The OP not responding to any of the claims also reinforces this.
8,647 karma · joined November 4, 2011
Email: jerad @ my HN user name + .com
The OP not responding to any of the claims also reinforces this.
Some parents limit screen time and delay giving their children phones, but if their peers all have phones and spend much of their time on screens, the parents’ influence may lose out.
In your example, if the friends that came over pulled out their phones and spent most of their time on the phones, the others would eventually follow suit.
And, of course, the reverse is often true — if friends are sitting around talking/interacting, it can sometimes get the others off their screens.
But I’ve also seen many cases, unfortunately, where this wasn’t the case — even though many are interacting, they’ll still keep their face in their screen.
This is often true in adults, too.
But then you’re left dealing with spam “friend requests”, which is still something I have to take action on, filter out, or ignore — same as spam email.
I don’t think you meant literally “all”, but one that comes to mind that definitely is intended for pedestrian safety is around requiring that EVs make audible noises when they’re moving at slow speeds (the fake humming as they move forward, and the beeping as they reverse).
Where did the 20% number come from? I’d argue it’s way more than that (or variable, i.e. dependent on who’s using it/how it’s being used/what it’s being used on).
Having said that, the number, to me, doesn’t even matter. You could replace that with 200%, and it’d be just as true.
https://www.reuters.com/world/nasa-live-international-space-...
The only thing that makes sense is that it’s being flagged, I guess.
Also embedded in mention of the departure of a few team members.
I feel like this is truly the end of Factorio.
What a game, and what an effort. It is what, I consider, the game that kicked off the “automation” genre of video games.
And in my mind, is to this day still one of — if not the — best automation games.
Well done, Wube.
This game, as the title suggests, is pure luck, based on the cards you were dealt.
In RSB, it’s real-time, and as dice are rolled to move horses forward, you can place bets on a number of spots, based on how the dice are being rolled (always by a designated player that is either part of the betting or not — recommended that they don’t bet if you have enough players).
Obviously still a lot of luck, as with most dice rolling games. But a decent amount of strategy in timing your bets, especially since bets freeze once horses get to a certain line in the game.
[1] https://boardgamegeek.com/boardgame/351040/ready-set-bet
Aren’t there a lot of different drinks, though (at least 3 or 4)?
E.g. I know Miralax can be an option for some which practically is tasteless.
I’m not sure I would be sad about that outcome.
> Please don't do things to make titles stand out, like using uppercase or exclamation points, or saying how great an article is.
If I'm looking for X, I'd much rather go to an online store, where I have access to several listings of X at varying prices and condition, vs. make a trip to a physical store, see if they have X, and hope that the condition and price matches my expectations.
Maybe if I'm not looking for X, and just want to browse a bunch of stuff (e.g. yardsale/flea market style), then a physical store could make sense.
But, to me, having this middle-man physical presence was already a problem, and eBay solved this.
I just don't feel like eBay needs GameStop.
Now, whether GameStop needs eBay is a different story. But GameStop is in trouble for two reasons:
1. Video games -- and therefore video game sales -- are moving to digital.
2. Physical stores are becoming a thing of the past for retail transactions.
eBay doesn't need GameStop's troubles.
If the theater is full of people talking during the movie or lighting the place up while they’re on their phone (in either case ignoring the movie), then I’d rather be alone.
It seems like more times than not, this is the case.
May be short term and turn around at some point, but the current trends definitely feel lower vs. higher.
This article is talking about the (arguably less known?) 4-player competitive game [2], and assumes you already know the difference (which some may not).
I’m good with zero-story puzzle games. I’ve spent many hours in Simon Tathem’s Puzzles [1] on my iPhone, just for the 100% pure logic goodness that they are.
[1] https://apps.apple.com/us/app/simon-tathams-puzzles/id622220...
You must not have kids. If you did, I’m speculating that you’d get it.
If you do have kids (or if you can empathize having kids), would you be ok with tech that super easily allows your kids’ peers to share/laugh about nudes of your kids?
I just don’t feel like OpenAI has a legitimate shot at winning any of the AI battles.
Therefore, I feel like “Sam Altman may control our future” is a far stretch.
If someone is high risk, say 20%, then an 18% drop from that is 14.4%. That may justify picking up caffeine.
But if you’re otherwise healthy, picking up caffeine has diminishing returns, and the downsides may not be worth it.
”After adjusting for potential confounders and pooling results across cohorts, higher caffeinated coffee intake was significantly associated with lower dementia risk (141 vs 330 cases per 100 000 person-years comparing the fourth [highest] quartile of consumption with the first [lowest] quartile; hazard ratio, 0.82 [95% CI, 0.76 to 0.89]) and lower prevalence of subjective cognitive decline (7.8% vs 9.5%, respectively; prevalence ratio, 0.85 [95% CI, 0.78 to 0.93]).”
So about 18% relative reduction. But if your risks are already low (e.g. active and healthy diet) the relative reduction is less impactful (e.g. 4% to 3.28%).
One thing I love(d) about live TV (or even live radio) was the community around knowing other people were watching the exact same thing I was watching (and then the watercooler chat around it afterwards).
If there was live chat attached to each of these "stations", it could spark some interesting chatter/community.
I know this already exists OOTB with YouTube Live, FB Live, etc.
But this would be for things that were simply uploaded, and now streamed live like you're doing here.
Obviously, that only works if there's enough viewership/participation.
Native apps can provide a bit more streamlined UX (e.g. Face ID), while also being able to provide more robust features (mobile deposit).
The downsides are arguably higher development costs / OS compatibility, and having to install a separate app.