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kakarot

1,527 karma · joined June 22, 2016

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kakarot··on Homosexuality in giraffes and other non-human animals
I don't typically have sex with things I'm not attracted to... And even if psychologically my sexual impulse seems different from that of an animal's, it's biologically the same.

What purpose does this distinction serve?

kakarot··on Homeless, living in a tent and employed: The changing face of homelessness
What a massive oversimplification of extremely complex socioeconomic and cultural issues. Your argument is either deceptive or ignorant.
kakarot··on Homeless, living in a tent and employed: The changing face of homelessness
> I don't have much sympathy for anyone who chooses to work in the arts... One must see the risks taken, and that the rewards are unpredictable.

You have different goals in life than other people.

Please try to be aware that the path you've chosen is not the only right one. Some people have different goals.

Some people even have the cognitive ability to regard the goal of fulfillment in life and creativity as more important than the run-of-the-mill goal of survival that most people are seemingly satisfied with reaching towards.

kakarot··on AT&T’s “5G E” is slower than Verizon and T-Mobile 4G, study finds
I'm on prepaid but I'm paying for data consumption I just don't utilize given the abysmal speeds. I have to use a mobile VPN just to achieve decent peering.

Basically to get around this absurd policy I have to switch to another carrier and back over two months. However, I don't plan to switch back once I make the jump.

In the last year I've traveled to a couple states and a few dozen cities and I had garbage speed and latency in all of them. T-Mobile's solution was that I buy a new phone. But the phone achieved 100mbit when I first got my plan.

kakarot··on AT&T’s “5G E” is slower than Verizon and T-Mobile 4G, study finds
I get about 2mbit w/ 4G LTE on a ~$50 plan... For the first week my phone showed 80-115mbit but that didn't last.

My carrier tells me that in order to downgrade my plan I would have to first cancel my phone number and wait a month.

kakarot··on Beto O'Rourke's membership in America's oldest hacking group
Making up a debate? I walked into a debate. Why are you so fixated on making my motives out to be sinister?

What debate exactly do you think I'm making up? This entire discussion stems from a disagreement about what qualifies as a "hacker", which is all that I have addressed.

kakarot··on How Designers Engineer Luck Into Video Games (2017)
After my comment I gave it some thought and figured that's what you meant in the context of Duolingo, which is a great example of this. I've tried in vain to convince others they're wasting their time (it could be spent more efficiently) but they feel like they're "winning" something so it's futile.

Gamification is usually meant for creating addictive behaviors but I think some of it was in earnest effort. I can see how the idea of "Nobody ever wants to learn, let's try to make learning a game" makes sense from above, but it's hard to actually implement correctly. And at some point, some new manager with ideas about gamification for profit's sake inevitably joins the company.

kakarot··on How Designers Engineer Luck Into Video Games (2017)
> I don't think there is a meaningful distinction between board games and video games in terms of gameplay

The topic at hand was how randomness is undesirable in video games.

> Chess is a good example of a game with perfect information for both sides.

If we're discussing perfect information with respect to Game Theory, Chess is a good example, though my favorite example is Tic-Tac-Toe because of how simple the ruleset is.

As for a 2x2 game with Fog of War and truly no randomness, I would suggest Advance Wars. Spawn locations on maps are always predictable, though a player can create hidden information by not deploying in every available spawn location.

kakarot··on Beto O'Rourke's membership in America's oldest hacking group
I'm not pretending anything, and if you think I'm deceitfully engaging in this discussion you need to step back and consider that I have my own understanding of this matter and it may or may not be flawed.

> The meaning connoted by cDc is the the one from the movie Wargames

cDc engaged in much more than run-of-the-mill systems exploits. They produced a lot of literature and overall espoused hacker culture as an inclusive one. I'd be very interested to hear what each of them think about how broadly the term "hacker" can be applied, and I'm willing to bet they don't all share the same view.

> The argument isn't about whether Beto was a part of hacker culture at all. Clearly, he was. It just wasn't the hacker culture the OP was referring to.

You can't do that. You can't say "both definitions are valid" and then bristle up when someone doesn't use your preferred definition.

kakarot··on How Designers Engineer Luck Into Video Games (2017)
I should have specified I meant video games, because I can think of a few tabletop / card games which completely remove randomness. I've never heard of Diplomacy and that looks pretty cool.

It does seem that if you remove randomness entirely, what you're left with is a game whose strategy revolves around information symmetry/asymmetry. Either it's a game where all the rules are known and players are on equal footing, or it's a game like Diplomacy where rules and game state are known initially but players can create information asymmetry to use to their advantage as the game progresses.

kakarot··on How Designers Engineer Luck Into Video Games (2017)
Bullet spread is present in every modern FPS, with most weapons and not just in hip fire mode.

Bullet spread as a stratagem isn't random because the idea is that you can choose: Quick, reactionary hip fire or slow, focused aiming? One guarantees a hit at the expense of speed, the other guarantees speed at the expensive of maybe not hitting. But no one using hip fire will be angry that their gun might have missed, because the system is predictable, non-random and non-changing. However, if we were talking about a system where sometimes your aiming is precise and sometimes it isn't, with no clear rules, then your strategy begins to depend on randomness instead of interfacing with it.

That's why randomness isn't "paramount" to the combat of PUBG. This is why the game is successful. Bugs nonwithstanding, once a player secures loot they can form predictable, actionable strategies that do not depend on RNG. If this wasn't the case, and randomness bled into combat itself, nobody would play the game.

kakarot··on Beto O'Rourke's membership in America's oldest hacking group
So then what point are you even trying to make? If the lowest common denominator here is still a hacker, trying to make the argument that they aren't technically "hackers" doesn't make sense.
kakarot··on How Designers Engineer Luck Into Video Games (2017)
Let's be more specific. The concept in both games is securing equipment which can aid you. Randomness only applies to your drop line and loot dispersal.

After you get your gear, randomness is no longer in play other than the circles of death. A shot to a player's head should always connect. There's no element of randomness when engaging with another player.

If there was a noticeable random element of accuracy in your weapons, the community would drop PUBG in a hot second. Fortnite's scene isn't nearly as competitive so it's possible there is more leeway for random combat, but in PUBG dependable combat is a MUST.

kakarot··on How Designers Engineer Luck Into Video Games (2017)
What games have you played that don't feature randomness, exactly? Can you name a single one?
kakarot··on How Designers Engineer Luck Into Video Games (2017)
Well that just isn't true at all. Educational games span as wide a gamut in quality as any genre. You just need to know where to look. Sites like https://explorabl.es/ provide rich educational material in interactive form.

Is there a particular case you find lacking? What are you trying to learn?

kakarot··on Beto O'Rourke's membership in America's oldest hacking group
Why can't both of these groups be considered hackers?
kakarot··on Tumblr has lost 30 percent of web traffic since December
It's foolish to miss my point twice and then insinuate I'm the one being foolish. I expect no one to run Tumblr as a charity. I never stated any expectations, only explanations.

Tumblr disintegrated because they lost sight of their community, first with the Yahoo acquisition, and again with the Verizon merger. And now it's useless to everyone, both the users and the people who thought they could squeeze it dry for a few bucks. There's nothing to argue with. That's simply the facts. You're arguing a straw man and you don't even have a point, you're just playing a poor devil's advocate.

kakarot··on Animals are no less emotional than we are
Cannibal cults disintegrate whatever wishy-washy point you were trying to make here.
kakarot··on Tumblr has lost 30 percent of web traffic since December
You missed the point. Verizon only values cheapness over duty to their community precisely because of what I just said. They want to run a company, not a community.

The same thing happened when Yahoo was running the show, the bleed-out was just slower because they were more timid about making sweeping changes to Tumblr's ecosystem.

Instead of Yahoo or Verizon realizing that they weren't fit to run a community and divesting the company to more competent leadership, as money machines they were unable to recognize the human element behind these companies and ripped them to shreds trying to scrounge up pocket change.

kakarot··on Facebook Loses Top Executives, Including Chris Cox
In a couple decades, we will see a Mad Men style show which illustrates life at the world's largest social media company, as well as the kinds of deals that went down, the kind of people that made them, etc., all to a realistic and historically accurate backdrop which connects real events to the scenes in the show.
kakarot··on Facebook Loses Top Executives, Including Chris Cox
The fact that your mobile internet is so expensive and such bad quality, and Facebook traffic is prioritized and free, is not a coincidence.

You are trading ease of use and convenience for the next generation's walled garden where Facebook sees and provides everything.

Sure, the impact doesn't feel as such. And supporting Facebook's plan by talking to your relatives on it doesn't seem like a big deal. Neither did it feel like a big deal when the generations before us decided to sacrifice our entire planet for a few decades of economic advantage.

kakarot··on Tumblr has lost 30 percent of web traffic since December
But you already know how stupid and lazy this idea is.

Tumblr may be a company. But it was also a community. Real relationships were made on there. I wasn't big on Tumblr but it meant the whole world to thousands of people growing up.

Verizon could make its decisions in the context of running a company, or in the context of running a community. They chose the former, because as a money machine they have no interest in spending capital to be the bearers of a meaningful online community which facilitates the formation of meaningful connections between people.

kakarot··on Dwarf Fortress is coming to Steam with graphics
I don't think I'm playing sandbox games wrong. I've put hundreds of hours into them. That doesn't mean I'm going to find Factorio engaging.
kakarot··on Dwarf Fortress is coming to Steam with graphics
This is why, from the beginning, Factorio never appealed to me. I haven't played a single minute of it despite the fact I know I'd be good at it.

You may be engineering your own solution, but it's still the solution to someone else's problem. When you win, it's an empty feeling.

With respect to sandbox games, games like Minecraft truly offer you unlimited freedom. Minecraft is completely open. You get dropped into a new world with no instructions and no goals. The only problems are your own, and so your solutions feel like your own. Your victories feel like your own. Your defeats feel like your own. You feel like you're in another world, not working overtime at your desk solving problems.

With respect to other genres, look for something between challenge and wonder. Find games which are made with 100% love no matter the complexity or fidelity. Each level, take in everything you see and think about how someone laboriously designed every art asset you see, every system you use, every character, dialogue, level chunk, etc.

Take in these games as the massive, collaborative works of art that they are. When you're playing them, you're setting aside time in your week to become a receptacle for someone else's vision. A patron of their art.

Find games which you're still thinking about months after you've beaten them. Find games which have dead simple mechanics and are designed around short bursts of focused, intense gameplay, with which you can spend the next few years of your life slowly and methodically honing your skills in the small gaps between important engagements.

Play old games. Don't just play the latest and greatest. Video games are only half a century old, it's still possible to play many of the bonafide classics without devoting your life to it. You'll find more engaging and rewarding gameplay with the simple, but focused systems older games employ. You'll find joy in the way that the game's artists were able to create their vision with only a 320×200 resolution and 256-color palette, or only a couple thousand polygons.

In short, avoid modern AAA games like the plague. Just like the monstrosity that is the modern Hollywood scene or pop radio culture, AAA games have become an engine which sucks players out of all the money it can.

If you're not into false gameplay, addictive elements like loot boxes and micro-transactions in the face of extreme grinding, that doesn't mean you're not still into games.

kakarot··on Researchers find trapdoor in SwissVote election system
This attitude doesn't scale to a space-faring society.
kakarot··on 30th Anniversary of the World Wide Web [video]
I am working on a service that aims to fix the social disconnect created by Facebook et al and to redefine the idea of a social network within the context of bonding over particular interests.

If this piques your interest, let's chat over email and I can explain exactly what I mean. I think there is much hope for the future of the internet and that we've just hit a nasty pothole.

kakarot··on Sway 1.0
Alex Williamson has an excellent VFIO blog that discusses the basics of GPU passthru. [0]

I think the instructions are meant for Debian however and there are some differences in the commands you need to run. If you use a Redhat distro and/or you want some further optimization tips I'm also happy to work you through the process.

https://vfio.blogspot.com/2015/05/vfio-gpu-how-to-series-par...

kakarot··on Sway 1.0
I run Wayland on my hypervisor OS and pass through my NVIDIA GPU to a VM with proprietary drivers in order to take full advantage of my card.
kakarot··on Sway 1.0
As mentioned in the OP, we now have wl-clipboard. :)

Furthermore, it's proprietary NVIDIA drivers Wayland isn't supporting, not NVIDIA itself. AFAIK nouveau works just fine. There are many great reasons for not supporting the proprietary NVIDIA drivers.

kakarot··on The password “ji32k7au4a83” has been seen over a hundred times
> What am I misreading?

> So small character pool means that "probably" the password is short/weak.

I really don't know how you came to that conclusion. I never claimed any dependence between the character pool length and password length. They're obviously completely separate properties.

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