438 karma · joined November 13, 2009
Right, but my point was that these days it's more likely to be the HDD, or network that's the bottleneck most of the time.
My Macbook pro is absolutely never CPU bound. It could have half the CPU power and I wouldn't really particularly care. Half the CPU power but SSD would be a massive performance gain.
Even on twitter it's a stupid artificial restriction. It would be pretty trivial to show minified links for SMS alerts (Which is a tiny amount of twitter anyway now), and show full URLs for everyone else. Then clients could show the urls how they like.
* compiling unit tests
* PC games
* transcode video
* photoshopping
These are exceptions IMHO. I don't think the average user does any of the above.Of course some will still want beefy CPU power, but I think it'll end up as a niche.
My next upgrade will be to a SSD. Making my CPU go a bit faster is pretty useless when it's usually waiting on disk/network anyway.
I'm betting on a move the other way - toward low power 'internet thin clients' like a netbook with chrome on it. That'll do most people.
>> A. We do not comment on revenues.
Odd, surely a simple yes/no isn't giving too much away.
It seems quite odd to include this one IMHO. I had to look it up to know what it was. Is it more widely known in USA?
I see your distinction though, I was meaning the latter when I said "lotteries are stupid".
Having said all this, it's clearly extremely lucrative to setup games like this.
I don't think it's about being puritan, it's about protecting the most vulnerable members of society from themselves.
For example, say you get 95% of the way through a game, then the game asks for $100 to get past an absolutely impossible stage, they'd probably get a fantastic amount of people spending the $100 reluctantly. Which IMHO isn't a nice way to do things.
They are offering you an 'easier game' for money. When you're competing against other people, that's an un-level playing field.
I'm pretty sure people who run lotteries think they are stupid. They are a tax on the poor, but they're extremely effective at raising money.
Gambling is heavily regulated for a reason. I would say that games like these should be regulated just as much.
Imagine going to the arcades, playing street fighter II, and it saying "We know you can't get on the score board because you suck, but if you pay $20 we'll put you at the top of the score board anyway". Would that be completely fine and above board?
It's not the same as freemium at all.
A game, where you're competing against other people, that operates on a non level playing field, is unfair. Allowing people to pay money to progress faster in the game is taking advantage of peoples idiocy.
Imagine going to the arcades, playing street fighter II, and it saying "We know you can't get on the score board because you suck, but if you pay $20 we'll put you at the top of the score board anyway". Would that be completely fine and above board?
It's more of a bait/switch than an honest upfront cost for entertainment.
These sort of games work because they get people addicted, and then blackmail them into paying money to make the games easier for them.
This is blackmail later on. (You want to do better at this game? Sure, we can fix that for you, just pay us some money).
It's almost a bait and switch:
1. Get user addicted to game 2. After some time, tell user they can progress quicker through the game if they pay money (Blackmail).
The portable POS devices allow the customer to tip as well BTW.
"They" don't run cards much any more. It's a case of consumers putting their own cards into chip+pin devices and keying in their PIN.
Sure @ disputes, we have similar, but it's an extra hassle and not fun.
Furthermore, the demands of providing an EMV solution do not even stop once all the necessary processing has been implemented, thanks to the extensive type approval process enforced by the governing body, EMVCo. Before any EMV-capable solution can be deployed, there are thousands of tests that need to be passed to validate that the implementation conforms to the EMV industry standard, and as the EMV specifications are regularly updated this becomes a major task in itself! This is why many businesses requiring an EMV "Chip & PIN" solution choose to license a purpose-built EMV software kernel rather than developing their own."
http://www.emvx.co.uk/emv_guide.aspx
idk, maybe they could license it from someone, but I wouldn't say it's a trivial thing to add.
If the device doesn't look 100% 'official' I wouldn't touch it with my card.