2,699 karma · joined October 9, 2011
I came close to firing one, but we've managed to find a consensus and we drastically reassesed him and reassigned his responsibilities within the projects/company. It was a good decision - he's probably the most productive person on the team now.
But, yes, that's the nature of business. This, to me, is a bit like complaining how war-time journalists don't get to spend enough time with their families and are at life risk. It's the biz, and, I'm sorry to be slightly verbally violent, get tougher skin or gtfo. Plenty of sustainable software/design/management roles in various spheres for you if you can't take it.
As a game company owner myself, I've found a way to do efficient damage control (with regards to morale) on this - announce the "cuts" as early as project pitch! It's not incomprehensible that you know how many people you'll need for the game's upkeep and how many for development stage. Throw an "if game is successful" and "if game is !successful" clause in there, and that way everyone knows what's the playing ground for your game.
I've noticed that these policies of mine have attracted fast-moving employees, the ones that will find it perfectly understandable if I, right now, scrapped every project and said goodbye to everyone. Which, in game industry, is a frequent occurence.
We'll be using it in two of our upcoming games.
Localizing international game is also a non-trivial task (especially from western to asian markets), but it can easily lead to ten-folding your profits. [2] [3]
[1] https://play.google.com/store/apps/developer?id=Fugo
[2] http://www.gamasutra.com/blogs/HenryFong/20130423/191019/And...
[3] http://www.gamasutra.com/blogs/HenryFong/20130717/196436/Saf...
You can't take money out of it.
I was always interested - are there cynics or at least pessimists amongst us that don't see all this progress (even humanity in general) anything but highway to hell?
If so, how do you cope?
Do one for the money, the second for the show, third to get ready, and then make proper games. That's exactly what I'm doing now. Quite literally.
I can't wait to start doing games I'd like to play! Just few more months.
But no A/B testing, it wasn't a buzzword back then really.
Five Mother's Days ago, I paid for beverage of their choosing to all local bar patrons who phoned or even just sent SMS to their respective mothers that night.
Horrible conversion rate! <20%. People are just silly sometimes.
Discovery on Steam is a bit better than on mobile stores, I give them that.
I held greenlighting thing in high regard, but these days a lot of crap gets greenlighted so, meh.
You wanna make games? No one's stopping you from creating the most whackier experimental game this world has ever seen.
You wanna make money off that? You gotta wade through all kinds of shit, as is usual in most businesses. And before someone mentions Minecraft - it is such an outlier that it's not usable as argument in any discussion.
I don't subscribe to the self-entitled tone of the article that making games in itself is something virtuous and should be basically subsidized. I love Koster though, Theory of Fun for Game Design is what made me really interested in game development.
I now at least have a clear consciousness, if not productive output. And it is Saturday night after all. I offered him quality free beer of his choosing. He refused. I also linked him to this thread.
At least I'm not pretending to work anymore! Win-win.
Thinking out of the box like a boss.
I feel so bad right now. I'm going to go actually work.
I'm pretty dexterous person with medium-sized hands, and weight and form factor of 4S allows me to easily fetch it from any side, flip it, access any button, and manipulate any point on screen while still keeping weight center in palm of my hand, not fingers or, god-forbid, fingertips.
I sort of could work with Samsung's SII, but SIII I couldn't tolerate.
Ordered in 5S not 10 minutes ago, and I'm afraid it's not really gonna be better form factor.
I do find your "toylike" adjective appropriate. But I don't think that's neccesarily a critique.
To take that kind of joke badly shows immaturity and potentially some other psychological disorders, if one would try to ascribe them to community as opposed to individual.
Let's just wait and see.