Book 3 is where it all comes together. Pretty insane!
320 karma · joined August 12, 2011
Book 3 is where it all comes together. Pretty insane!
I think I prefer the imperfect photos. But that's just me.
Or, perhaps, cat people just don't like adding friends on Facebook as much as dog people!
- I think almost all the bookstores are not profitable, many of them closing down (especially the independent "second-floor" ones", ie not street-level stores). The book choices in mainstream bookstores are rubbish. (PageOne and Eslite slightly better.)
- 99% of the HK publishing houses are controlled by Chinese government by proxy. This imposes editorial censorship and determines which books will get promoted in the stores.
- If you publish or sell books that offend the CPC, you may be arrested in China with some false charges
- Generally speaking, most people in HK are not book lovers. If you visit Eslite (a Taiwanese chain), you'll see a large area of their store is devoted to lifestyle goods, not books.
Go to Taipei, go to Charing Cross in London, but don't go to HK for books.
1) Much political infighting at the top
2) The richer people are moving family to Canada / US / Australia
3) Credit bubble, bad debt in banks
4) Migrant workers and women from villages are constantly getting exploited without any protection
5) Pollution
6) Food is not safe to eat. People buying baby formula from overseas
7) I can go on and on...
Technological "innovations" don't solve problems in a society where there's no trust and no fairness. Please tell where those social optimism come from?
These days I've reviewed so many portfolios with post-it notes and hand-drawn flow diagrams. Don't they look all the same like dribbble too? Don't they all tell the same story, over and over?
But does the emperor have clothes on? No one can really say for sure.
Though I'm not sure if a "visual" IDE will solve this. To me, it's more about a language that can express thoughts with clarity and directness, and also about a kind of literacy in code as poets would have with words and meters.
Sometimes I kept thinking about those stone axes and clay tablets and scribbles on bones, and how, in a couple thousand years, they evolved into lolcats. Given this explosion of technology, what sort of new expressions in code will we see in 10-20 years? It's fascinating to think about.
As I understand it from this article, it is saying: "Once you invent the universe, then an apple pie will exist... given enough time." ?
http://www.metaphorical.net/note/on/kubist (really old website, sorry it's kind of unusable :P)
The "Analyze image" uses JSFeat to apply a computer vision algorithm (feature point detection) to add some "interesting" points based on the image.
http://bl.ocks.org/mbostock/4341156
Then for each polygon, I take its points (center point or vertices or an arbitrary point) and find the corresponding pixel on the image. Then I extract the rgb color, and use that to fill the polygon (as solid color or gradient).
Alien, cult, virtual reality propaganda in a communist regime. A fascinating and entertaining book!
-- Francis Bacon
In terms of interaction design, however, it doesn't break any new ground, apart from better transitions (but at times, too much).
> So the team set about creating this metaphorical material, which is a little bit like magical paper.
A bit of nitpicking: "a bit like magical paper" can hardly be called a Metaphor. It's just a loose analogy. In fact, I have to force my imagination to see the paper-ness in the UI, otherwise it just feels like flat UIs with realistic shadows.
E.g. When the style guide talks about mass and force in animation, I was expecting something much more than some recommendations on tweening. In many cases, it feels like a shallow reference to the physical / material, not quite the meaningful "metaphor" that it aspires to be.
Polymer, on the other hand, is pretty awesome.
It's a beautiful stylus, but not a very practical one.
If you truly believe in art (or engineering or plumbing), you do it for yourself, make it happen regardless of whatever "big societal shifts" that may happen in the next 30 years.
Don't over-calculate the future.
Is it not true that if you spend too much time obsessed about buying things, you'll have less time to care about people?
Dustin's article is more about lifestyle (his lifestyle), not so much about design.
If it's about design, then I would think his analysis of flatware is fairly shallow.
Or is it about how elite designer's lifestyle should be? If so, then I think you're right to say it alienates people.
Shouldn't it be median household income?