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imacomputer2

8 karma · joined June 4, 2014

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imacomputer2··on WebGL on iOS8 Safari and WebView
That's a good point. I've never compared the battery usage. But you don't have to make everything 3D (I think). I think you can use WebGL in a 2D context and the battery impact is probably less significant.

Mostly, I just want to avoid learning each mobile platform just to make one app. That's been turning me off from mobile development for years. I'd rather use something like Cordova with webgl and hit all mobile platforms in one shot.

imacomputer2··on WebGL on iOS8 Safari and WebView
This is great news! I've been disappointed with the slow adoption of webgl in mobile webviews. This will make it easier to create mobile HTML5 apps with animations that look as good as native apps.
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