1,481 karma · joined November 12, 2021
Apart from that - go to a decent gallery, find a theatre production that looks interesting, go to a classical concert, contemporary dance performance or ballet, see a jazz band. Find a friend to share the joy / boredom with. Bonus points if they know something about what you're going to.
Honestly the best thing is just to explore and give yourself licence to like things that aren't fashionable and dislike things that are.
1. Do exercises from books. Doesn't matter what but things like - how to shade a cube, using negative space, draw 50 horses etc. Also do restriction exercises. Draw in a continuous line, use cross hatching or other patterns for shading, paint in black and white etc. These are all about getting comfortable with the process of drawing and putting pencil to paper.
2. Still life. Draw what is around you then draw what is in what is around you (reflections, shadows, colours). Try drawing your own reflection in a spoon.
3. Life classes. Humans are attuned to the human form by evolution, so drawing humans accurately is uniquely hard. You will also learn to draw fast as in a traditional life class poses usually go from very short dynamic poses (30 seconds - 1 min of someone standing on 1 leg) to short (2-3 mins), to 10 minute poses, finishing with a 30 min-hour pose.
4. Doodle! Keep a note pad with you at all times and doodle in bursts while waiting for tests to run, on the tube, in meetings. After not very long you'll be able to do other things while you doodle.
5. Don't use a computer for drawing until you can draw IRL. Making mistakes and being comfortable with not undoing them is important. Often the process of exploring or covering up mistakes spurs creativity and getting the tool out of the way and concentrating on the process is important.
6. Copy great works, even if you don't like them. Investigate the techniques used, the composition, the materials. See if you can find good day and bad day examples of a masters work and work out what separates them. It will also make you feel better when you realise that even the most valorized ot artists sometimes produce rubbish.
7. Change it up! Don't do the above in order, do a bit of each whenever you can. If you plateau do things like draw with your weak hand for a week, or try inverting what you draw when you draw it, or draw things in incongruous positions or situations. Create a baby's mobile of weird objects, hang it above you and draw them from below. That sort of thing.
8. Share your work and ask for feedback. If you can, do this in IRL so when someone says "I don't like this aspect" you can dig in and work out what they don't like. The internet does not facilitate this kind of discussion as so many comments are drive by / trolling.
You will have ideas about what these standards should be and you should feel free to propose some yourself during the process, but the aim is not to impose them on the group but to come up with something cooperatively upon which you get consensus. Then write down what you have agreed, stick it in a prominent place and make sure people stick to it. The process should only take about 10 minutes.
Then whenever one of your engineers comes to you with something that goes against the mutually agreed contract you can just flat out say - no, you agreed we wouldn't do that and move on. If something isn't covered by it then have a discussion.
The second concept that is embedded (at least theoretically) in legal systems is the concept of procedural justice, that an outcome is Just iff all participants in the procedure that led to that outcome consider it Just. The most obvious example of this is trial by a jury of your peers.
In light of this you can see two obvious problems with these types of algorithmic systems. First they tend to treat the model as perfect and are used as if they can spit out guilty / not guilty answers by the people using them, and second they are often black boxes where it is impossible for the subject to challenge the outcome, as they don't know how it has been reached.
Ultimately I think these systems need to have a human in the loop and to be reasonable (in the sense that they can be reasoned about)