715 karma · joined September 26, 2017
I get the impression people saying that are just making excuses because they don't like loot boxes as a business model for games. Would you be accepting of it if they replaced it in the game with a simple click and get the result system?
Sorry, but virtual flames shooting out of a box and a "here, you lost" screen doesn't exactly stimulate a dopamine response.
I can definitely see a completely open alternative viewpoint, but reddit has already gone in a very different direction.
Read their sidebar. I don't think that's exactly "in the eye of the beholder".
They delete anything questioning their viewpoint, not just spam, hate speech, harassment etc.
The biggest problem here is that it largely used to be a distributed system. You used to just be able run your own dedicated server on whatever provider you liked. The dev would just run a single server list. Now many game developers have decided they're the only ones who get to run servers - primarily because they can charge more for micro transactions and private servers this way as far as I can tell.
It really hurts games - PUBG is the best example I've seen - constant lag issues, complete lack of server side checks for things like shooting through the ground (because hey, that costs CPU and every additional cloud server they need means less profit), etc. It's basically made the game unplayable.
Game developers are unfortunately stuck between immersion in their games and the rage that leaves players with when technical issues occur. The more immersed your players are, the more rage they'll experience when your game crashes or lags at the wrong time.
VLC does seem great for a one-off use case though.
Would you say this is true even if you configured openssh to only use the more modern options?
In recent years they've added a chacha20+poly1305 option as well as Curve25519 for key exchange and ed25519 for host and user authentication.
This would seem to bring it up to about an equivalent level cryptogtaphically speaking, in terms of application security, it's definitely more complicated, but it's also one of the most proven pieces of software around and much of that complexity is post-auth. The wireguard site itself pretty clearly states that it hasn't seen much in the way of field testing, though it does look extremely promising. I'll definitely be keeping on eye on it once it's available on more platforms.
This is not an attack - its an immutable law, if someone else has unrestricted physical access to your device, it's not your device anymore.
I'm just hoping for a 100% software exploit that will do this.
Try launching one of the top games with XPrivacy installed. You get to click allow for the dev's server and block to 5+ 3rd party analytics, crash reporting and ad services. I'm sure many of these provide developer value, but there's definitely a harm to user privacy.
I was expecting you meant login to eBay... nope, you need a facebook account to muck with that.