1,410 karma · joined September 12, 2010
Product: None. I am on the lookout for one.
Stage: I'd prefer bootstrapped outfits.
Expertise: Software engineering, particularly an obsession for clean, maintainable code. I am seeking the characteristics of long living software.
Need: A hard interesting problem to solve. And visa/GC sponsorship.
Split: My visa status makes this complicated, and the subject for a longer discussion.
I can be reached at kapil [at] Kaisare [dot] in.
1. MVC/MVVM structuring
2. a DOM abstraction, which albeit requiring a lot of learning, works once you grok how to use it (something that can only unfortunately come with experience)
3. Touch driven gestures
4. History and repetitive task management
5. A grid view that's unparalleled in the market.
And that's just for starters. It's downsides include a steep learning curve and a classical inheritance model, but those should hardly be blockers to anyone willing to invest the time it demands.
For USD 15, Insync[1] can help you with that.
Some companies here have quite the reputation for being Maharashtrian strongholds where only locals are valued and promoted. And these aren't your tiny software shops; I'm talking machine-so-huge-you're-just-a-tiny-cog type companies.
By personal experience, I was never able to finish games like Quake and Doom because I found them incredibly boring. The first FPS I finished was Deus Ex, which featured a storyline the likes of which I haven't encountered since.
What's more, I played the game at least five times, and haven't yet tired of it. I've discovered new elements nearly everytime - like a passage from a book lying around - that neatly ties into the theme of the game. The ambient music and the settings - although several years behind the cutting edge now - still makes for an incredible playing experience.
That's funny. Almost hilarious. I use AdBlock Plus all the time and have not noticed anything wrong with my content supply.
I deal with a yelling boss by hearing him out and then, once the moment has passed, rerunning the event and mining it for real criticism, minus the emotional baggage it came with. If I find nothing, I disregard his gibber entirely; if I find something substantial, I make note of it and (in the days that follow) try to weed it out.
Worst case: I get nothing useful, in which case the boss was simply venting. Best case: I learn something about myself, and get better in the process.
I tried figuring out the CSS needed to fix it, but was unable to locate any real documentation on it.
It's difficult to deny, IMO, that human imagination as far as the future is concerned has not dreamed up anything beyond what was conceived by the early grandmasters of science fiction literature and television.
Is that entire square a cashier's area? How do they get through so many people? How are all those people able to walk away at once?
Do you have any citations for that?
It was a man who convinced my father to buy me a computer when I was but 8 years old. It was he who got me interested in all things tech.
It was a 16 year old boy who taught the 11 year old me how to write my first BASIC program, and under whose tutelage, I wrote my first game.
I attended a boarding school run by an institution which was started by a man (Edmund Rice) who devoted his life to education.
It was a man whose book inspired me to take up science at senior secondary school (The man was Carl Sagan, and the book in question was Cosmos).
While I do not oppose creating a world where everyone can aspire to his or her goals without significant obstacles, I cannot abide such denigration of a gender, be it male, female or otherwise.