"Amusing Ourselves to Death" seems like a good book, I have a copy but have yet to read it.
576 karma · joined March 15, 2009
"Amusing Ourselves to Death" seems like a good book, I have a copy but have yet to read it.
(At the time ordinary people had probably no real conception of the general order of the universe, being uneducated illiterate peasants. The educated at the time mostly viewed the Earth as sperical, because of the ancient Greek philosopher/scientists, and the Earth as the center of the Pysical Universe, again because of the ancient Greek philosopher/scientists.)
1: http://en.wikipedia.org/wiki/Nicolaus_Copernicus#Heliocentri...
2: http://en.wikipedia.org/wiki/Galileo_affair
3: http://www.amazon.com/Galileos-Daughter-Historical-Memoir-Sc...
He then explained matter-of-factly that it would do the same thing to a human, and that they would be permamently dead, so unless that is REALLY what needed to happen, not to use it. He then told me where it was kept, and that it was kept loaded and was not to be viewed as a toy. I could use it whenever I wanted, but only with adult supervision.
This actually worked rather well for two reasons. It wasn't forbidden, so I didn't feel a need to mess with the guns just to break the rules. He also specifically chose the shotgun, which has some insane kickback even if you are a fully-grown adult male, and it REALLY HURT when I used it.
I think gun locks are a bad idea for kids over about 5 or 6 because they WILL be able to find the key and unlock it. Just like they know where the Christmas presents are hidden and everything else that the parents think they have hidden from them.
At the age of 8 most kids are capable of understanding things like death, unless the parents have let them be too sheltered. They should have had a pet or two die already, perhaps a grandparent or other older relative, and older people they know through church or the like. I was well aware of the idea of death and that it is permament by that age.
On the flipside, I do recall my dad not liking Doom, and I was around 12 or so then, and didn't want me to play it. Games like that can desensitize people to violence in general, which doesn't go well with an unwillingness in American middle-class society to openly talk about death or experience it at a personal level. People try to insulate their kids from it, but they really shouldn't.
Basically all of the medicines work by tweaking how your neurons react to various neurotransmitters, either at transmission or reception. The problem is, these don't target, their effect is throughout the entire neurosystem.
One of the best sources of information I have seen it Sapolsky's lectures on YouTube, he is a professor at Stanford. He does a really good job explaining what is actually going on inside the body, although it can be difficult to read further without a solid grasp of biochemistry. I did pretty well in organic chemistry in college, and got A's in it, but never took actual classes in biochemistry, only read books in my spare time on that, and I have had some difficulty sometimes.
Basically what I am trying to say is be careful, psych meds can really ruin your life if they aren't perfectly balanced, and it it almost impossible to get them perfectly balanced even if you have the best psychriatrists in the world, and you probably won't have the best. Unless your condition is already crippling, don't touch them. But by all means consider going to a therapist.
(html (head (title "Hi there"))
(body (h1 "Hi there")
(p "S-expressions are "
(b "a lot nicer")
" than HTML/XML/etc."))) # I make a point to always have the trailing slash,
# it makes life easier.
# Also, tab-complete works with this in Zsh.
a=/some/really/long/path/that/I/dont/like/typing/
b=/some/other/really/long/path/too/
cd $a
# ... do stuff ...
cp one two three $b
cd $b
# ... do more stuff ...
cp four five six $a
cd $b/even/longer/path
And so forth. Since it is a normal variable, you can use it anywhere you need the path. setopt autocd $ git init --bare project_name.git
It will make the directory for you.Multiple dispatch is one of the things I really miss about Common Lisp. I do like OOP, but often the most intuitive way to think about something is multiple dispatch, and trying to shove it into a single dispatch model can produce some really ugly code. I'm pretty sure that is the main reason there are so many anti-OOP zealots in the world.
Also, I didn't realize Dylan had multiple dispatch. I should take a look at it sometime.
The solution is to learn how to hit the nail with the hammer, not your thumb.
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http://www.wolframalpha.com/input/?i=time+dilation+calculato...