325 karma · joined December 29, 2023
The rest of the circular aliasing could likely be fixed by requesting MSAA, so e.g.:
renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true, powerPreference: 'high-performance', })
> The method, the measurements, and what it costs us.
> That is the general shape of these wins.
> Parity is the gate, speed is the follow-up
I could go on and on, but you probably get the point. If you don't find anything funny with the above, you might have not been enough-exposed to slop.
In the agentic era, there is no need for maintenance - each artifact is immutable and just-in-time. In case you need a new version, spin up a new artifact.
I’m only half-joking.
Indeed - X, specifically, is infested with "Grok is this true?" -type discourse.
The lines in the demo look upscaled and aliased for some reason.
Yeah, you just need a complicated setup of machinery that observes the room and multiple conventions on content tagging, etc.
Here's the age-old dilemma, though - how is reading stealing?
This is no longer fiction - see the latest AI update of PUBG.
Shouldn't the headline be about running SOTA _local_ LLMs, as GLM 5.2 is nowhere near a SOTA LLM?
If it's all for a hobby, creating your own engine is a lot of fun by itself.
I think one of the selling points is that the language does not come to your way and allows unsafe constructs. So, I think the target audience is roughly at C and C++ users.