HNHacker News
TopNewBestAskShowJobs

franck

641 karma · joined February 18, 2010

http://twitter.com/whatthefranck
submissionscomments
franck··on Equinox.space
Thank you for your kind words, we really appreciate it.
franck··on Equinox.space
Wow thank you, this comment made my day. Really glad that our little project could make you experience that feeling again! Adventure games from the 90s definitely played their part as an inspiration for this.
franck··on Equinox.space
About TRACK, sorry, the experience was released in 2018 and we need to update it so that it works with the WebXR API.
franck··on Equinox.space
Thank you. Hint: look for a door which doesn't look like the others in the central hub.
franck··on Equinox.space
Thanks for the bug report. We'll have to figure out what could be causing this issue.
franck··on Equinox.space
Thanks!

Nothing specific regarding mobile but we worked on rendering optimizations quite a bit to make the experience smooth. Most notably the render pipeline is based on MRT (Multiple Render Targets) which renders multiple frames at the same time, which is great when doing post-processing stuff. Also we made sure to keep the number of draw calls quite low by merging static objects. There is also a lot of culling going on, hiding rooms that are not visible.

We'll probably post more technical details on X in the coming days/weeks, be sure to follow us if you're interested.

franck··on Equinox.space
Thanks for the music appreciation, it means a lot!
franck··on Equinox.space
Thank you! This is a feature we are planning to add in the near future. We used the same controls as Google Maps street view but perhaps for a game it can feel a bit weird.
franck··on Equinox.space
Thank you, glad you enjoyed it! I like your idea a lot, I would definitely play this.
franck··on Equinox.space
Thank you. The petanque game was only available for an event and not publicly anyway, only for the client company's employees.
franck··on Equinox.space
Thanks, I'm glad you enjoyed it. We have no plans for open sourcing it at the moment. We'll tweet more details on how we made it, soon-ish.
franck··on Equinox.space
Thanks! About "Show HN:", we would have done so but someone else posted it so we have no control over the title.
franck··on Equinox.space
Thanks for the feedback! We used the Three.js WebGL library and a custom-built game engine for the various interactions, pathfinding and game logic. We modeled the scenes in Blender and SideFX Houdini, and also baked lightmaps with Blender.
franck··on Infinitown – A WebGL Experiment
Because the Unity WebGL exporter doesn't currently support mobile.
franck··on Infinitown – A WebGL Experiment
Thanks, good catch. That is a copy&paste that I mistakenly left in, it wasn't used anyway. I removed it now.
franck··on Infinitown – A WebGL Experiment
Hi, no we only use Unity to assemble individual city blocks and export the data with a custom Unity script. It doesn't use the official Unity WebGL exporter.
franck··on Infinitown – A WebGL Experiment
Hi, I'm one of the developers. We use Unity as our main scene editor and exporter. We don't use the official WebGL exporter but a custom script that we wrote. In this project, we use it to assemble individual city blocks, that we merge to a single geometry each. We actually don't use Unity shaders at all, they are also custom made.
franck··on Keep Out – WebGL Game Experiment
Thanks for the detailed bug report. I guess throwing the bomb as you died produced some kind of unexpected side-effect. I will make sure it's fixed! Congrats on getting to lvl 12 :)
franck··on Keep Out – WebGL Game Experiment
My pleasure :) AZERTY is the standard here in France. We are always frustrated by demos only supporting QWERTY layouts! It was one of the first things we put in the game.
franck··on Keep Out – WebGL Game Experiment
We should post an article relatively soon including the level generator for people to play with.
franck··on Keep Out – WebGL Game Experiment
Thanks for mentionning this, we'll take a look at this issue. About the textures, I agree some of them need a rework.
franck··on Keep Out – WebGL Game Experiment
I recommend using Three.js which is the library that our game is using. Starting with WebGL from scratch might be too difficult if you have no experience.

Unity is not quite ready for the web yet, they have a WebGL exporter but it doesn't support mobile.

franck··on Keep Out – WebGL Game Experiment
Yes we are probably going to add gamepad support soon.
franck··on Keep Out – WebGL Game Experiment
We could definitely add a mouse-look like in your first video of LoG. It doesn't break the grid-based gameplay. Thanks for the suggestion!
franck··on Keep Out – WebGL Game Experiment
Exactly. It was a design decision that we took from the start. Legend of Grimrock 1 & 2 are a good example of a recent indie game with "old school" controls on purpose. It was a big inspiration for our game.
franck··on Keep Out – WebGL Game Experiment
Thanks for your comment!

Finding the right difficulty level was challenging. People have given us different feedback depending on their skill: some keep dying around level 6, some find the game too easy. We tried to keep it difficult enough for it to be still being joyable by everyone. I agree personally that it should be tougher (and with more levels)!

Same thing for the "tutorial" aspect of the first levels. We wanted to make sure that casual players would not get overwhelmed too quickly.

About the tier 1 bow, you don't have to buy it first. Apart from the sword, you can buy weapons in the order you choose.

The shop was put as a incentive for people to keep playing in the context of a Web game which you don't know anything about. We feared players would not understand the scope of the game without it. I tend to agree with you though, as a gamer I prefer exploring and finding hidden items.

franck··on Keep Out – WebGL Game Experiment
Thanks for the nice words and bug report, I will investigate. Never had this happen to me yet.
franck··on Keep Out – WebGL Game Experiment
Thanks! We're glad people are enjoying it. We had a lot of fun creating this.
franck··on Keep Out – WebGL Game Experiment
Thanks for the feedback. We also plan on adding Gamepad API support.
franck··on Keep Out – WebGL Game Experiment
The levels are procedurally generated from a pool of chunks. We currently have too few different "exit" chunks, so that's why it seems a bit repetitive.
← PreviousPage 2 of 4Next →