(unless you are Google etc which are specifically let in to get the article indexed into search)
2,961 karma · joined November 28, 2014
(unless you are Google etc which are specifically let in to get the article indexed into search)
Basically proper working persistence of the scene.
Even if you manage to hit it at that range there just isn’t enough kinetic power left to really do any damage.
For example here is a Finnish journalist being shot at 70m with birdshot. https://youtu.be/WJgzzrcSmNM?t=124 note that the shot did hit them but none managed to go trough the cardboard and normal civilian clothes were enough protection for other parts of the body.
Basically outside of drones that are trying to hit you (suicide fpv drones) birdshot is kinda useless as there isn't really any reason to fly them so close that they would be in effective range.
Also EU can't actually make any laws it makes directives that are then up to each member state to implement on their own. It also has no police/military/force to actually enforce that the member states implement the directives. Basically everything is very much about cooperation or finding a compromise everyone can agree on as there is no way to force anyone to do anything really (outside of cutting away EU funding but then the member state can also stop paying their dues which does not work for most of the big states as they pay more then they get back)
The thing where EU has power and actual means to enforce things is the reason it was originally created for. Trade.
EU is setup like it is on purpose. Parliament represents the people, council the member countries and commission EU itself.
The one with most power is the council as nothing really goes though without their (heads of state of the member countries) approval as EU has no legislative powers of its own but instead member countries have to implement the directives.
Just take a look at Orban with Hungary how many years you can keep doing this without anything actually happening.
EU in general works only to the extent that member nations want it to work and finding a concensus is always the first goal and split decisions are heavily discouraged (and pretty much anything that matters needs a supermajority at minimum).
If one of the member nations just goes "ah fuck it I don't like this" EU really does not have many tools to fight it (especially for things that effect internal things in the country not trade between them). This is also why directives like this are very unlikely to ever go through without unanimous support from the council (heads of state of the member nations)
I mean literally at worst EU could keep some of the benefits away from a country over not implemeting some directive (what EU is finally after years thinking about doing to Hungary) but that does not really work with a country like Germany that pays more then it gets as they could just go "fuck it we are not paying our dues then".
Basically unlike in the US where the federal government has police, army, etc to actually enforce its rulings EU has none of those. All it can really do is try to take money away which again does not really work all that well.
Only way this can come into force in a member country is that country making their own law implementing it. It is at that point that constitutionality should be checked and the law stopped from being implemented.
Basically people are willing to put up with a lot if their lives are getting better (economic growth). Problem with that is what kind of system of control an authoritarian government can setup in that period of growth.
Also it is kinda hard to sell to people the concept of “you are drinking literal shit/piss” even though if you stop and think about it all lake/river/reservoir water is full of fish, bird, etc shit.
https://scalameta.org/metals/blog/2025/05/13/strontium/#mcp-...
EU partially solved this with PSD2 enforcing two factor authentication for online card purchases.
https://finance.ec.europa.eu/publications/strong-customer-au...
https://www.ecb.europa.eu/euro/digital_euro/html/index.en.ht...
You could achieve the same with engine braking with ICE but most don’t bother.
In my experience you only really get fired when the command from top comes to cut X% of the workforce (sometimes this is yearly due to stack ranking systems) but even then the best way to keep your job is not doing a good job. In actuality it is connections (being good friends with your boss)
For example wikipedia description of a rootkit is
"A rootkit is a collection of computer software, typically malicious, designed to enable access to a computer or an area of its software that is not otherwise allowed (for example, to an unauthorized user) and often masks its existence or the existence of other software."
Vanguard does not mask its existence or the existence of other software nor does it get/give access to unauthorized users (you authorized it during install so by definition it is not unauthorized).
You don't manually give permissions to actual rootkits and they do their best to try and hide their existence.
Also with xbox one and series x/s they have the dev mode thingie lowering the interest in trying to hack the retail mode.
Here is some graphs for Valorant https://x.com/deteccphilippe/status/1883945555102957617 basically reaching ~10% at its worst (when Riot devs are only xmas holidays) and around ~1% at its best (~now). And this is the number of caught cheaters so actual amount of cheaters is probably slightly higher.
Here is someone doing a "study" in counter strike https://old.reddit.com/r/GlobalOffensive/comments/1bnhikf/th...
> Out of 60 games, I had 28 games with spinbotters. 28 is an absolutely insane number. 17 games had the spinbotter on the enemy team, 11 games had the spinbotter on my team. Keep in mind though, some games had more than 1 spinbotter, bringing the total number to 36 spinners in 60 games.
(spinbot is a form of aimbot that is very obvious)
This is because any barrier to playing the game is also effectively a barrier for someone to buying their lootbox crap.
https://www.leagueoflegends.com/en-us/news/dev/dev-vanguard-...
> “On Demand” Vanguard
> "As was foretold, a future will eventually arrive where we can rely on the security features of Windows to protect its own kernel, instead of protecting it from boot with a driver. This will allow us the opportunity to start our anti-cheat services when the game client runs, provided the end-user has opted into all of these features. We’ll have more communication on this topic early next year, but if you’re on Windows 11 and on relatively recent hardware, we wanted to let you know that you won’t have to tolerate the taskbar icon forever (even though we worked very hard on Vanguard’s logo)."
https://blogs.windows.com/windowsexperience/2024/11/19/windo...
> "To help our customers and partners increase resilience, we are developing new Windows capabilities that will allow security product developers to build their products outside of kernel mode. This means security products, like anti-virus solutions, can run in user mode just as apps do. This change will help security developers provide a high level of security, easier recovery, and there will be less impact to Windows in the event of a crash or mistake. A private preview will be made available for our security product ecosystem in July 2025."
At the end of the day the goal isn't 0 cheaters but having few enough that the chance of your match being ruined by one is 1 or 2% instead of 10 or 20%
Adding an extra 5 or 10ms of delay would be a massive issue (especially bad if it is an inconsistent delay)
> The optimal amount of bad behavior is not zero.
Obviously the goal never has been to have 0 cheaters. Just from the detection side you need to delay the bans, let in some of the previously detected cheats again, etc to keep the cat and mouse game going on (make it harder to A/B test your cheats)
https://x.com/deteccphilippe/status/1883945555102957617
> Worse still, is that we actually have to let them back in. When we outright “block” a cheating method, we are technically providing the cheater an instantaneous surface to iterate against, allowing them to A/B test their cheats until they find something that is actually undetected at that layer.
> unrelated people who don't play games get their hardware+software locked down because of a bunch of whiny gamers
If you think it is an issue then don't play their game. Very few companies are willing to go through the effort as it is actually quite a lot of work just from the security vulnerability aspects alone (and you also have to effectively detect the cheats too)
https://x.com/deteccphilippe/status/1883945555102957617
> “Behavior” refers to an ML suspension (also called “server-sided” anti-cheat), often given to ragehackers.
But then you can just teach an AI to act like a human. Anti cheats in computer games is and always will be a cat and mouse game and AI/ML is just another tool in the bag of many tools (most bans seem to be fingerprinting based basically rebanning previous offenders who failed to get around the fingerprinting system)
> “You have to humanize [the cheat] to a degree where the advantage is imperceptible from what a human can do,” said Koskinas. “And once you’re there, you’re not really cheating enough to make it worth it for most users.”
But it is something they acknowledge will be an issue at some point in the future. Personally I think for now AI is way too slow as all the computation needs to happen in a few milliseconds to really be effective.
> Koskinas says he often worries about the use of AI for screen classification, to learn what human inputs look like, and how to reproduce them.
Though they do also use it for stuff like under 16 year olds not being able to play online games between midnight and 6am.
edit: Some extra details about this from a few months ago https://x.com/deteccphilippe/status/1883945555102957617
> KR (Korea) requires national identity numbers for gaming, which opens up a convenient opportunity to ban cheaters at the “soul” level. It is remarkably effective at keeping them out of game for longer periods of time—cheaters have to buy whole new identities to keep playing, so the bans really stick.
Also the amount of people willing to buy another pc and DMA cards is way smaller making the chance of running into cheater in your match smaller.
Making it hard enough is good enough. The difference in 1% of games having a cheater and 5 or 10% is massive in the player experience.
Though as I understand the amount of cheaters in both games varies based on how high/low in the ranked rating you are.
> “You have to humanize [the cheat] to a degree where the advantage is imperceptible from what a human can do,” said Koskinas. “And once you’re there, you’re not really cheating enough to make it worth it for most users.”
But if you read the article they do have some way to detect (some) DMA based hacks too where the actual cheat runs on a different computer and use DMA through a pci-express card to read/write directly into memory.
> “I think we detect the majority of it today, but it’s kind of iterative,” said Koskinas.
Though most cheaters "rage cheating" after losing really badly and using cheats to "get back" and those are much easier to detects. This kind of "download random cheat from the internet" at the best only get you banned and at worst your computer is super duper hacked (you are effectively manually downloading a virus and manually giving it admin/kernel level access)
> Thanks to all these techniques and strategies, most cheaters can now be roughly divided into two categories. The first, representing the majority of cheaters, is made up by those who are “rage cheating” by using cheap tools that are easy to detect. Riot employees sarcastically call these cheats “download-a-ban,” according to Koskinas.
At the end of the day all I know from my own experience is that the difference in the amount of cheaters I run into between Counter Strike and Valorant is massive and the main claimed difference being kernel level stuff in Valorants anti cheat (or Valve is just really really bad at making anti cheats)