Perhaps repro should become the basis of peer review?
9,715 karma · joined July 28, 2008
Performance of high-scale/low latency systems, counter-censorship systems, embedded systems, distributed VR systems, web browsers, compilers, some kernel work, even the occasional webapp.
Contact: lally.singh AT gmail
Perhaps repro should become the basis of peer review?
When the device is new this is an absurd amount of time to wait. As the device degrades over 10, 20 years, that programming will keep it working the same. Awful the entire time, yes, but the same as the day it was new.
This sounds a lot like the old arguments around using compilers vs hand-writing asm. But now you can tell the LLM how you want to implement the changes you want. This will become more and more relevant as we try to maintain the code it generates.
But, for right now, another thing Claude's great at is answering questions about the codebase. It'll do the analysis and bring up reports for you. You can use that information to guide the instructions for changes, or just to help you be more productive.
The rest, yeah. The chemical stacks in the batteries are expensive, and dealer markup was a problem (now they're 47-56k new). But the energy costs! $7-12 for a fill-up on home power overnight instead of $75-85 at the gas station.
And maintenance. So little maintenance. For local non-towing fleets these would save a lot.
Everyone likes to crap on C++ because it's (a) popular and (b) tries to make everyone happy with a ton of different paradigms built-in. But you can program nearly any system with it more scalably than anything else.
Subsidizing the game's devel/ops cost isn't a bad thing. Especially if it's optional and doesn't change the game.
The number of my relatives that will just believe whatever someone tells them on the phone is terrifying.
LLMs are a communication technology, with a huge trained context of conversation. They have a long way to go before becoming anything intelligent.
That's a lot of flaunters.
I'm waiting for LLMs to integrate directly into programming languages.
The discussions sound a bit like the early days of when compilers started coming out, and people had been using direct assembler before. And then decades after, when people complained about compiler bugs and poor optimizers.