1,098 karma · joined August 8, 2015
Do remember that the bigger problem here wasn't a sea-unworthy ship that had to be impounded, but the fact the explosives were not safely stored or disposed of. That's not directly the fault of the ship's owner.
The OP talks about not storing personal data, which would mean e.g. not keeping logs of client IP addresses; that does not forbid the Internet.
I agree that a law that literally says or is interpreted to say that my IP address must not cross international borders, forbids the international Internet. But there is no such law.
It's possible to put together an argument to interpret laws in an undesirable or unexpected way. That's what lawyers are for. We have to have some measure of confidence in court rulings, that's part of the system, law interpretation is always being challenged.
> No international email, social media.
To the best of my understanding, the GDPR allows people to opt-in to send personal data. If I send an email to someone in the US, I deliberately share e.g. my name with them; that's legal. If I send an email to someone in Europe, and my and their email providers are companies operating in Europe, they should not transmit or store the email through US servers. That's not impossible. At least that's my understanding.
The problem with social networks is legitimate, and a real problem, but it's vastly smaller than "the Internet".
The claims for more recent trans-oceanic contact across the Pacific are about much more recent times, mostly the last 1000 years (which is when eastern Polynesia was settled), and none are widely accepted except for continuing traffic with Siberia: https://en.wikipedia.org/wiki/Pre-Columbian_trans-oceanic_co...
With the vast spans of time involved, mostly pre-literate cultures in both South America and Polynesia, and the loss of both historical knowledge and genetic diversity following European conquest, it's very hard to argue that there definitely wasn't some more recent contact; but it does not seem to have left strong genetic or linguistic signatures.
They just announced it's had 1M installs (in a country of 8.7M) in the last week.
I don't think tying employment to healthcare is a good thing, but I don't think your argument gives a good reason, either.
That's begging the question. Your original ambition doesn't benefit. What if it was something really good and worthwhile?
> for most people their kids will have more overall influence then their work ever will.
This can't be the case, unless you think the amount of 'influence' always increases as generation pass (why?)
My kids are humans, just like me. If we're both selected at random, we should expect equal 'influence' for both. If I have some reason to think I'm above average in influence, then I should expect regression to the mean for my kids.
For many (most?) people, it's just a matter of values. Punishment of evildoers, justice, revenge, enforcement of the law, are not judged on the merits of preventing future offences, they're desirable in their own right.
These values are widespread and are part of the 'natural' or 'default' repertoire of human social behavior. Different cultures encourage them to different extents, and channel them differently, and of course differ a lot on what is offensive and deserving of punishment and how much. But I don't think it's difficult to understand why people desire these things.
Even if everyone agrees that rehabilitative justice is better for reducing crime, it's a separate moral decision to value reducing crime over other things like justice (fairness) or punishment (negative consequences for infringing on rights).
A tariff on resales would cut back on that (if the ruling allows it). But the effective price of a game would still tend to approach the cost of reselling it. You would need to re-download the game every time you buy it, but with modern broadband this is feasible.
An efficient marketplace for 'renting' games (or game licenses) would let you buy a game just before you start playing, and resell it when you go to sleep. The marketplace would only need to buy enough licenses to satisfy peak demand and could amortize the cost across players and games.
I haven't been following this conversation closely; is there any serious change of Linux (some distributions, or the kernel upstream) disabling HT by default?
E.g., you could replace "AMD Ryzen 7 3700X + Ryzen 9 3900X" with "AMD Ryzen 3700X + 3900X". 10 characters shorter and no confusion or change in meaning. I'm sure there are other ways to rewrite this.
I meant that many new and forked UNIX-like kernels have been written over the past 35 years. Just the successful ones (for their time) include at least three BSDs, OSX, several commercial UNIXes (AIX, IRIX, Solaris, UnixWare...), and many others I'm unfamiliar with (e.g. embedded ones).
It's common to add new and better APIs while keeping old ones for compatibility. Sockets are a userland API, so if everyone had adopted a different one 20 years ago, the original API could probably be implemented in a userland shim with only a small performance hit.
However, a new file-based paradigm from sockets would probably work better with kernel involvement; that's why I mentioned kernels. We've seen many experiments in pretty much every other important API straddling kernel and userland. IPC, device management, filesystems, async/concurrent IO, you name it. Some succeeded, others failed. Why are there no widely successful, file-based alternatives to BSD sockets? The only one I know firsthand is /dev/tcp and that's a Bash internal.
- Web apps got better and more common
- Windows (and MS SQL Server etc), which are some of the big OS-level reason for using remote GUI management tools, has improved its command-line management story and added UI-less server editions
- Network improvements (more bandwidth, more clouds and POPs) made existing 'remote desktop' protocols more tolerable on the Internet, all the way back to the venerable VNC and RDP
What kind of remote UI app/workload do you see as common today?