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forrestthewoods

8,225 karma · joined June 24, 2011

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Improving Open Source with Amalgamation

blog.forrestthewoods.com·1 pts·forrestthewoods·
0

Solving Ballistic Trajectories

blog.forrestthewoods.com·5 pts·forrestthewoods·
0

My Favorite Paradox

blog.forrestthewoods.com·3 pts·forrestthewoods·
0

Reverse Engineering Sublime Text’s Fuzzy Match

blog.forrestthewoods.com·1 pts·forrestthewoods·
0

When Job Titles Offend

gamedevdaily.io·3 pts·forrestthewoods·
0

The Online Tech of Titanfall

gamedevdaily.io·5 pts·forrestthewoods·
0

Managing Meta Files in Unity

gamedevdaily.io·1 pts·forrestthewoods·
0

Four Ways to Create a Mesh for a Sphere

gamedevdaily.io·19 pts·forrestthewoods·
3

Why Your UX Designer Is (Probably) Unhappy

gamedevdaily.io·1 pts·forrestthewoods·
0

Advanced Behavior Tree Structures

gamedevdaily.io·2 pts·forrestthewoods·
0

Managing AI in Gigantic

gamedevdaily.io·38 pts·forrestthewoods·
4

The SRGB Learning Curve

gamedevdaily.io·50 pts·forrestthewoods·
21

Stealing Digital Gold

forrestthewoods.com·3 pts·forrestthewoods·
1

Perfect Prevention of Int Overflows

forrestthewoods.com·2 pts·forrestthewoods·
0

Full Crash Dumps: They’re Just a Few Gigs

forrestthewoods.com·2 pts·forrestthewoods·
0

PopCap Games veteran spins PlayFab out of Uber Entertainment

venturebeat.com·1 pts·forrestthewoods·
0

Former PopCap exec starts PlayFab to help game studios with back-end support

geekwire.com·3 pts·forrestthewoods·
0

The Tech of Planetary Annihilation - ChronoCam

forrestthewoods.com·7 pts·forrestthewoods·
0

Understanding “It’s not what you know, it’s who you know.”

medium.com·1 pts·forrestthewoods·
0

30 Weeks of Game Development

outland-live.s3-us-west-2.amazonaws.com·4 pts·forrestthewoods·
0

Learning How to Learn

forrestthewoods.com·3 pts·forrestthewoods·
0

A Protip When Giving Two-Weeks Notice

forrestthewoods.com·28 pts·forrestthewoods·
23

Cross Platform Shaders in 2012

aras-p.info·3 pts·forrestthewoods·
0

Extravagant Cheating via Direct X

altdevblogaday.com·16 pts·forrestthewoods·
0

Comparing Floating Point Numbers

altdevblogaday.com·8 pts·forrestthewoods·
2

Reflection in C++, Part 2: The Simple Implementation of Splinter Cell

altdevblogaday.com·10 pts·forrestthewoods·
0

Builders and Syncing and Artists Oh My

altdevblogaday.com·1 pts·forrestthewoods·
0

Source Indexing is Underused Awesomeness

altdevblogaday.com·2 pts·forrestthewoods·
0

The making of an app trailer

altdevblogaday.com·3 pts·forrestthewoods·
0

Synchronous RTS Engines 2: Sync Harder

altdevblogaday.com·2 pts·forrestthewoods·
1
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