[0]: https://downloads.haskell.org/ghc/9.2.1/docs/html/users_guid...
317 karma · joined November 21, 2015
[0]: https://downloads.haskell.org/ghc/9.2.1/docs/html/users_guid...
I mention other, better resources in my haskell study plan: https://github.com/soupi/haskell-study-plan
* http://www.ccs.neu.edu/course/cs4410/
* https://ucsd-cse131-f19.github.io/
* https://jeapostrophe.github.io/courses/2017/spring/406/notes...
Could you share a bit about your experience with sockets in haskell? I had the chance to use sockets in haskell on multiple occasions and they worked as expected.
It includes all the steps needed to write the app, has exercises, is neatly splitted to chapters with clear expectations and summaries for each chapter and so on. Everything needed to reduce frustration, maximize knowledge retention, and make it a nice experience as possible to the reader. Awesome work!
https://codesync.global/media/purescript-on-the-beam-typed-o...
I have created an updated version of the game available for download which includes the following features:
* Automatically restart the level on death
* Updated bullets opacity and speed
* Enter key can be used to progress textboxes
* Scale down window size using the F12 key (unfortunately this somewhat messes up the fonts, but it's the best I can do at the moment)
Also a reminder that you if you press 'R' 5 times in the main menu, a new hidden menu will appear where you can select a specific stage of the game to play.
Thanks again for your feedback!
Regarding the resolution - what is the resolution of your monitor?
There is a hidden option to go to a level of your choice - press 'R' 5 times to get the hidden menu option. I should probably write that down somewhere. And I should probably revisit the opening scene and make it a little less bland.
Regarding the player bullets, I have tried a few options and thought this was ok, but I will try a few things again. thanks.
I let the level continue for two reasons, one is to let the player regroup before retrying if needed, second is to let them see a bit more of what's left. But I can understand if that makes it a bit weird.
To be honest it is basically just a POC. I haven't received a lot of feedback on the game so haven't really planned on adding more polish or extending it. Your feedback is appreciated because it gives me some ideas on how to improve it.
I didn't really want to add as much bullets as I could because I was afraid it would completely frustrate anyone who played. Earlier prototyping stages had more[0] bullets. But maybe I'll add another level with more interesting pattern.
https://github.com/soupi/haskell-study-plan#a-few-cool-open-...
Interested readers might want to Try PureScript[0] for a quick demonstration.
But this is a something that even experts fail to do.
[0]: https://lexi-lambda.github.io/blog/2017/01/05/rascal-is-now-...
However, I found out that for me tui is where it's at for music players. Using cmus combined with a drop down terminal such as tilda or a tiling windows manager is the most comfortable i've been with music players.