I wanted something minimalistic and clean, without any dependencies. And I didn't want yet another "classes for JS"-pattern forced on me.
JawsJS is really picking up speed now, I know quite some ppl that used it for the last Ludum Dare.
35 karma · joined December 20, 2011
I wanted something minimalistic and clean, without any dependencies. And I didn't want yet another "classes for JS"-pattern forced on me.
JawsJS is really picking up speed now, I know quite some ppl that used it for the last Ludum Dare.
I got documentation at http://jawsjs.com/docs/index.html but I know it could be better. I've tried to make up for it with tons of examples.. I know I personally love examples when learning new stuff.
About sound, I would say it's HTML5 weakest point. I think both chrome and ff are working on new sound APIs so this might change.
JawsJS now support basic playing of sounds through the Audio()-element. Last time I checked in safari there was a delay though, making it slightly sucky for shooting-sounds and so on.