1,037 karma · joined July 28, 2019
It also just happened to be the slick(read nice ux) tool.. so i guess many just pretended it wasn't a social network?
So reading your comment gave me a thought.. Why? To pose a question, why does it matter that people need housing? (Matter, in the sense of - have an impact).
Ie, it will only have an impact if something will correct it, right? And what would correct it? Normally i'd say "Well people can't afford homes, so the prices will lower" - but people haven't been able to afford homes for a long time, i thought. This tweaks some already janky numbers, but i fear it doesn't tip the apple cart. If "people" (in the common sense) aren't propping the housing market up then their lack of participation in this market wouldn't change much, no?
Ie, i wonder if the people who were offering cash and driving up housing prices yesterday will be doing the same thing tomorrow. Mortgage rates don't matter much to cash rich, no?
For me it's about recharging. Something about being on computers all day makes me dislike the suburbs. I don't dislike my job, but i really enjoy being in my yard, growing things, the simplicity of maintaining my yard/gardens, etc.
The one thing that does scare me about addiction + money is that, like Diablo, the companies incentive seems aligned with getting players to spend vast quantities of hours and money. Regardless of what it is right now or what value it offers for free, that seems to be their incentive.
Simple buy models without MTX seem an easier model to keep company incentives aligned with player incentives.
Inherently games are all just dopamine drivers. Some are of course based on physical skills (coordination/timing/etc), others on knowledge as a skill (exploiting game mechanics/etc). Where it gets fuzzy fast for me is very basic MMOs, RPGs, etc - RNG based mechanics. The fact that i completed the dungeon with a skill (knowledge/etc to play the dungeon correctly and win) doesn't seem, to me, to change the RNG roll at the end.
I'm in no way arguing that any RNG equates to gambling.. in the classical sense.. but it kinda does, if you squint. So when does it become bad? Is it when we make gambling addicts? Because old fashioned games with RNG rewards (loot/etc) likely form addicts (if we stretch the word for discussion).. myself included. Or is it just when we involve money?
Money seems an easy line to draw.. but is it fair to children if we make them gambling addicts and only charge them once they hit 18? Spend their youth training for the casinos, only to take part when their old enough to lose it all?
I don't have any answers.. but it feels like we're playing fast and loose with weaponized dopamine here. As with most of our society, i suppose.
All of this is subject to the definition of gambling, predatory, etc - of which i'm not trying to argue. Just saying that befriending children with the goal of handing them drugs after a "long" period doesn't change that i'm still handing them drugs. Same goes for this, i would think - if it falls within those definitions, of course.
> In rust the unspoken rule seems to be to allocate, allocate, allocate when you run into a lifetime issue
Lifetimes work fine with async, but some types of lifetimes can be problematic, for sure.
Strangely i haven't had many of the issues that the previous poster was discussing, though. My issues are usually trying to work around the lack of GATs, lack of trait aliasing, etc. But i use `async_trait` so maybe i'm sidestepping many of the issues from the previous post. /shrug
Of course the difficulty here is producing good quality pixel art from three dimensions. Often it simply ends up worse. Nonetheless i've been researching this and toying with it for a while. Notably for producing art in different isometric projections which would be very difficult to do by hand.
Check daily, usually first thing morning. https://old.reddit.com/r/UbiquitiInStock/ is handy, but i've often found stock when it wasn't posted - so i think my morning check is a bit better than the stock posts.
edit: to be clear, i've bought all of my stuff (within the last year) from Ubiquiti directly. No 3rd party inflated prices
- UDM Pro
- 24 Port PoE Switch
- 3 G3 Instant (Wifi based Camera)
- 1 G4 Pro (4k Cam, optical zoom, etc)
- 2 G3 Flex (cheaper/simpler option to the G4 Pro for less important areas)
- 1 G3 Doorbell
- 2 Wifi 6 Lite AP
I've been mostly happy with it so far. My only complaint is that there seems to be a semi-common issue with scrubbing timeline history. Downloading the clip works fine, but the websocket driven UI seems to lock up - i suspect it is a UI Software issue.
Aside from their software i've been very happy. Also the cameras, i believe, serve standard RTSPS so if i get fed up with Ubiquiti software i might switch to something standard. Though i'll probably try changing the hard drive (something faster perhaps) or even a dedicated NVR in an effort to make the history scrubbing work better.
Seems like a minor issue that could probably be resolved easily if it was FOSS :/
Perhaps this is some mathematical concept? To me i'm viewing every choice as a dice roll. I have no question that the first dice roll was worse than the 2nd. However to me the 2nd is a die with two faces. Two choices, of which both are equally possible.
To look at it differently. The doors changing probability to me sounds like.. imagine two people, the PersonA has this primary scenario. They had 100 doors, chose one, and are then asked if they'd like to switch. PersonB then is asked the second question, of the 2 doors, which do they want? PersonA and B are standing next to each other. The doors are the same for both of them. Why would PersonA have different odds than PersonB? And how could PersonB's odds be any different than 50/50 with no prior history of the doors?
Is there some fundamental difference between the grand idea of probability and "reality" as i'm trying to describe it here?
The way i see it, the other door has a higher chance of being correct than the door you originally chose. However the two are fundamentally different, are they not?
In reality both doors are equally likely to be correct, no? So yes, changing would be better compared to your original answer - but "to change or not" evaluates both doors in my mind, and each is a 50% chance, no?
Which i think is what you're saying here:
> So your first choice is isn't any more likely to be correct that it was when you first you chose it.
But nevertheless the problem has me a bit confused in what is expected to be "right". It seems to me there is no right, it is a 50/50, unless you are strictly answering the moot point of "Which is better? The door you first chose, or the potential other door?".
Ie i guess i view the original choice as irrelevant the moment the variables change. I feel i misunderstand the goal of the "problem".
Stressors make everything difficult, of which poverty is a massive one.
(specifically the crypto course sounds interesting)
If those fancy web page bookmark app things (i forget what they were called) had better support maybe they would work just as well, but generally i've had a better experience with Electron behaving like an App.
It costs me RAM, sure, but it exists. For Browser, if you prefer it.. use it, it's already there.
As the parent comment pointed out, if not for Electron i'd be missing probably 25% of my necessary apps. Net win for me, and browser options still exist for non-Electron folks.. seems a win to me.
I'll be interested to see Tauri (and similar tech) replace Electron, though.
Short term profits are the ruin of humanity in my view. Doubly so when human lives and environmental damage is the cost. Lets not play stock market with those, please.
Once we actually make it sustainable maybe then we can evaluate the success of the project, imo.
My fear with PRQL is that i'd more easily ask too much of the DB, given how easy it looks to write larger and more complex SQL. Thoughts?