1,268 karma · joined April 4, 2026
And anyone who bothers to just do a side-by-side feature comparison can immediately see how many features antigravity is still missing compared to Gemini CLI even today.
We have used a few of Google's (smaller) open source projects, and in the last 2-3 years most of them are getting fewer updates if any updates at all. Some became very bad tech debt and we had to spend a lot of time migrating them.
Of course, that is the nature of open source projects (written in the license terms), and there is nothing to complain. But it's important to point out these days Google's open source project are not any more trustworthy than a one man's project in terms of support and maintainability. Personally I would stay away from them as far as possible. Especially if you look at what happened to Android, Gemini CLI etc.
(To be honest, even if it were officially supported by Google, that barely means anything. https://killedbygoogle.com/)
If someone wants to add qualifiers, they should do that and make it clear.
> I spent 2 years in Latin America
That is not very accessible to most people.
Needles to say, I never used Dropbox since then.
And Windows is not remotely dead yet. Gamers are not selling their PCs and getting Macs.
And that means nothing. Because other manufacturers are not doing well either.
If it works without any issues, great.
But if you ever run into one of the 50 messed up situations, good luck.
I would expect any company with more than a few dozen developers would host their code on prem behind a VPN, let alone a company like OpenAI which has very valuable proprietary knowledge
People have been doing that all the time for every kind of codebase. It's just part of the business. I don't see how it's worth having any emotions or opinions about it. Seems like you are wasting your energy.
Are win32 APIs proprietary? So you decide to use them, use a wrapper/UI framework, or don't develop for Windows. Easy choice.
Developing for embedded devices? So you read the manufacturers manual and implement based on the spec, use some sort of HAL if they are available, or you don't have a job. Even simpler.
Hint: lots and lots of people are in the opposite camp. Many people never become a manager but stay IC in their entire career, for the same reason most people work for others instead of launching their own company.
To be clear, wearing a full VR headset has an "I am an idiot" vibe.
If you don't believe me, read some books and articles -- this has been well analyzed and discussed.
Sorry but you are the one disconnected from the reality of today's gaming market.
I am getting more and more pessimistic about these studios and their AAA works. Every game is now a gamble with multi year effort with hundreds if not thousands of staff behind it. If a game doesn't sell, and that happens more than once, layoffs are coming. And for Blizzard specifically, it'd better be an online game that's going to be a multi billion dollar cash cow they can keep milking for years. If not, they would not work on the game in the first place.
Of course they have released many great games, but as the history has proven, you can't just keep coming up with new games that are original, fun if not addictive and also make money, especially with the fierce competition today.
Which makes me think I should spend more money/time on indie games than the action/adventure game from big studios that are increasingly repetitive and boring. We need more, smaller studios to give us something new.
I only have a few years of experience in this business, but I have seen numerous cases where none of this matters. Your perfectly drafted plan could easily be derailed by technical limitations, customer request or company reorg. You are better off use that planning time for something else.
poor quality of HN discussion -- that's something not with thinking about. Flag the submission and move on.