278 karma · joined July 2, 2019
That's not strictly true. My PhD project has looked at an entire class of peptides that are known to fold in to alpha-helices when bound to a cell membrane e.g. https://www.rcsb.org/structure/2k9b.
There are many others that are known to fold into beta-sheets too.
All of those have been removed and now it's just waving. It's cool tech and requires solving lots of hard problems, but it's a shame it falls so short of the initial vision.
This is a very good point. The 'information' in a cell isn't the base pairs in its DNA, but all the atoms that make up the whole cell. And then each atom encapsulates properties such as position, velocity, charge, van der Waals radius etc.
However this considers atoms with classical mechanics. In a quantum mechanical representation it would be very different again and you can start asking really hairy questions about whether information can be created or destroyed.
From my understanding, podcast creators have to track down and get potential sponsors to sign on (if you're lucky and already have a big audience maybe they come to you). Then you splice in the audio of their ad into your podcast.
Whereas I've thought that an easier model for everyone would be to have an ad service that automatically serves ads into your podcast. Similar to how web site advertising currently works. As a creator you simply tag locations in your podcast where you want ads to appear and the duration of the ads. You also give the ad service a set of key words it uses to serve the most relevant ads to listeners. No chasing money and negotiating payments. Just sign up to the service, tag the audio stream, and provide relevant keywords.
An argument against this way of using ads in podcasts is that you lose control over the content and quality of the ads. I think we've all seen the broad range of quality in ads seen on websites...
The other revenue model is a packaged subscription model through some kind of syndicate. It's difficult to get people to pay for a single podcast, but if you packaged up a few under a small monthly fee maybe keen podcast listeners would be more willing to pay. Could be a good way to capture people who want an ad free experience, but don't want to pay for each podcast individually.
Perhaps I'm not aware and these models have been tried already?
It's trying to achieve a certain level of detail/realism, but it's falling short of expectations.
This might be completely intentional, to evoke a feel for games from an era that did the same thing, but comparing to Baba is You highlights the developer doesn't understand that.
Baba is You has gone completely in the opposite direction in terms of graphical detail, come out of the Uncanny Valley, and is now sitting atop Cuteness Peak.
The dev needs to decide where he wants the game to sit and why.
Have some kind of object that a person holds while they're talking. While the person is holding the object no one else is allowed to speak. Once they're finished speaking the object is passed to the next person and they get their turn (if they want).
The object can be anything, but when I've seen this strategy used it was a rubber ball a bit smaller than a soccer ball. Something big enough that everyone can see who is holding it, not something small enough to be hidden in a hand.
As long as the person running the meeting introduces the strategy well, and maintains its rules, it should work. You might get a little bit of backlash from people that think it's demeaning, but you'll probably find that they're the ones doing the interrupting.
But in my "old man yells at cloud" state of mind, I don't want him to grow up on gaming of today.
He's not yet old enough to play video games, but when he is I'm inspired to implement something similar to what's outlined here: https://medium.com/message/playing-with-my-son-e5226ff0a7c3
TL:DR Start his gaming journey at the beginning of the gaming industry (i.e. Pong, Pac-Man) in the hope that exposure to what gaming used to be like will "inoculate" him against what gaming is like today.