There was an article about it on here the other day, but now it's probably lost in all the other rumours.
90 karma · joined April 29, 2012
There was an article about it on here the other day, but now it's probably lost in all the other rumours.
Maybe I'm a little biased on this, but I hate that a web app I might be relying on can change completely (both in GUI and functionality) without my consent or involvement; at least with app updates I can get some warning and release notes -- a chance to extract my data before taking the plunge... but I guess I'm getting a bit off-topic.
Are we using the same app store? It's awful! It's painfully slow and it frequently 'forgets' what I was doing when I press the back button after viewing an app's details (search filters and list positions, to name a few).
Edit: might be windows only, though.
I don't want to be paying extra to access certain popular services, or to be rate-limited while accessing a service that my own ISP owns an alternative to. And that's only the tip of the iceberg.
That said, I can benefit in some areas that would no longer exist with government-enforced net neutrality. For example, here in the UK BT offers an unlimited broadband deal with 'exclusions' -- without them I suspect there would have to be bandwidth caps:
"We want to give everyone the best possible speeds at all times, so we only manage speeds on P2P (peer-to-peer) file sharing networks at peak times. All other broadband use isn't affected – and there's no limit to how much you can download." -- from the products and services page on BT.com.
Also, it was the judge who said the neonode made it obvious, which seems wrong to me given the lack of mainstream implementations.
But none of this changes the fact that this patent is ludicrously trivial -- even if not obvious -- and should never have seen the light of day.
Still, for all that I love Apple and their products, swipe to unlock is a pitifully small thing to waste a patent on. To my mind, patents are needed but should be:
* non-transferable to a new owner -- no buying and selling, and lost altogether when the owning company is itself acquired.
* only applicable to actual products -- invalid if none of the company's products use it within, say, one or two years of application.
* short term -- two or three years from initial product release ought to be enough, while still allowing some competition down the line.
* very low base cost, but with a small cost per product model and maybe even a tiny cost for each device sold.
Those four changes could probably bring the patent system back to its original intent, in my opinion.
A physical button would have been fine too -- something like the mute/orientation button would be enough to prevent most accidental triggering. Not very discoverable, though.
Right now my the only method I actually like is the iPad smart cover, as it's already unlocked by the time I have opened it. I tend to use a flip open case for my iPhone -- to protect from the inevitable fluff while in my pocket and to help the speaker when open (angle it just right for a big improvement in volume) -- so I'd like to see the iPhone 5 include that magnetic detection technology. Not very likely, I know.
I think I actually prefer the version where you draw a 2D pattern on a grid of numbers, or a picture... although this may also be covered by the patent. Hate patents.
In addition to those you list, I would say that anything largely mouse controlled on PC should work reasonably well on mobile devices -- RTS games, Diablo-type games (looking forward to infinity blade dungeons) and sim games (theme hospital, etc.).
In fact, the only games I'm really missing on iOS are the FPS games. And it really is just the attempt to have virtual dual-stick controls that I dislike -- the games are there (mass effect infiltrator, dead space, etc.). If someone could just produce a decent Bluetooth controller and get developers to support it, I'd say that iOS could be the most well rounded gaming system out there -- capable of both console-style gameplay as well as game types that are weak on consoles (RTSs and the others listed above).
I'm also excited about onlive, which I already use with the TV-connected box. I think they were also working on a universal controller…
On the social gaming side, I agree that very little of what you do in things like FarmVille actually seems like gaming, but then that was also my experience with much of World of Warcraft…
I think you just have to give it time -- gaming on mobile devices will probably grow up with the users, who seem to be predominately younger folk and teenagers from what I've seen (referring to mobile gamers here, not smartphone users in general).
Also, I have high hopes for the low initial cost and easy in-app purchases finally leading to some decent story-driven episodic games.
Also, I have been to a steadily increasing number of offices in recent years where everyone had laptops (typically Dell, I think) with docking stations and monitors. This is usually to make it easier for presentations, attending conferences/training days and working from home.
Speed and voice quality are irrelevant to me, but I do really like what he was able to do with the image search on android. It wasn't clear if the android version integrates with wolfram alpha, or any of siri's other sources.
My opinion is that upping the max. resolution for a graphics card is neither especially innovative nor difficult (early reports seem to show that the chip is not really fast enough for it anyway -- see the review on anandtech). While producing a 15" retina display may be more difficult than a 10" model, it seems to me that it's more of a yield and cost issue (but perhaps there's a lot more involved).
On the other hand, having the vision (okay, the deep pockets also help) to get all these previously non-existent pieces together, and to get it working with reasonable battery life and heat, could be seen as innovative -- if any part of the MBPwRD is.
(The redesigned fan is actually my favourite part -- I hate whining high-pitched laptop fans).
As for your final example -- there doesn't seem to be any innovation in it at all? Innovation is about coming up with something new. Let's change it a little -- suppose your boss came up with a complete idea for a genuinely new web app and asks you to build it; much of the innovation is his, in my opinion. If you do something genuinely new in the implementation, then you may also be innovating.
I guess my point is that (I believe that) the product can be innovative even if the parts aren't, and especially if they are.
And how much was it that suppliers were being pushed by Apple into being 'innovative'? Would anyone be producing laptop size retina panels if not for Apple's demand? How long would we have waited for retina laptops if we had to rely on HP, Dell, etc.?
Combining old components into new products can be just as innovative as creating new components themselves. Innovation is not restricted to the lowest levels.
Edit: let me clarify this a bit. If apple goes to LCD panel suppliers and says 'you only support 1080p in this size, but give us 2880x1800 and we'll buy x million units', is it the supplier who's being innovative? Remember that apple also had to get nvidia to produce a mobile graphic chip with a much higher max. resolution -- it seems to me that it was Apple's vision of the whole that drove the innovation for the parts.
I find handwriting with my fingers to be a bit unnatural, unfortunately; it tends to break my flow.
The real killer for me is still the lag. Handwriting is just painful, although perhaps simple diagrams are not so bad? It seems to me that an Android tablet could distinguish itself by providing both very low lag with something like the Wacom accuracy. The iPad is unlikely to ever reach the ideal 1 ms lag -- I suspect the retina displays have relatively high response times (but have no evidence).
And do books count as well? Not really devices, but just as absorbing, for some of us. I don't really understand why we think about electronic devices differently from every other human invention.
A year or two ago, I had a short train commute (Loughborough to Leicester and back, on one of the main routes to London) on a daily basis and saw far more people immersed in books than in their phones -- I suspect it was a bit early in the day for the younger folk, though.
In fact, it was more common to see business people using laptops than books and phones combined.
What was great about the mini -> nano transition is that they did actually kill the mini. Too many companies would have hedged their bets and kept it around, which I think would have been a mistake.
I expect this to be the main differentiator between the 13" Air and Pro models going forward.
Is there a handy way of providing some more meaningful 'alt' text? Perhaps just ignore text in the element? (I didn't check -- you may already be doing this, but I didn't see it mentioned).