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ippa

35 karma · joined December 20, 2011

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ippa··on Jaws: HTML5 Javascript game engine / development library
Yes, that's my impression as well.

I wanted something minimalistic and clean, without any dependencies. And I didn't want yet another "classes for JS"-pattern forced on me.

JawsJS is really picking up speed now, I know quite some ppl that used it for the last Ludum Dare.

ippa··on Jaws: HTML5 Javascript game engine / development library
Ah, I was wondering where all the new github watchers were comming from, now I know. JawsJS is very much alive! I've had sort of a pause from development after working _A lot_ on it for a period. I'm always fixing bugs and accepting patches.

I got documentation at http://jawsjs.com/docs/index.html but I know it could be better. I've tried to make up for it with tons of examples.. I know I personally love examples when learning new stuff.

About sound, I would say it's HTML5 weakest point. I think both chrome and ff are working on new sound APIs so this might change.

JawsJS now support basic playing of sounds through the Audio()-element. Last time I checked in safari there was a delay though, making it slightly sucky for shooting-sounds and so on.

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