512 karma · joined October 8, 2010
Head of Live Ops (Marketing, Analytics, Engineering) at Kongregate -We're hiring (UA, PMs, Analysts, Engineers, Producers, QA, and BD)
contact me at: 'curtgeen' at 'curtgeen' dot com
Forget about the money, find something you enjoy. If you like biology, find problems in the field that need to be solved. Then solve them. If you are look for some extra money, I did part-time design work for a couple large Fortune 500 companies in areas I enjoyed (both physical and software). Pay was pretty nice.
Remember engineering and the sciences teach you how to think, it's up to you to apply it to other fields. If you're analytical programming is really easy to pick up. It took me a week to learn and make my first app for the iphone. Three weeks to make my first Rails app w/ graphics and a back-end. Learn Object-Oriented-Programming first, after you grasp that it's really easy to pick up new languages since most of the differences are just syntax.
Still don't flunk, a B is fine, usually you can get 80% of the results with 20% the effort. Focus on what's valuable to you and forget about the rest.
Russia, while not really first world or really safe it has a ridiculous simple tax system designed by Milton Freeman and the guys at UofC. Most of the former Soviet Bloc countries have adopted similar systems. One single flat rate, minimal deductions, how every system should be.
As a side note, when I do business in Asia I usually always go through Hong Kong or Singapore, makes life a whole lot easier. Don't worry as much about getting screwed.
Few tips/ideas, you need to add bulk to the bot because it looks and is flimsy. Go against your instinct for "thin", people will be interacting with it you want to use an anthropomorphic design. But you do want it to be able to go eye level or close to it. Also at first target a specific area: medical, manufacturing, office, and design to those specs.
Pro Tip: Think about mass production from day one, it will really save on the headaches, go as far as finding the type of manufacturer you are going to use and select the parts based on those criteria. Make EVERYTHING modular to make repairs and upgrades really easy, most engineers don't design this way because it's hard, but it makes everyone's life easier in the the long run, ie think total life cycle.
If you have questions or would like me to elaborate I'd be glad to answer them here or via email.
As always my guide: http://news.ycombinator.com/item?id=1840896 (should I update and expand on this?)
EDIT: Added guide
The problem with many web 2.0 companies is that they don't have a clear revenue stream.
Tip: also keep your design as flexible (unconstrained) as possible.
I was doing products targeted towards kids, when Mattel had the lead paint problem the government issued new regulations written by the lobbyists for Mattel. Instead of increasing safety in any meaningful way they just limited any competition by small companies by increased compliance and testing costs drastically. Congress is contemplating a number of other laws that will make it even more of a pain in the ass.
Just answered a similar question in another post, take a look a my manufacturing guide. There is a big difference between being engineered well and being mass producible.
As an aside, I've moved from hardware to web/mobile software (taught myself iOS, php, and rails) because I got tired of dealing with all the new regulations and hurdles. So be warned before starting a project.
http://news.ycombinator.com/item?id=1840896.
PS: if you are looking to get it out this year you only have a month or two at most to act.
If you're smart you can develop a prototype for far less than you would think.When I was actively taking products from concept through production I could do it for under $10,000.
But if you're talking chip set design that's in a whole new category. It really makes no sense to get that in detail now a days since it's really hard to achieve scale and bring the costs down. Off the shelf components are much cheaper, you would be amazing at how cheaply you can buy parts with a little creativity and negotiation skills. If you want to do chip set design, you need to first find a company that needs the chip, design it, and then establish a relationship with a fab and have a minimum order in hand. It's not that hard once you learn how to handle and manage the channel.
It's a very broad area, can't really help you without more details on the specific area you are thinking about.
As an aside, I've moved from hardware to web/mobile software (taught myself iOS, php, and rails) because I got tired of dealing with all the new regulations and hurdles. So be warned before starting a project.
For example in economics/policy economists took all the right to work state vs forced unionization states and found far higher growth in non-forced unionization state. Even with this fact you can't make a prediction due to other uncontrolled factors. But you can make generalizations. Just look at California vs Texas, they are too similar to be economically so different.
Learned about it when I got screwed a few times during college for a couple inventions. At the time I thought the bonus was a fortune (5 figures), but looking back they screwed me royally.
The extents that I have gone to to limit my tax liabilities in the past are ridiculous. To think how much time and money I have wasted that could have been put towards productive aims. It's sad.
Other than myself I haven't met anyone that can take a product from concept through production so you are going to need a huge contributor pool. Also it's not having the information but understanding the process and cultures your dealing with. As an example a couple months ago someone on here contacted me for an idea: the main components were an LCD and the processor. So I told him to find a manufacturer already using those parts and then design his product using their base system. That way he could get scale pricing without having to purchase huge quantities. With my experience I knew what the key components were for his concept, where to look, and who to call. I don't think you can replicate that information in a guide.
Sadly right now I'm too busy to help much. But if you hit a hurdle on a subject feel free to email me with the question.
EDITED: Added stuff
It's just so much easier to do math and not nearly as confusing when you're trying to communicate with someone. Pound? Wait Pound Force or Pound Mass, wait maybe I meant a Slug. Horsepower, wait what. It's like someone randomly pulled names out of a hat and assigned them random numbers.
EDIT: Look at PG's response above. same thing.