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dirkk0

640 karma · joined August 30, 2012

https://curious-electric.com
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dirkk0··on An HTML/CSS/JS code editor in 230+ bytes
It's interesting that the keystrokes are recorded in history/back in Firefox but not in Chrome.
dirkk0··on Nimrod: A new approach to metaprogramming
Yes, that's what I thought, too.

My only complaint is that my internal Python (awesome) vs. JavaScript (not so awesome but becoming standard) war gets tackled from a third side now. Another language to care about - not exactly what I needed.

Having said that: Nimrod looks beautiful and maybe it's time to hop on the bandwagon.

dirkk0··on Show HN: Share data between HTML5 browsers
As of server-less concepts, I only know http://peerjs.com/ which is based on WebRTC IIRC. The only server involved is typically a signaling server that does the pairing and is out of the game thereafter.

All other conecpts I know (http://sharejs.org/ , http://www.mobwrite.net/ and the likes) require a server.

Great Demo.

dirkk0··on Web GL Ocean Simulation
Works flawlessly here (Chrome, OS X).

I also love the controls, reminds me of Bret Vistors interactive document examples.

dirkk0··on On Asm.js
But you could take Brython or Pythonium and make a Python2asmjs compiler (as I suggested in their forum: https://groups.google.com/forum/#!topic/brython/I7VoZNCiphI)

This could be a chance to skip JS altogether.

dirkk0··on FixYT
This is very cool! The interface should get a little more love, though?
dirkk0··on FixYT
And next week somebody will post that Apple offers $5 billion.
dirkk0··on BitTorrent Sync Beta API Now Available to Developers
Oh, I didn't know that - thank you. High upon my list of things to try is also http://www.seafile.com/en/home/.
dirkk0··on On Game Development
I'd like to drop this link, which was posted to HN before without any reaction: http://hitboxteam.com/designing-game-narrative

Especially after the impact that Minecraft has, my impression is that creating games is your best bet to create new ways of story telling and user interactions. My feeling is that we didn't even scratch the surface of what is possible.

dirkk0··on Media for Thinking the Unthinkable
Bret Victor is awesome. Check out his website - when I first discovered it, I spent hours there, reading even his poems.

ALBATROSS gave me the chills.

dirkk0··on I need a short 'cartoon' video demonstrating how to use my website. Suggestions?
I would go for these guys: http://en.wikipedia.org/wiki/Common_Craft
dirkk0··on Introducing TogetherJS
Will this be open source, too?
dirkk0··on David Byrne: 'The Internet will suck all creative content out of the world'
There might be a future when you earn money playing real instruments before real people. I remember Zappa's "You can't do this on stage anymore' area.

Real instruments of course include computers these days, as long as people are interacting with it (i.e. 'playing')

dirkk0··on “I wrote FAT on an airplane, for heaven's sake”
Thank you for the link. I didn't know Jobs and Gates where fighting IBM together back then.
dirkk0··on A tech Cinderella story: How Silicon Valley helped a homeless teen go to college
I am really speechless, honestly.

I for one will support her indiegogo project which is here: http://www.indiegogo.com/projects/let-s-help-ashana-go-to-co...

Considering the top story here right now it may be ok if we just nod, put two thumbs up and support this with real money.

We would support her and her awesome friend, and teach other consultants (sic!) and/or ordinary people to make a difference.

dirkk0··on The Commodore 64 Spike: A Freakonomics-ish Theory of CS Education
Awesome article. Parents 'in the know' seem to have to educate the children themselves instead of relying on the school system (the australian insights of the author apply in Germany, too).

Out of the same notion I am doing a series of video tutorials on how to create browser games for my 14 year old girl and her classmates.

It's also in english so as a side effect they get into that as well.

dirkk0··on How a Car Engine Works
Thx. Btw - is hackernewsed the new slashdotted?
dirkk0··on HelloRun - A WebGL 3D Game
Probably the fastest WebGL game I ever experienced - wow.
dirkk0··on Nidium – A new browser engine
I was about to ask the same - the idea of node-webkit is awesome. It would also be nice weekend project to create a website where the user just uploads a zip file with HTML/CSS/JS and download three executables for Linux, OSX and Windows afterwards.
dirkk0··on Plotagon – Make a movie by just writing a story
Nice idea. If you look at this: http://www.collegehumor.com/video/6905817/every-tech-commerc... ('Every Tech Commercial') there could be plain ASCII templates for movie or commercial plots.
dirkk0··on Questhub - share your quests
Sorry, my fault. cool @openbadges.
dirkk0··on Steam-powered Blender
I am not sure if I understand this right - what I understand is, that they try to attract Blender users (which is a good thing (tm) ). But are they referring to developers that integrate towards a certain game? What kind of integration? You fire up Blender and have an exporter? Or artists contributing to mods? Or are they looking for ideas in general? And where would I post them?
dirkk0··on Babylon.js: JS framework for building 3D games with HTML5 and WebGL
Exactly - quote mrdoob: "We try really hard to not create or destroy objects at run time. We use pools and reuse objects as much as possible, or flags. We don't want to rely in the garbage collector." https://github.com/mrdoob/three.js/issues/2435#issuecomment-...
dirkk0··on Babylon.js: JS framework for building 3D games with HTML5 and WebGL
Yes, it works great on Chrome.

Regarding the missing collisions: ThreeJS focuses on the 3D part of a game engine only. If you want collisions, you need to add a physic engine.

There's a couple of them out there - I would recommend CannonJS and there is a working ThreeJS FPS with WASD and collisions here: https://web3dblog.wordpress.com/2013/01/07/source-code-of-th...

dirkk0··on Introduction to making HTML5/JavaScript games with Coquette.js
Judging from the Google group, it doesn't seem to be very active but not dead at all. The main difference with Game Closure seems to be that parts of it are native code and must be compiled and deployed to the phone, which makes it particulary interesting for speed requirements.
dirkk0··on Introduction to making HTML5/JavaScript games with Coquette.js
CreateJS looks quite complete to me: http://www.createjs.com/
dirkk0··on Logic Pro X
You mean - as a Logic user I have to re-buy it?
dirkk0··on Ask HN: do advertisers pay for impressions if I'm using adblock?
yes the ads are removed _before_ rendering, and the ad is never delivered.
dirkk0··on Ask HN: do advertisers pay for impressions if I'm using adblock?
How do you know? Usually Ad-blockers replace the ads, so the server doesn't deliver the ads.
dirkk0··on Alternative Internet
I just understood what http://www.google.com/loon/ is all about.
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