848 karma · joined August 9, 2013
I'll give a description shot, since I've been doing finance work recently. Other people can feel free to correct.
A company using double entry (as opposed to single) has a "chart of accounts." This means they have a bunch of imaginary accounts for tracking everything, including:
- Assets (e.g. cash on hand.)
- Liabilities (e.g. loans)
- Equity (e.g. investments in the company from outside parties)
- Income/Revenue: (edit: as PopAlongKid kid mentioned, I forgot this one. This could include sales revenue, but also things like interest.)
- Expenses (e.g. team lunch or a flight cost)
Some of these "accounts" may map to actual bank accounts: there is likely a liability account for a credit card or an asset account for the company checking.
Knowing all that, every time money is deposited or withdrawn (a transaction) the "double" references the fact that it's recorded in the journal (a.k.a ledger) of two accounts. (Edit: As bregma mentioned, one records where money is coming from and the other where it's going.) Often, an expense is often recorded in the checking "account" and the and the corresponding expense "account." E.g. a flight may be recorded in a travel expense "account," but you also record that the money came from the checking account. Every transaction is recorded in two places.
Beyond just being more accurate than single entry, this helps with important finance reports like Profit & Loss, since you can now see how money is moving around.
Edit: Now that I'm back on my desktop, these are a couple of useful links for understanding basic double entry bookkeeping: Accounting for Computer Scientists [0] and Accounting for Developers, Part I | Modern Treasury Journal [1]. What is a Sample Chart of Accounts for SASS Companies [2] illustrates some charts, which may be helpful for some folks.
[0] https://martin.kleppmann.com/2011/03/07/accounting-for-compu...
[1] https://www.moderntreasury.com/journal/accounting-for-develo...
Further common situations involve trying to keep details out of the public record because they can be abused by bad actors; ones who may be looking to spam you, engage in a frivolous lawsuit, or personally harass you/your family. At least these are some of the scenarios mentioned by companies that do asset protection.
Edit: In regards to harassment, think about the abuse retail, fast food, or other customer-facing employees endure for perceived slights. It feels easy to understand why average small business owners would want privacy and to keep things in legal channels. Personally, I think the government knowing who's in charge (Corporate Transparency Act) is a good halfway point, but it's not unrealistic to be concerned about leaks or abuse with that system.
People keep putting Steam on their desktop because Valve has spent decades cultivating customer's trust, meanwhile every other MBA has been burning it for short term gain. Partnering with Valve comes with access to things like APIs and tools, but you also receive a little bit of that trust by association.
Not only has EGS seemingly failed to build something with equivalent features, APIs, tooling, etc. but in doing so they've failed to show a reason to trust them. So if the lower cut isn't resulting lower prices, what's the value prop for customers? GOG has an angles: games nobody cared to make available for a long time and being DRM free. To me it looks like Epic took the MBA route and wanted to build a moat via console style exclusivity, but that's not trust. Free games aren't trust. Just being on the customer's machine isn't trust.
(Also, these letters aren't current. iirc Vale doesn't simply take a flat 30% cut in the current day)
It's not as well made as quality pieces, but I worked from the assumption that any couch I bought would be trash. Some of the nice things about a buying into a system like the Finnala are that when an arm, cushion, cover, or whatever fails, I can just replace that piece; there are aftermarket covers and legs; if I move it can be disassembled; and if a new place is smaller, the whole thing doesn't have to be trashed.
I love quality furniture, but it doesn't always fit the bill for a society where people can't afford a single family house or put down roots. (Note: that still doesn't necessarily justify all the items being sold today that are destined for a landfill in a few years.)
"It could get much, much worse. Rightsholder groups are backing a Copyright Office plan to make this kind of robosigning into law, forcing all online platforms to institute filters that automatically remove materials that an algorithm finds to be infringing, without human oversight or judgement."
Here's a link to that document in the Federal Register [0]. Public comments apparently closed on Feb. 8th, but it may be worth keeping an eye on.
[0] https://www.federalregister.gov/documents/2021/12/22/2021-27...
I ended up cleaning my inbox with the Gmail web interface. Despite my gripes, at the end of the day Gmail was just better and more efficient at it. Maybe it's nostalgia, but it legitimately feels like a 15 year old version of Outlook would run circles around Thunderbird's UI.
This is painting with a broad brush, but coming from a background that included design, I've honestly come to resent modern UX designers. There are great ones, but there are also ones who are more interested in the design than the user and who ignore or bend the user data to support their (sometimes wild) opinions.
It's not necessarily anything Earth shattering, but it may be an issue at some smaller places with fewer resources.
To your point, I think a lack of leadership can kill a consensus-building process. Whoever is coordinating needs the authority and will to end the discussion when the time is right (among other things.) Otherwise, it really can become endless debate and drawn out attempts to get some unwilling party onboard.
Overall, it's really great though. I love the stuff popping up on Neocities.
I think popup blockers turned back the tide for a while, but businesses eventually learned how to leverage dialogs for some of the same purposes. And, over time, that's been rolled up into WordPress plugins and other easy to implement solutions for one-off site owners, which makes them even more common.
Seeing all this info I was unaware of laid out in front of me makes me wish there was a docs page linked in the footer, like Tildes has.
A minimalist design aesthetic also doesn't automatically equate to good UX. I think there's lots of people on this site that would say modern, western UX is often poorly executed and potentially getting worse (in some regards.) A common complaint I hear is that interfaces have too much white-space.
If UX is predicated on user research, it's important to recognize that people coming from outside Japan and who don't know the language aren't the target users and probably not the right ones to be making a judgement calls on the quality of Japanese software as a whole.
If you're asking about the difference in design sensibilities, this is speculation, but a couple things that come to mind are:
- The information density of local written languages.
- The relatively small number of fluent English speakers in Japan means there's potentially less opportunity for ideas and design patterns to cross pollinate, making each style feel more foreign to outsiders.
Now that the cards are laid out flat, in retrospect it's easier for everyone to see and discover that the productivity and value may have been stolen. I'd love to see some investigation into showing the potential connections more concretely.
I've used several tools over the years and am not afraid to jump into a new UI or workflow, but have come to believe that's an exception and probably driven by the dev part of my brain.
These aren't new treatments. Modern medicine looks pretty confident this is the best treatment for certain patients at the current time to a degree that the opposite of your guess is true.
You should become more informed about these things before commenting like this or people would be inclined to think you're just being inflammatory.
Edit: One big issue when flying for me the risk of cancellation and not being reimbursed, but I balance that against the ticket cost. Again, I often have some flexibility around staying in a location longer when necessary, which helps inform the carrier I select.
I've heard other reports of people focusing on the game and not their goals. Game designers are aware that humans will "optimize the fun away." In the case of Duo, it seems a group of users will optimize the learning away (regardless of the goals or intention)
Maybe it's the course design, maybe the lack of supporting material, or some other weakness in the platform itself. But, I left out of frustration and started building Anki decks so I could have more control. As I'm now on my own, I've had to find supporting materials, which highlighted how poor Duo's explanations can be.
That last part comes down to the course design. Hopefully OP's platform doesn't force designing ineffective courses. This isn't my area of expertise, but I think it's important to recognize that adult learners can have different goals, even within something like learning a language (e.g. speaking, writing, accent, etc.)
I kept those accounts around because they had a maiden name and other services tied to them, I know for a fact at least one of them has an alternative contact email. There's no information on recovery and no way to contact anybody.
Maybe it's just timing, but, it feels like in the last year or so, things have especially been going downhill with them and there have been more Google related fires to fight.
As a result, I've moved my team off Workspaces and I'm winding down that Google org. And no, Google, I'm not signing up for YouTube Premium. I previously thought things were decoupled decently from Google and enough fallbacks were in place, but now I see the company as a clear risk and am doing everything I can to avoid it.