4,899 karma · joined April 11, 2018
LLM output is called slop for a reason.
There isn't a downside to these other distros like Bazzite.
I reject the premise that whatever this guy wants from Trump is a moral good greater than the harm that is being wrought. It is almost certainly not about pushing the common good, but ensuring that his wealth continues to grow unabated by government interference.
I find this motivation especially despicable, because he has "donates $25m to political campaigns" level wealth already. He could quit Open AI today and live out an early retirement in unparalleled luxury. But that isn't enough for him. He has to keep pouring gasoline on the dumpster fire that is American politics, leaving the rest of us to suffer, because he doesn't think hundreds of millions of dollars is enough for one person.
These people should be made social pariahs.
That's why the every proposed TikTok ban is so specific to TikTok, and never does anything to actually regulate the naughty things TikTok does, because that would mean hurting American social media companies.
Ray tracing is a hardware feature that can help cut down on a chunk of that bloat, but only when developers can rely on it as a baseline.
Ray tracing has real implications not just for the production pipeline, but the kind of environments designers can make for their games. You really only notice the benefits in games that are built from the ground up for it though. So far, most games with ray tracing have just tacked it on top of a game built for raster lighting, which means they are still built around those limitations.
Poor RT performance is more a developer skill issue than a problem with the tech. We've had games like Doom The Dark Ages that flat out require RT, but the RT lighting pass only accounts for ~13% of frame times while pushing much better results than any raster GI solution would do with the same budget.
We've already seen Intel and AMD narrow the gap considerably, in part by adopting designs pioneered by ARM manufacturers like hybrid big-little cores.
Another aspect that I think gets forgotton in the Steam Deck conversation is the fact that AMD graphics performance is well ahead of Qualcomm, and that is extremely important for a gaming device. I'm willing to bet that the next Steam Deck goes with another custom AMD chip, but the generation after that is more of a question mark.
RISC-V is another wildcard that could end up threatening ARM's path to total dominance.
Valve is using ARM to run Windows games on "ultra portable" devices, starting with the Steam Frame. At least right now, there isn't a competitive x86 chip that fits this use case. It also feels like more of an experiment, as Valve themselves are setting the expectation that this is a "streaming first" headset for running games on your desktop, and they've even said not to expect a great experience playing Half-Life: Alyx locally (a nearly 7 year old title).
It will be interesting to see if Intel/AMD catch up to ARM on efficiency in time to keep handhelds like the Steam Deck and ROG Ally from jumping ship. Right now it seems Valve is hedging their bets.
Yes they do. They don't stop all cheating, but they raise the barrier to entry which means fewer cheaters.
I don't like arguments that sound like "well you can't stop all crime so you may as well not even try"
It's almost kind of worse than this. If you are in higher skill levels, you end up getting matched with cheaters who lack the same fundamental understanding of the game that you do and make up for it with raw mechanical skill conferred by cheats.
So you get players who don't understand things like positioning, target priority, or team composition, which makes them un-fun to play with, while the aimbots and wallhacks make them un-fun to play against.
And as a skilled player, you are much better equipped to identify genuine cheaters in your games. Whereas in low skill levels cheaters may appear almost indistinguishable from players with real talent so long as they aren't flat out ragehacking with the aimbot or autotrigger.
To bring in tax revenue to pay for things we actually need.
> Why would they be unable to do this without making a deal with people who want open source software development to be designated a charitable purpose? How would making a deal with people who want open source software development fix this?
Because my comment is this thing we call a joke, it was meant to highlight the absurdity of the fact that some obviously charitable work gets taxed, while toys for billionaires are tax exempt because...reasons?
I understand that some people get confused and overwhelmed by a directory structure, but I see that as an education problem, not a UX problem. I was taught all of this in elementary and middle school computer classes in the '90s and early '00s. Having this knowledge early on made me less afraid of my computer, made it feel less like a magical black box, and gave me the confidence to learn more complex topics on my own.
Computers become way more capable when the people using them understand fundamentals like directory structures and command line usage. I don't think either of these things are as difficult to learn as reading, writing, and arithmetic (especially if you already have a base level education in those three things).
If more "everyday people" just had a little bit more knowledge about these things, they would be able to do way more with their computers with less of a reliance on proprietary solutions that funnel them down whatever path makes someone else the most money.