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bogdanoff_2

299 karma · joined December 27, 2018

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bogdanoff_2··on Software Pump and Dump
Since you're very active with the commenting, what would you say is your definition of "bubble"?
bogdanoff_2··on Show HN: Unflip – a puzzle game about XOR patterns of squares
Ok, there's a daily now as well
bogdanoff_2··on Show HN: Unflip – a puzzle game about XOR patterns of squares
Hi. I haven't added a daily level to Unflip yet, but I created a Weekly level.
bogdanoff_2··on Show HN: Unflip – a puzzle game about XOR patterns of squares
You said ASMR, I thought you meant the auditory phenomenon.
bogdanoff_2··on Are you stuck in movie logic?
As the author said: "Our sense that something is weird is often accurate, but our stories about precisely what the weirdness represents are often way, way off." It might have been better to start off with the general impression you had.
bogdanoff_2··on Show HN: Unflip – a puzzle game about XOR patterns of squares
All the sound is purely from the vibration of your phone!
bogdanoff_2··on Show HN: Unflip – a puzzle game about XOR patterns of squares
Good point. I definitely need to work on the progression.
bogdanoff_2··on Show HN: Unflip – a puzzle game about XOR patterns of squares
So what is your solution, I'm curious.

Regarding the number of solvable boards. It is actually possible to calculate the exact number. The solvable boards correspond to the image of the matrix of moves. It will be a vector (sub)space over Z/2Z, so it will always be a power of 2, and its size will be determined by the rank of the matrix. For example for 5x5, there are 2^22 valid boards.

And regarding the number of solutions to a given board, (assuming you ignore the order of moves, because it doesn't matter) it will always be the exact same number, and in the case of 5x5 it will be 2^8. 8 is the nullity of the matrix of moves.

Note that 22+8=30, which is 44+33+22+11, which is the number of possible moves.

bogdanoff_2··on Show HN: Unflip – a puzzle game about XOR patterns of squares
Yeah, it's my plan to implement daily levels, as well as weekly levels.

I was thinking of making weekly levels be very big (like 12x12) where I don't know what the par is myself, and have it be a challenge to see who in the community can figure out a way to get the lowest number of moves.

And daily levels would probably be more similar to the regular levels.

bogdanoff_2··on Show HN: Unflip – a puzzle game about XOR patterns of squares
That's pretty cool. It reminds me of writing peep-hole patterns for an optimizing compiler.
bogdanoff_2··on Show HN: Unflip – a puzzle game about XOR patterns of squares
Interesting. It is very similar.

It took me a while to get past the instruction screen (I needed to press space, then "E" for english, then press escape) Now I can't seem to figure out the controls for the actual game.

bogdanoff_2··on Show HN: Unflip – a puzzle game about XOR patterns of squares
The way I thought of it was 0=white 1=black. I used the term XOR when posting on hacker news because I thought people here might have an intuition about the kind of patterns it could form in 2D
bogdanoff_2··on Show HN: Unflip – a puzzle game about XOR patterns of squares
I like your puzzle game. Yeah, it did take me a bit to understand initially. I wonder, do you generate the daily levels automatically?
bogdanoff_2··on Show HN: Unflip – a puzzle game about XOR patterns of squares
Ah, yes, the single-pixel level.
bogdanoff_2··on Show HN: Unflip – a puzzle game about XOR patterns of squares
wait, did you actually do the whole 120 levels in one sitting? Wow. How long did it take you?
bogdanoff_2··on Show HN: Unflip – a puzzle game about XOR patterns of squares
If anyone wants an extra challenge: think, how would you write a solver for this?
bogdanoff_2··on Show HN: Unflip – a puzzle game about XOR patterns of squares
Yeah, that was the idea.
bogdanoff_2··on Show HN: Unflip – a puzzle game about XOR patterns of squares
Thanks! I'm glad you enjoyed it!
bogdanoff_2··on Show HN: Unflip – a puzzle game about XOR patterns of squares
Thanks! And yeah, I've gotten the suggestion to ramp up difficulty faster from a few people.

Although interestingly some other people in the comments here say they liked how the progression goes.

And that's an interesting little game you made.

And I spent quite some time creating an algorithm and solver to find the par for Unflip. I'm planning to release a blog post about it soon

bogdanoff_2··on Show HN: Unflip – a puzzle game about XOR patterns of squares
That makes sense. I think what I'm gonna try is hiding it until the level is solved at least once.
bogdanoff_2··on Show HN: Unflip – a puzzle game about XOR patterns of squares
Interesting. I don't get that on my android phone. What model and browser are you using?
bogdanoff_2··on Agentic pelican on a bicycle
My rational is that perhaps it's being biased towards continuing doing what it's doing, or biased towards telling that it has done a good job and not being self-critical.
bogdanoff_2··on Agentic pelican on a bicycle
Could this be improved if the evaluation was done by an independent sub-agent?
bogdanoff_2··on Is Software the UFOlogy of Engineering Disciplines?
I'm thinking things like: do you know what's the latency and throughput of your system, and how it is affected by different conditions? Based on this, people who work on real-time systems (including video games) would be the closest thing to the engineers of the software world.
bogdanoff_2··on NaN, the not-a-number number that isn't NaN
Something like:

// Optimize special case if (x == y) return 1; else return x/y;

bogdanoff_2··on Meet the real screen addicts: the elderly
What exactly do you not agree with?
bogdanoff_2··on A stateful browser agent using self-healing DOM maps
Asking here because it seems related: I'm trying to use cursor to work on a webapp. It gets frustrating because vanilla Cursor is "coding blind" and can't actually see the result of what it is doing, and whether or not it works.

I ask it to fix something. It claims to know what the problem is, changes the code, and then claims it's fixed. I open app, and it's still broken. I have to continuously and way to often repeatedly tell it what it broken.

Now, supposing I'm "vibe coding" and don't really care about the obvious fact that the AI doesn't actually know what it is doing, it's still frustrating that I have to be in the loop just to provide very basic information like that.

Are there any agentic coding setups that allow the agent to interact with the app it's working on to check if it actually works?

bogdanoff_2··on America is getting an AI gold rush instead of a factory boom
> "That's not my problem" is something humans have been dealing with since before they mastered the art of sharpening a stick.

Yes, and that's why civilizations have kept rising and falling throughout history.

bogdanoff_2··on A small number of samples can poison LLMs of any size
Then a very important first question is how do we (humans) discern facts in such cases?
bogdanoff_2··on Write the damn code
I totally agree with the "attention stealing".

What you can do is create a hotkey to toggle autocomplete on and off.

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