9,540 karma · joined March 17, 2015
No, because protecting users is just an excuse. The overreach is the goal.
That's such a marginal niche use case to build your entire organization around… why would you make this the default approach?
If that EO was legal, then sharing the data is, too. If it wasn't, then it's probably a privacy violation, but the CMS isn't allowed to make that call themselves, they have to rely on court decisions for it. And challenging EOs is not trivial.
(Android has full physical keyboard support, so with it you can use Ctrl+A/Ctrl+X/Ctrl+V in all input fields. Usually a lot faster than fumbling with the touch equivalents that keep randomly bugging out…)
Even if they want to, they have approximately 500 other problems to deal with that are more urgent.
Just figure out how you handle support after the initial project phase: It's a lot easier to get a small business to spend $1000 on a website than to get them to spend $100/year for the constant trickle of small changes they'll inevitable need later.
And not even by much, 1/2/4 have always been signs of good engineers.
Which is a lot worse than the <1GB you'd get with well-optimized native tools, but try running Win11 with "only" 8GB RAM.
Or you can ignore all that nonsense and run openbox and native tools.
As always, no fancy new tech is a substitute for competent project management.
So the PS5's SSD architecture was what developers were familiar with when they tried to figure out what changes would be needed to make the game work on PC.