1,775 karma · joined January 18, 2019
The RCS is a common benchmark with no practical value, as is stated several times in the blog announcement as well. It's used because if a quantum computer can't do that, it can't do any other calculation either.
The main contribution here seems to be what they indeed put first, which is the error correction scaling.
While I agree that there are pretty efficient algorithms to simulate systems of atoms behaving like Newtonian bodies (like molecular dynamics) it quickly falls apart when you need to include more "quantum like" effects.
The digital quantum computer is itself built out of atoms, so if you could simulate an analog computer (which derives its properties from QM) efficiently, you could then also simulate the digital quantum computer efficiently.
I guess it's a question of semantics - like what properties of nature are an "analog computer" allowed to tap. My point is, I think, that you kind of downplay the capabilities of what an analog computer is capable of by saying it's "just" an analog computer. But any small molecule whizzing around is in some sense a very difficult to simulate analog computer from another point of view.
I guess filtering the streaming log entries in the Console app gives some info.
For example I'm having a problem that comes and goes now and then where Bluetooth audio is 300 ms delayed compared to the video playback everywhere except in Youtube on Safari, very strange. It's good for a few months then suddenly it becomes unusable, then back to zero sync delay after a few months.
I was thinking this might be related to CODEC selections etc or some hidden setting that might get changed which we normally aren't allowed to determine :)
(btw I know there is a difference between latency and synchronization - latency might be unavoidable but video sync should always be able to compensate - I got curious on how exactly that works, where in the app / SDK / OS pipeline does the a/v sync happen on a Mac?)
They mention hypervisor breaches further below, so could the CVE 0126 imply that a local root user on a shared GPU machine of some sort can break out of the virtualization?
The sum is intractable not because it's big but because it can't be sanely approximated by lesser sums, due to the nature of what you're summing - an exponent of i * the integral of the Lagrangian over each spacetime field configuration. This vary likes crazy so if you skip the some parts you might get a completely different result.
The trick to anyhow get anything out of this is to restrict yourself to observables that can be calculated from the ground state, which turn out to be accessible by doing the field integrals over imaginary time instead. This is a trick of calculus, it's not really "non-physical", although it is a pretty crazy method :) This has allowed practitioners to calculate hadron masses for example, it's getting better and better over the decades.
Seems to be good to have another tool that you either manually or automatically can setup to run regularly that tries to locate random files from your existing file system in the backups? Something like that.. though that other tool might be broken as well of course... :/
There are so many intricate dependencies between these pathways that it's pretty unrealistic to postulate anything else than a big bang + cooldown process IMHO.
Rendering the assets by AI or buying them from the asset store is not going to change the number of generic games put out there I think, maybe AI gen can make some of them a bit more unique at best.
Many large corps are fine with being on the thick part of the Bell curve, their managers can easily scale if the board says they should output more, they are essentially linearizing their whole company around a point and they can scale up/down around it.
It works until someone else innovates and beats them, and then the loop repeats.
It's in some sense good that CxO's behave like this, because it leaves opportunities for smaller companies all the time.
Would be cool if there were of course. I'm not saying it isn't interesting, I'm just saying I completely understand why most physicists don't bother as it doesn't bring anything new to their table - there are plenty of other practical quantum effects that require research as well.
But for all normal practical purposes you don't need to solve that and can ignore it (which is both a blessing and a curse of course)
Unfortunately you're probably not going to be satisfied with that, at some point you need to connect these simulations to real measurable parameters and this is exceedingly non-trivial :/
Starting from the other end, pure old-school undergrad quantum mechanics is really the easiest way to connect to measurable quantities and this is why it's used in all of engineering, quantum optics etc. It just provides the right amount of detail.
The MWI doesn't offer any other way to calculate anything (as it's an interpretation, not a theory). It's a good mental image of what happens though.
I guess at some point there will be some experiment that can be performed that requires a more advanced theoretical method than what current QM provides and then maybe the MWI (or other interpretations) get a chance.