They're saying that your contribution is negative. Even if their contribution is zero, zero is still better than negative.
10,337 karma · joined January 18, 2008
They're saying that your contribution is negative. Even if their contribution is zero, zero is still better than negative.
Or in modern times, replace "hunter" with "working class".
The Earth has lots of resources that are privately owned. The process by which these resources become privately owned has no satisfactory libertarian justification ("land and oil become yours when you mix them with your labor", really?) If the profit from these resources was divided equally, everyone would have enough for food and shelter. The people who have less than that are essentially victims of theft. Society should first pay these people the fair share that was stolen from them, and only then start telling them about their duties to society.
But there was one idea in QfG that I wish more games would use. Namely, designing three different solutions for every problem the player is facing. This idea works so well to create a sense of possibility in a game, I don't know why it got forgotten.
If you have a constant stream of data, SSE does make sense. But if your goal is to have events arriving infrequently or a irregular times, then good old long polling will work in strictly more cases, at the cost of maybe 2x more resources.
Unless of course you want to expose some functionality only to AIs, not humans. Then sure. But why would you want to do that?
So the full solution would be models trained in an open verifiable way and running locally.
(Not saying the signing problem in OP is invalid of course. Just a different problem.)