2,096 karma · joined August 11, 2009
If I read a physics textbook and now I know some physics do I perform a theft when I use it practice or teach someone else?
I also don't use these editors for identity. That is also dumb. I use them because it's fun and they are invisible tools once mastered.
Sounds like they have replicated the existing recruitment process
I always wondered if a combination of a database to index assets and asset versions with the data being in S3 style storage would be better for game assets; code can be in Git. Then your workflows are easy to build on top of that.
The distribution style packages for these editors make the user skip all that initial learning and discovery. It leads to people writing plugins and packages that simply replicate what was already possible. I have written plenty of elisp myself only to find out I was rewriting builtin functionality.
I'd also say that both editors are fully discoverable but you have to first learn how to use the various help available. Emacs is a bit ahead here with its help options, letting you search for functions, variables, info and man pages, apropos (fuzzy search) and more.
In short start vanilla and explore; this kind of blog really helps with that.
It is a critique of modern SQL and a suggestion for "SaneQL":
"SaneQL features a straightforward and consistent syntax, which improves its learnability and ease of implementation. Additionally, it provides extensibility, with the added ability to define new operators that integrate seamlessly with the existing built-in ones. Unlike most data frame APIs and NoSQL query languages, SaneQL fully embraces the core principles behind SQL, especially multiset semantics."
https://www.cidrdb.org/cidr2024/papers/p48-neumann.pdf
A colleague of mine is working on an implementation of these ideas:
https://github.com/Tencent-Hunyuan/AutoCodeBenchmark/blob/ma...