1,042 karma · joined June 26, 2020
This whole article seems conflate hosting an informational site run by the attackers and hosting the attack itself.
I ask the model to rename MyClass to MyNewClass. It will generate a checklist like:
- Rename references in all source files
- Rename source/header files
- Update build files to point at new source files
Then it will do those things in that order.
Now you can re-run it but inject the start of the model's response with the order changed in that list. It will follow the new order. The list plainly provides real information that influences future predictions and isn't just a facade for the user.
In the original (and maybe also DX) release of Link's Awakening, the game uses a top-down view with the world split up into tiles. Walking of the left side of a screen makes you end up on the right side of the next screen over.
What you could do is pause at the right frame on the screen transition, and you would end up on the new screen but link's position would not change. So you walk off the left side of a screen and end up on the left side of the new screen. Lots of fun to be had with skipping important stuff with that.
I do have a dedicated machine for it though because I can't run an IDE at the same time as that model.
I do have a $20 claude sub I can fall back to for anything qwen struggles with, but with 3.5 I have been very pleased with the results.
That sound indistinguishable from being pressured.
It is essentially a set of all polygons that are visible from any point inside a fixed volume, but the camera only exists at a single point inside that volume so there will probably be some polys that the camera has no LOS (though I suspect these would still be 'rendered') to and a bunch that are out of the view frustum which will not be rendered.
edit: To observe this you can also load any HL1 engine game, run `r_speeds 1` in the console, then it will show you how many world polys are currently being drawn in the corner of your screen, which is probably the count referenced by John Romero here.
It starts with the fundamentals of how backpropagation works then advances to building a few simple models and ends with building a GPT-2 clone. It won't taech you everything about AI models but it gives you a solid foundation for branching out.
It is of course only available in volume licensing to keep it away from normal users. Only businesses get to control their computers.
From the Gemma 3 readme on huggingface: "Models generate responses based on information they learned from their training datasets, but they are not knowledge bases. They may generate incorrect or outdated factual statements."
If you remove the 'quarantine' attribute that gets added to downloaded files it runs great.
The real neat thing about this is that WotC makes a few thousand new cards each year, so my training data set just grows over time and the model gets better with no effort spent on my part.