710 karma · joined May 23, 2016
Which is why the game doesn't track it, there is in fact not even two buttons.
Regarding the objective, it's targeting the most common understanding of "frog" and "toad", which for most people will be folk taxonomy, and they probably aren't aware that there's not a scientific taxonomic distinction. So from your list, I think most people will approach it as option "a". However you might be happy to know that when selecting species, there's a couple that are in there because they belong to taxa that contain both "frogs" and "toads", so "b" would be quite difficult!
In that it goes for "a", it's really intended to show that folk taxonomy, like most ways people categorise things, works until it doesn't. Really important to me to note that it's not trying to favour "scientific" taxonomy over folk, though. There's evidence that practicing folk taxonomy, by observing and categorising what you see in nature around you, helps build connectedness with nature, which has a lot of benefits, and making people aware of folk taxonomy as a thing that they contribute to is the ultimate objective.
Also, it’s made in Godot, and whilst an older versiob of the engine, I’ve found it a valuable codebase for a couple of things. I particularly like how they deal with level creation, their file format for custom levels is very KISS.
Which is why I say it’s a key contributor to the increase in fires, and disagree with it just being a long term consequence, as you say. Because of this cycle, there will be incidences of slash and burn land management that progress to major forest fire that would not have done previously.
When you then combine that with longer dry seasons, higher max temperatures, and slash and burn land management practices, the rainforest is in for a bad time.