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kbolino

2,386 karma · joined August 29, 2011

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kbolino··on Bitwarden CLI compromised in ongoing Checkmarx supply chain campaign
No, at least according to Bitwarden themselves: https://community.bitwarden.com/t/bitwarden-statement-on-che...
kbolino··on Garbage Collection Without Unsafe Code
Many modern GC languages and runtimes have benefited greatly from improved escape analysis, which identifies memory allocations that have short, identifiable lifetimes, and removes those from the GC-managed heap entirely.

Of course, many GCs have indeed gotten better in their own right, but not using the GC at all remains the most potent optimization.

kbolino··on Game devs explain the tricks involved with letting you pause a game
Floating-point non-determinism issues usually come from one of these sources:

- Inconsistent use of floating-point precision, which can arise surprisingly easily if e.g. you had optional hardware acceleration support, but didn't truncate the intermediate results after every operation to match the smaller precision of the software version and other platforms.

- Treating floating-point arithmetic as associative, whether at the compiler level, the network level, or even the code level. Common violations here include: changing compiler optimization flags between versions (or similar effects from compiler bugs/changes), not annotating network messages or individual events with strictly consistent sequence numbers, and assuming it's safe to "batch" or "accumulate" deltas before applying them.

- Relying on hardware-accelerated trigonometric etc. functions, which are implemented slightly differently from FPU to FPU, since these, unlike basic arithmetic, are not strictly specified by IEEE. There are many reasons for them to vary, too, like: which argument ranges should be closest to correct, should a lookup table be used to save time or avoided to save space, after how many approximation iterations should the computation stop, etc.

kbolino··on It's OK to compare floating-points for equality
Sure, but that operator can propagate a carry all the way to the most significant bit, so a check for bitwise equality after "strip[ping] few least significant bits" will yield false in some cases. The pathologically worst case for single precision, for example, is illustrated by the value 2.0 (bitwise 0x40000000) and its predecessor, which differ in all bits except the sign.
kbolino··on It's OK to compare floating-points for equality
I interpreted OP's "bit-cast to integer, strip few least significant bits and then compare for equality" message as suggesting this kind of comparison (Go):

  func equiv(x, y float32, ignoreBits int) bool {
      mask := uint32(0xFFFFFFFF) << ignoreBits
      xi, yi := math.Float32bits(x), math.Float32bits(y)
      return xi&mask == yi&mask
  }
with the sensitivity controlled by ignoreBits, higher values being less sensitive.

Supposing y is 1.0 and x is the predecessor of 1.0, the smallest value of ignoreBits for which equiv would return true is 24.

But a worst case example is found at the very next power of 2, 2.0 (bitwise 0x40000000), whose predecessor is quite different (bitwise 0x3FFFFFFF). In this case, you'd have to set ignoreBits to 31, and thus equivalence here is no better than checking that the two numbers have the same sign.

kbolino··on It's OK to compare floating-points for equality
There's another gotcha. Consider positive, normal x and y where ulp(y) != ulp(x). Bitwise comparison, regardless of tolerance, will consider x to be far from y, even though they might be adjacent numbers, e.g. if y = x+ulp(x) but y is a power of 2.
kbolino··on A simplified model of Fil-C
I would never say it's impossible, and you've done some amazing work, but I do wonder if the second problem is feasibly surmountable. Setting aside cross-language interop, BYOlibc is not really tolerated on most systems. Linux is fairly unique here with its strongly compatible syscall ABI.
kbolino··on A simplified model of Fil-C
I think there's two main avenues for hardware acceleration: pointer provenance and garbage collection. The first dovetails with things like CHERI [1] but the second doesn't seem to be getting much hardware attention lately. It has been decades since Lisp Machines were made, and I'm not aware of too many other architectures with hardware-level GC support. There are more efficient ways to use the existing hardware for GC though, as e.g. Go has experimented with recently [2].

[1]: https://en.wikipedia.org/wiki/Capability_Hardware_Enhanced_R...

[2]: https://go.dev/blog/greenteagc

kbolino··on A simplified model of Fil-C
Fil-C has two major downsides: it slows programs down and it doesn't interoperate with non-Fil-C code, not even libc. That second problem complicates using it on systems other than Linux (even BSDs and macOS) and integrating it with other safe languages.
kbolino··on C# in Unity 2026: Writing more modern code
The FFM API actually does cover a lot of the same ground, albeit with far worse ergonomics IMO. To wit,

- There is no unsafe block, instead certain operations are "restricted", which currently causes them to emit warnings that can be suppressed on a per-module basis; it seems the warnings will turn into exceptions in the future

- There is no "fixed" statement and frankly nothing like it all, native code is just not allowed to access managed memory period; instead, you set up an arena to be shared between managed and native code

- MemorySegment is kinda like Memory<T>/Span<T> but harder to actually use because Java's type-erased generics are useless here

- Setting up a MemoryLayout to describe a struct is just not as nice as slapping layout attributes on an actual struct

- Working with VarHandle is just way more verbose than working with pointers

kbolino··on C# in Unity 2026: Writing more modern code
I think these are all valid arguments, but I do want to point out that Java is addressing them.

The first bullet is possible with the JetBrainsRuntime, a fork of OpenJDK: https://github.com/JetBrains/JetBrainsRuntime

The second bullet is a headline goal of Project Valhalla, however it is unlikely to be delivered in quite the way that a C# (or Go or Rust etc.) developer might expect. The ideal version would allow any object with purely value semantics [1] to be eligible for heap flattening [2] and/or scalarization [3], but in experimental builds that are currently available, the objects must be from a class marked with the "value" qualifier; importantly, this is considered an optimization and not a guarantee. More details: https://openjdk.org/projects/valhalla/value-objects

The third bullet (IIUC) is addressed with the Foreign Function & Memory API, though I'll admit what I've played around with so far is not nearly as slick as P/Invoke. See e.g. https://openjdk.org/jeps/454

[1] value semantics means: the object is never on either side of an == or != comparison; the equals and hashCode methods are never called, or are overridden and their implementation doesn't rely on object identity; no methods are marked synchronized and the object is never the target of a synchronized block; the wait, notify, and notifyAll methods are never called; the finalize method is not overridden and no cleaner is registered for the object; no phantom or weak references are taken of the object; and probably some other things I can't think of

[2] heap flattening means that an object's representation when stored in another object's field or in an array is reduced to just the object's own fields, removing the overhead from storing references to its class and monitor lock

[3] scalarization means that an object's fields would be stored directly on the stack and passed directly through registers

kbolino··on C# in Unity 2026: Writing more modern code
For those wondering, Unity overloaded the == operator in two specific situations, such that obj == null will return true even though obj is not actually null. More details on this archived blogpost: https://web.archive.org/web/20140519040926/https://blogs.uni...
kbolino··on Veracrypt project update
A web site is identified by its URL, which contains its domain. Any good HTTPS implementation cross-checks the requested domain against the SANs of the cert, and does so automatically.

There is nothing in a piece of random software obtained from some random source that authoritatively connects it with a particular domain. Without bringing an App Store or other walled garden into the picture, the operating system must evaluate an executable file according to the contents of the file itself. On cold launch, the information in the certificate can be presented to the user, and the certificate issuer can be checked against the O/S trust store, but nothing equivalent to the HTTPS domain check can be done.

DV certs work for the web because of that intrinsic connection between web site and domain. They fail for arbitrary software because of the lack of such a connection. The trustworthiness of code-signing certs comes from the relatively difficult process necessary to obtain them, and not the name attached to them. The identifiable legal entity to which the certificate was issued is more useful to the O/S vendor, as a harder-to-evade ban target, than it is to the end user.

kbolino··on Veracrypt project update
Actually, Windows by default will not trust code signed by CAs that issue certificates to websites. It will only trust code signed by CAs that are approved for code-signing, which isn't a very large set anymore. Moreover, recent CA/Browser Forum policies forbid dual-use CAs anyway. If Let's Encrypt issues you a certificate for a web site, it cannot be used for code signing.

It's possible that they could start issuing separate certificates upon specific request for code signing purposes, but it's doubtful they would be willing to meet Microsoft's requirements for such certificates, so their code-signing CA would not be added to Windows's trust store, rendering the certificates it issues useless.

The ACME protocol, the key automation technology that makes Let's Encrypt possible, performs domain validation only. It verifies that you, the person (or bot) making the request, are an authorized administrator of the DNS records, or port-80 HTTP server, for that domain. This is directly relevant to, and generally considered sufficient for, HTTPS.

However, domain validation is almost completely irrelevant to, and insufficient for, code signing. Microsoft's rules (and Apple's, incidentally) require establishing the identity of a legal person (individual, or preferably, company). There is no way the ACME protocol can do this, which means that the process is totally out of Let's Encrypt's wheelhouse.

kbolino··on Lisette a little language inspired by Rust that compiles to Go
Both Borgo and now Lisette seem to act as though (T, error) returns are equivalent to a Result<T, error> sum type, but this is not semantically valid in all cases. The io.Reader interface's Read method, for example, specifies not only that (n!=0, io.EOF) is a valid return pattern, but moreover that it is not even an error condition, just a terminal condition. If you treat the two return values as mutually exclusive, you either can't see that you're supposed to stop reading, or you can't see that some number of valid bytes were placed into the buffer. This is probably well known enough to be handled specifically, but other libraries have been known to make creative use of the non-exclusivity in multiple return values too.
kbolino··on Moving from GitHub to Codeberg, for lazy people
Git was built to be decentralized but it ended up basically displacing all other version control systems, including centralized ones. There are still some holdouts on SVN and even CVS, and there are niche professional fields where other systems are preferred due to tighter integration with the rest of their tools and/or better binary file support, but, for most people, Git is now synonymous with version control.
kbolino··on Moving from GitHub to Codeberg, for lazy people
TFTP is also a good choice for transferring files over trusted networks to/from underpowered devices.
kbolino··on LG's new 1Hz display is the secret behind a new laptop's battery life
I think you're assuming that LCDs all have framebuffers, but this is not the case. A basic/cheap LCD does not store the state of its pixels anywhere. It electrically refreshes them as the signal comes in, much like a CRT. The pixels are blocking light instead of emitting it, but they will still fade out if left unrefreshed for long. So, the simple answer is, you can't get direct access to something when it doesn't even exist in the first place.
kbolino··on Moving from GitHub to Codeberg, for lazy people
I touched on the issues with FTP itself in another comment, but who can forget the issues with HTTP+FTP, like: modes (644 or 755? wait, what is a umask?), .htaccess, MIME mappings, "why isn't index.html working?", etc. Every place had a different httpd config and a different person you had to email to (hopefully) get it fixed.
kbolino··on Moving from GitHub to Codeberg, for lazy people
There are multiple reasons why FTP by itself became obsolete. Some of them I can think of off the top of my head:

1) Passive mode. What is it and why do I need it? Well, you see, back in the old days, .... It took way too long for this critical "option" to become well supported and used by default.

2) Text mode. No, I don't want you to corrupt some of my files based on half-baked heuristics about what is and isn't a text file, and it doesn't make any sense to rewrite line endings anymore anyway.

3) Transport security. FTPS should have become the standard decades ago, but it still isn't to this day. If you want to actually transfer files using an FTP-like interface today, you use SFTP, which is a totally different protocol built on SSH.

kbolino··on Moving from GitHub to Codeberg, for lazy people
There isn't much advantage that can be taken from O/S users and perms anyway, at least as far as git is concerned. When using a shared-filesystem repository over SSH (or NFS etc.), the actually usable access levels are: full, including the abilities to rewrite history, forge commits from other users, and corrupt/erase the repo; read-only; and none.
kbolino··on The unlikely story of Teardown Multiplayer
The Steam hardware survey currently has FMA support at 97%, which is the same level as F16C, BMI1/2, and AVX2. Personally, I would consider all of these extensions to be baseline now; the amount of hardware not supporting them is too small to be worth worrying about anymore.
kbolino··on Meta’s renewed commitment to jemalloc
So much software was stuck on Java 8 and for so long that some of the better GC algorithms got backported to it.
kbolino··on Cert Authorities Check for DNSSEC from Today
They do have uniform policies, those policies come from the aforementioned CA/Browser Forum, which has been issuing its Baseline Requirements for over a decade.
kbolino··on RAM kits are now sold with one fake RAM stick alongside a real one
The edge connectors also look quite off, like two-thirds of the traces are missing, but that does take a discerning eye to notice.
kbolino··on NaN Is Weird
Python chose, quite some time ago, not to follow C's lead on division: PEP 238 – Changing the Division Operator (2001) [1]

The rationale is basically that newcomers to Python should see the results that they would expect from grade school mathematics, not the results that an experienced programmer would expect from knowing C. While the PEP above doesn't touch on division by zero, it does point toward the objective being a cohesive, layman-friendly numeric system.

[1]: https://peps.python.org/pep-0238/

kbolino··on RISC-V Is Sloooow
I think in the case of MIPS, at least, the decision logic was simply: condition flags behave like an implicit register, making the use of that register explicit would complicate the instruction encoding, and that complication would be for little benefit since most compilers ignore flags anyway, except for situations which could be replaced with direct tests on the result(s).
kbolino··on RISC-V Is Sloooow
Yeah, it's not the end of the world, and as others mentioned, a good implementation can recognize the instruction pattern and optimize for it.

It's just a bizarre design choice. I understand wanting to get rid of condition flags, but not replacing them with nothing at all.

EDIT: It seems the same choice was made by MIPS, which is a clear inspiration for RISC-V.

kbolino··on RISC-V Is Sloooow
This result is misleading.

First, the code claims to be returning "unsigned long" from each of these functions, but the value will only ever be 0 or 1 (see [1]). The code is actually throwing away the result and just returning whether overflow occurred. If we take unsigned long *c as another argument to the function, so that we actually keep the result, we end up having to issue an extra instruction for multiplication (see [2]; I'm ignoring the sd instruction since it is simply there to dereference the *c pointer and wouldn't exist if the function got inlined).

Second, this is just unsigned overflow detection. If we do signed overflow detection, now we're up to 5 instructions for add and mul (see [3]). Considering that this is the bigger challenge, it compares quite unfavorably to architectures where this is just 2 instructions: the operation itself and a branch against a condition flag.

[1]: https://gcc.gnu.org/onlinedocs/gcc/Integer-Overflow-Builtins...

[2]: https://godbolt.org/z/7rWWv57nx

[3]: https://godbolt.org/z/PnzKaz4x5

kbolino··on My “grand vision” for Rust
Interfaces in Go are structurally typed but they're still types. A variable of an interface type has two components: a pointer to its dynamic type information, including virtual method table, and a pointer to its value. When you consider that any compiled Go program has a finite set of known types concretely implementing each of its interfaces, they essentially become discriminated unions, albeit without Rust's compact inline representation (unless the dynamic type is itself a thin pointer).
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