1,892 karma · joined September 15, 2020
Given that this has been available on Android for years, I do not consider it an overly difficult feature for Apple to implement.
(Oh, talking about Valve electing to engage in scummy behaviour, the “X-ray” feature is a classic example of them deliberately subverting regulation against loot boxes.)
If you want to bring up the “let the free market be the free market” angle, I’d at least be amenable to it.
But pretending as if they’re innocent passengers, and that they have no idea what is going on it ludicrous. Don’t baby a billion dollar company.
(I have skin the game too. If Valve blocked trading, I’d lose $400 worth of value in my skins. I’d still rather not support gambling, especially the type that is so incredibly unregulated.)
[Citation needed]
> I certainly dont think that Valve designed there systems to encourage gambling
Cases are literally slot machines.
> [section about third-party websites] I don't think Valve deliberately encouraged it.
OK, but they continue to allow it (through poor enforcement of their own ToS), and it continues to generate them obscene amounts of money?
> you guys are choosing to focus on the one company thats fighting against it.
Yes, we should let the billion dollar company get away with shovelling gambling to children.
Also, frankly speaking, other AAAs are less predatory with gambling. Fortnite, CoD, and VALORANT to pick some examples, are all just simple purchases from a store. Yes, they have issues with FOMO, and bullying for not buying skins [0], but oh my god, it isn't allowing children to literally do sports gambling (and I should know, I've actively gambled on esports while underage via CS, and I know people that have lost $600+ while underage on CS gambling).
[0]: https://www.polygon.com/2019/5/7/18534431/fortnite-rare-defa...
(TL;DR, but please correct me if I'm wrong: it was previously backstopped by Ellison's revocable trust. Ellison could theoretically clear out the revocable trust at any time, and leave WBD high and dry. Now that it is backstopped by Ellison himself, there is no such worry.)
[0]: https://www.bloomberg.com/opinion/newsletters/2025-12-17/war...
> Google Sans Mono was created in 2020 to support contexts that needed fixed-width characters for editorial design, at medium and large text sizes. Despite this, it soon got its first big product integration, replacing Roboto Mono in Google Chat. The only problem? Developers hated it.
[...]
> Recognizing this critical need, a dedicated effort was launched to craft Google Sans Code, a monospaced typeface specifically designed to make code more readable. This involved thorough research into the 20 most common programming languages and how developers interact with code, aiming to make the new coding typeface more visually appealing while reducing the ambiguity of similar-looking letterforms. Based on these insights, Google tasked the Universal Thirst foundry to meticulously focus on specific letters, numbers, and operators to meet these requirements. The result is an eminently readable and surprisingly playful typeface.
> Google Sans Code launched as an open-source font in 2025, and is the typeface used to display code in Gemini.
That being said, this is improving in my team. And I think the stakeholders above me appreciate it.
(Anecdotally, Anki has seen a huge quality increase in the past couple of years.)
Wikipedia [0] states:
> VESA, the creators of the DisplayPort standard, state that the standard is royalty-free to implement.
And VESA's website [1] lists Samsung, Sony and LG as being members already, so they've already paid. What am I missing here?
This has been a long running project, and the Tor team clearly took their time to make it, as opposed to being a spur-of-the-moment change.
> Our original reporting, reviews, and features will be behind a dynamic metered paywall — many of you will never hit the paywall, but if you read us a lot, we’ll ask you to pay
[0]: https://www.theverge.com/2024/12/3/24306571/verge-subscripti...
to be honest, it isn’t particularly good - all serious CS2 games operate on a third party provider with a kernel-level anti-cheat. also, the cs2 update banned people for spinning their mouse too fast [2].
[0]: https://www.reddit.com/r/GlobalOffensive/comments/5u2xly/eli...
They’ve could’ve picked Nim and done this whole spiel there (you’d want to pick a fledgling language that isn’t saturated with documentation, so the stalwarts aren’t usable).
You can just ignore those people. I’d hate to miss out on a positive technical choice because some people were being annoying about it.
And I say this as someone who has never written a line of Rust in their life (some day I'll find the time).
No it isn't. They're not using it by happenstance, because it is a feature of the platform, they're using it because it would not be competitively viable without it. PGL caught major flak for using Akros [0] because the tool was not good enough at the time to handle a Major qualifier. Just because something is not specified in the rulebook does not mean it is not de facto. Not a single Valve-sponsored major has ever lacked a third-party kernel anti-cheats, from the qualifiers (when they existed), to the VRS eligible events.
Yes, I am simplifying for the audience by calling them first-party. They're technically all contracted events on a tender process [1] (well, even TI is contracted out to PGL as of late).
The point still stands: events on Counter-Strike, with sponsored by Valve and with tight in-game integrations in the form of stickers, blog posts[2], and other advertisements, all rely critically on kernel-level anti-cheat for game integrity purposes.
Or to put it more succinctly: there is no viable pathway for a player to get their autograph into Counter-Strike 2 playing on Linux.
[0]: https://www.reddit.com/r/GlobalOffensive/comments/19499bu/ak...
[1]: https://www.hltv.org/news/40764/valve-sets-start-of-march-as...
[2]: Today's blog post for the Starladder Budapest Major: https://store.steampowered.com/news/app/730/view/57827633307...
There is no adapting without a proper solution for securing game integrity.