205 karma · joined October 16, 2014
I lived in Greenpoint and Sunnyside for 3 years ~5 years ago and either took a train from LIC into the city or through LIC. They were always busy. Just because no one is going to LIC for work doesn't mean that they don't have to use the same trains that would be used to go to LIC. The 7 is a crowded line as are the orange and blue lines that go through. The only line that wouldn't be incredibly crowded is the G, and even that isn't fairly empty going to Court as it's a popular way to get to midtown if you live near the G.
cond-> is great for building maps where some keys might not be needed:
(cond-> {:k1 v1}
v2 (assoc :k2 v2)
...)
some-> and some->> I don't use as often, but when mixing in some java code that could throw an NPE, these will avoid that and just return nil early (they short-circuit when getting a nil value). (-> id
get-account-details ;; {:plan "premium"}
:plan ;; "premium"
get-plan-details ;; {:price "$100.00"}
:price) ;; "$100.00"
It's equivalent to something like this in Python: account = get_account_details(id) # {"plan": "premium"}
plan_name = account.get("plan") # "premium"
plan_details = get_plan_details(plan_name) # {"price": "$100.00"}
return plan_details.get("price") # "$100.0"> (3) the 1v1 ladder is not a pure skill matchup but still finds everyone a range where they have essentially a 50% win rate based on a combination of progress and skill.
> (4) yes the top of the ladder players have almost all spent a lot of money but most of the playerbase of any game isn't serious about being on the very top of the leaderboard. A smaller factor is that the most talented f2p players are sponsored with max decks and stop grinding f2p challenges.
That's p2w. If you can't get to the top of the ladder without spending money, it's p2w. That's what p2w means. Just because there are modes that are not p2w doesn't mean it's not p2w. The drop rate of legenadaries is so low it took me ~5 months to get a bandit from a free chest. Rewards are also increased the higher your ladder ranking makes the p2w aspect even worse.
After 18 months I had 1 level 3 legendary with a smattering of level 1s and 2s. It would take me a few more YEARS to get one to max (level 5), and they were releasing more legendaries and epics than commons and rares further decreasing the odds of being able to level up cards that you use.
Also, it wasn't uncommon for newly released cards to be more powerful on ladder than their counterparts (executioner and night witch are big examples), encouraging people to level them up for money, before nerfing said cards when they became more common or other cards were being released.
I am dealing with it. I moved to a different browser.
> Also, since you're a power user, why don't you use that proposed API already? It seems you don't even need to compile the browser or anything, just enabling a flag and installing the API as an addon.
Simply not true.
Replacement for Vimperator implies it's, well, a replacement for Vimperator.
> Did you not read the rest of the comment, where I explain why there is no feasible way that they could have offered any path to rebuild them?
I don't see how your addressed that. Yes, existing extensions that used XUL would have to be rewritten using new APIs. My issue is that those APIs don't even exist. That there are good reasons the old APIs aren't available anymore doesn't address the lack of new APIs that offer anything near equivalent functionality.
Here's an issue opened June 9 that hasn't been addressed by the Mozilla team and hasn't had any updates in a month: https://github.com/cmcaine/keyboard-api/issues/1
Here's the request for a better keyboard API (referenced in the above) that's been open for over 2 years with no end in sight: https://bugzilla.mozilla.org/show_bug.cgi?id=1215061
I'm sure the new FF is going to make some users happy, but as you said, having your workflow broken is quite painful, and the Mozilla team has known about this for years but still not made the upgrade path bearable.
Reading this made me thing of some of the crazy tricks I've pulled in TIS-100. And while it worked well in a game, it would be a nightmare for that to be my day job.