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dan335

275 karma · joined January 15, 2011

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dan335··on Epic Games shows jaw-dropping graphics for next-generation consoles
It's not that simple. There is more to a game artist's job than just creating a generic model and texture. The art has to be in a specific art style, it has to be within a certain budget, it has to be made in a certain way to work in the game engine. The textures have to be made to work with the shaders that it will be using and look good in the game's lighting system. Physics might need to be setup. Destruction states. Lightmaps generated. It might need to be created so that it can be rigged and animated. There are places like cgtextures.com for textures, and there are artists who turn those textures textures into the art you see in the game. You can't replace the game artist.
dan335··on Naughty Dog used Google SketchUp for Uncharted 2 development
Zbrush just came out with shadowbox. http://www.youtube.com/watch?v=doJo-HCg3_A Same type of thing, very cool.
dan335··on Naughty Dog used Google SketchUp for Uncharted 2 development
Someone please fix 3d software. Max is 15 years old and Maya is close to that. Any new 3d software that makes things simpler and faster like Sketchup is a major improvement. I'm a 3d artist at a video game company and using Max feels like I'm in a wrestling match. I have to beat through Max's buggy tools and antique UI to make it do what I want.
dan335··on Poll: How do you bill recurring payments?
Recurly. Chargify's prices are a little steep when you're only charging a few dollars per month.
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