Can you elaborate on this? Is this something that companies would train themselves?
278 karma · joined June 9, 2018
Can you elaborate on this? Is this something that companies would train themselves?
You can also make the reverse point, only think about git:
In theory it's perfectly possible if you have to jj binary lying around somewhere, to not even use it as your git client, but to temporarily do a `jj git init --colocate`, do a complex restructuring of your repo across 3 branches, and then delete the .jj folder again :-)
Just to highlight the other end of the spectrum, jj is flexible like that
I do wonder how realistic it would be to maybe crowdfund the dev team with 3 weeks of Claude Code in order to achieve a working WASM port?
For the 4 people on HN who don't know, "maze of twisty passages" is a reference to the this (the?) text adventure game:
Side node: The same thing works on phones, too. While most of the games are not very fun on a touch screen, I've found that turn based games like RPGs hold up remarkably well.
edit: I'm referring to AppleTV the box, not the service
edit: And of course, CTRL+R, the best time saver of all
> Didn't you have ads in the 20th century? Well, sure, but not in our dreams. Only on TV and radio. And in magazines and movies and at ball games, on buses and milk cartons and T-shirts and bananas and written on the sky. But not in dreams. No, sir-ee!
https://jupyter.org/try-jupyter/lab/
Stuff like numpy seems to just work
https://github.com/jpalardy/vim-slime
I don't know if it's as powerful as the real thing, but it allows you to "send" your current vim line or paragraph to a tmux instance running a lisp interpreter, essentially. Very useful.
Edit: Forgot link: https://davechurchill.ca/starcraft/
Can someone recommend any good resources on this? Google wasn't too helpful, or my google-fu is lacking.
Any ideas?
I can highly recommend reading at least the first chapter of Programming Perl, it's highly insightful even if you don't plan to write or read any Perl.
The PSX had no real 3D capability, you could just throw a list of triangles at it to draw. The problem here is that you have to sort the list of triangles yourself, since there is no such thing as a z-buffer.
For Crash Bandicoot, since the path is essentially linear, they were able to pre-sort most of the triangles at build time, which allowed them to achieve greater visual fidelity compared to contemporary titles that allowed for freer movement.
I've found that most of my code consists of 3-5 line blocks, and { and } feel like a nice medium-range navigation tool, because oftentimes CTRL+D jumps too far.
The downside is that both of these jumps go into the jump table, so they will clutter your CTRL+O history a bit.
But I think I'm weird in this regard.