's absolutely worth picking up if you want to putter around for a hundred or so hours in outer space.
"Citizen lifepath feature does not tie to citizen geometry and does not affect the performance figures of the characters," the statement reads. "We know the characters require further work, as they are currently missing their LODs which affect some parts of performance. We are working on bringing these to the game along general LODs improvements across all game assets. Characters feature a lot of details that, while seemingly unnecessary now, will become relevant in the future of the project.""
Only if it's so badly trained as to be considered broken. It's not fair or smart to judge an entire method (LLMs) by some broken examples. I wouldn't claim "all cars leak oil" just because I saw a broke-down beater one day.
I used to work in VFX (tools programming) and this makes no sense. Major films have VFX crews that number in the hundreds; nobody does anything on their own. Even if they were only doing a credit sequence, that's dozens of people's work over weeks or months.
And "never saw a cent"?? Sure, VFX studios don't get residuals or a percentage of gross, but they do get paid.
Not really. I'm a deep learning researcher and my work has to be palatable to the GDPR. You can remove personally identifying information from training datasets with some effort (replacing faces with GAN-generated fake ones, ditto with license plates and telephone numbers, etc.) It's just another aspect of data cleaning and not that big a deal.
I think it's important to note that the whole point of having an opening like this is to intrigue you into listening to the podcast. So of course it's going to be a slightly shocking quote.
It could be an indie system that doesn't have much Enlgish-language presence, but the player was using English names for abilities.
It's more accurate to say that neural networks succeeded against the research darlings of the time despite being relatively ignored for decades.